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African Desert [First map]

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Created 9 years ago
by Dust R I P
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Hi, I'm presenting my very own first map African Desert.

This takes place somewhere in the middle of nowhere in a desert where 4 random africans find out they have to fend themselves from the undead!

Some pics:

















I kinda need some ideas on what to do next with the map.. I got a few areas done as you can see.. But I need some more help for a complete design  :)
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looks pretty good so far, but it looks a bit open
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Yeah I try to give it a open desert feel, but I am planning on filling it up more. Just no inspiration on what I should add in (structures etc.)
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Decent, but as smasher said a bit open, I would suggest using google image's for future inspiration it helps alot if u have a visual image of what you actually want to make.
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look at cod standards and back at the 9750+ unit sized room you just made, now reduce this by 9000 units give or take...
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look at cod standards and back at the 9750+ unit sized room you just made, now reduce this by 9000 units give or take...

Huh? What do you mean cod standards?
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You should make it more of a Tranzit feel (with out the TranShit features)

You have 4 main Areas: The Temple, The City, An abandoned Caravan, and the Village.

You can traverse through the desert to the 4 areas, but there is nothing in the desert, making you traverse to the main areas. for example you have a cool wall weapon in the village but there is little to no room to train, so you train out in the desert until you run out of ammo, so you go back to the village.
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Hmm.. yeah.

Like force the players out of that open area because there is no way of getting ammo or weapons.
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I like it. Good start for first map. Recommend risers in the sand of course, maybe editing the fx, and if you keep it that large out there, splitting it up into like 4 or 6 zones for spawning. And of course detailing. Like where two textures meet, like a brick and a drywall, will it really look like that? Little things like that, that I suck at btw, will make a huge difference. Plus your sand should prob flow up and down when it hits the walls and stuff. check out some blackjackjonnyy vids on youtube on terrain patches if you need any help with that. I like the viewarms and the starting pistol.
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I like it. Good start for first map. Recommend risers in the sand of course, maybe editing the fx, and if you keep it that large out there, splitting it up into like 4 or 6 zones for spawning. And of course detailing. Like where two textures meet, like a brick and a drywall, will it really look like that? Little things like that, that I suck at btw, will make a huge difference. Plus your sand should prob flow up and down when it hits the walls and stuff. check out some blackjackjonnyy vids on youtube on terrain patches if you need any help with that. I like the viewarms and the starting pistol.

Thanks :D Right now I got some problems with scripting.. and as for decals and stuff, I have some issues with making them properly.. because they always tend to mess up ingame somehow
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Do you plan to put MW3's weapons, considering that you put the p99 as starting pistol? Also, the texture of the right hand looks weird, but overall, your map looks good.
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lol, it's a desert. It's a vast mass of endless scary sand. I think he could make it work with maybe a slight earthquake effect and messing up the vison or some sand blast fx... with multiple zones across for dense spawning... You prob won't want to be up there much cause of that, but would be interesting maybe... Maybe a moving mirage somewhere too, lol.
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lol, it's a desert. It's a vast mass of endless scary sand. I think he could make it work with maybe a slight earthquake effect and messing up the vison or some sand blast fx... with multiple zones across for dense spawning... You prob won't want to be up there much cause of that, but would be interesting maybe... Maybe a moving mirage somewhere too, lol.

I just thought about something like a call of the dead fog but fog would be sandstorm. And a LOT and I mean a LOT of ground spawners in that open area. Hey it's a desert afterall.

 
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