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Contact Support - Help Center Get help on the UGX Discord. Join it now!Total Members Voted: 119
Total Members Voted: 121
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
Oil Rig Beta Access |
Also If anyone can help me out, I've got a problem with the three wolves from Mob of the Dead. Their animations in Maya are weird looking. (their lips are all stretched back and deformed) If anyone knows how to fix ported anims and/or already has the wolves working and would like to help me out that would be awesome.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Oil Rig Beta Access |
I'm trying hard to learn how to apply good lighting to the map. I'm thinking I may include some areas that need power turned on in order to power up the lights like you said.
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Yo, just in case you dont know this already. Putting the light sources in the actuall lighting object. (for example putting the lighting coming from the light bulb by putting the light source in the light bulb..) Also you can do different hues and colors and shades of lights that could pertain to the feel of the area and or light etc...
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Oil Rig Beta Access |
Thanks man I'll try and post some more screenshots soon with the updated lighting. I've been tweaking the vision file as well as the worldspawn lighting and colors. I'm making the actual lights in the prison a yellowish tint just like the old timey lights emit. It gives that creepy feel to the map just like MOTD.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Oil Rig Beta Access |
Dude that sounds really cool! Nice!
Oh and i just saw the new picts, looking good, and you obviously know about the lighting objects. Dont overdo it where it doesnt look good though Thats my problem with stuff i overdo it.. I mean dont overdo it with the colors and the vision files etc* looking good though cant wait!
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Hey man i got an idea for circular flow of the map.
An idea could be having one or more ATVs that you can build or add weaponry and shielding to them to make them more baddass. To make it not to over powered you can make it so that you have to get gasoline and or ammo for them. Maybe you HAVE to get a max ammo for the ATV gun ammo, or you have to find gasoline tanks around the map to fill up the ATVs etc. Another new idea could be Parkour Jumps that zombies cant do. you could make them sick too! And for anti camping purposes you can make the course moving objects or whatever that tilt and youll fall off if you stayed on it to long etc. So like where the zipline would go you put a parkour set to where you jump on to something and to something else like a rope (with ladder script) etc, The parkour can be like random things in the map, or maybe like a broken building etc..
I liked the gonola from the original mod of the dead because it was a safe transport if there was alot of zombies after you especially if you couldnt shoot them all.. .. Maybe you can have a gondola wherever, ziplines from the roof. And that truck idea is cool, but if its not done right itll look dumb.. Like the wheals should spin when it drives at least in my opinion.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Oil Rig Beta Access |
Thanks man, I do have an old drivable batmobile I never used, I may modify it into something like you said and let people drive it to and from the prison from the docks.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Oil Rig Beta Access |
Nice man!!!
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
I have been working on this map on and off for years, its been my learning tool but now I want to finish it. I was debating using the UGX mod 1.1 but after testing it I found it may be too much work. It caused me to hit a few engine limits so I'm going to be using my own weapons and maybe Harry's perks and mods. I loved the UGX Mod 1.1 and I recommend using it as it is extremely easy to install and contains a million awesome features. Maybe later I will include a UGX version of the map once it gets out of beta.
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Its not fair... Its not fair...
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Start making your own maps.
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Its not fair... Its not fair...
I got a great idea. Weather and or daytime changes. so youve seen the 'weather change' that happens during dog rounds by default in world at war zombies? You could make it so that when its a boss round or something like dog rounds you can trigger that weather change. You can make the weather change end after the rounds or so that it stays until a certain amount of time or the next weather trigger. You can also make the intensity of the weather change progressive so that it portrays the urgency of the boss/dogs rounds. So lets say the map starts out morning lighting with light rain and then its about to be a boss round and the HEAVY rain starts (or lighting or snow etc). After the boss round the HEAVY rain turns into light "rain" and the "rain" stops or changes next time theres a weather change trigger all using the default dog rounds "weather changer" (its not really weather change but its close enough to use it to do weather changes.)
Another example of the progression is that you could make it so that it starts out very light snow and when the dogs/boss rounds are gonna start it turns into a blizzard or heavier snow and then after the round the weather subsides again.
Hey another good idea would be changing days and or weather. For the changing day time if possible Make it real time, so that the map starts out, for example, 5 pm and it takes about a couple hours to get dark. Or where the moons out and it becomes morning within a hour etc..
A way to do this is to make a sun and moon in maya or whatever and make the sun a major light source. Make it move across the sky at the rate it would in real life. Once it reaches the edge/horizon of the map it will get dark because it was a major light source. And the moon is moving at the same rate under the map to replace the sun as a light source as well ( but the moons light)
You can make the map start out with no wheather but when it gets dark it starts to snow fall very lightely. And then the snow can increase until it becomes day light where you can make it light snow fall untill there is no snow if wanted..
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Hahahahaha don't worry, I have my own weapons I've been working on. Plus I was able to make some new areas without hitting the texture limit.