Santa Raus [UGX VERSION RELEASED]

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Created 1806 days ago
by BraXi
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YouAlwaysWin Zombie Map Contest.
Awesome logo by RadimaX :D


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Map Name: Santa Raus (console name: santaraus)
Size: Medium
Difficulty: Medium

Download size: About 250MB
Download link: [You are not allowed to view external links. Register or Login to see them]
Hotfix (fixes points and a few other things): [You are not allowed to view external links. Register or Login to see them]
Installation notes: Extract .rar and move "santaraus" folder to your
"C:\Users\<Your User Name>\AppData\Local\Activision\CoDWaW\mods"
directory.

Notes: Perks and Pack-A-Punch and a few minor things had to be removed from
map due to UGX mod exceeding 2400 image assets limit. We've tested the map
as much as we could, but please be aware that there might be still a few
small bugs.



Credits:
  • BraXi - Mapping, coding
  • Ray1235 - Additional coding and pathnoding help, compiling map for UGX Mod
  • RadimaX - Awesome logo :3
  • SparkyMcSparks - Snow FX, christmas tree prefab
  • CFGFactory.com - Snowy pine and crate models
  • CGTextures.com - Snow textures
Last Edit: December 26, 2014, 11:32:06 am by BraXi
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It wasnt supposed to post WIP yet and not here, its supposed to be posted this saturday
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Awesome man, love the closing armory idea. Also, nothing makes me angrier or more in the mood to do some killing than shopping during the Christmas season.
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F**k this was my idea but i did have many different ideas including a armory in a different sense than what u got now i gotta change a few things still will be a mall though and yea there not supposed to be posted yet
Those of you interested in participating in the contest should send an email to [email protected], and are required to be signed up on UGX-Mods.com.
Once you have completed the above, you will need to start a WIP (Work in Progress) page in the New Contest Entries Section, so that you can provide both YouAlwayWin and the Zombie community with updates on your map.
Last Edit: October 09, 2014, 02:48:58 pm by arceus
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Sorry for posting it before 11.10  :poker:, I was doing some stuff trying out how WaW tools differ from CoD4 [it's going to be my 1st WaW map] and it essentialy became something that fits for my shopping mall idea  ;)

@arceus Looks like i've messed up order :please:
Last Edit: October 09, 2014, 03:44:33 pm by BraXi
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Panic center christmas edition :)
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This map should be disqualified for postin early in the wrong section.. And also because i wanted to do a mall too  :D :D :D Damn!
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This map should be disqualified for postin early in the wrong section.. And also because i wanted to do a mall too  :D :D :D Damn!
seriously how many f**kin malls will there be blunts doing one, the op's doing none, I'm doing one wtf man.
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It wasnt supposed to post WIP yet and not here, its supposed to be posted this saturday
The video YAW posted today said "Let the contest begin" - So i assume it's ok which is why I unlocked this section.
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The video YAW posted today said "Let the contest begin" - So i assume it's ok which is why I unlocked this section.

Wasnt it posted just now? Cos I commented afternoon, which was friday still, but whatever, its time now :D
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Day #0:

 I've rebooted map and decided to start from scratch today and that's my radiant now, this should give you impression of how big this map is going to be, of course for gameplay purposes not all shops will be open, It would be too damn hard to visit all locations in one game session, especially if girls be playing ;)

First I've started by marking edges:


Then i've created a few placeholders that represent "shops"
Last Edit: October 10, 2014, 11:12:46 pm by BraXi
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Why does that look like a Monopoly board?  :lol:
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Why does that look like a Monopoly board?  :lol:

Because Monopoly is awesome and this is going to be the next awesome thing!  :troll:
Last Edit: October 10, 2014, 11:12:05 pm by BraXi
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thats actually a good idea put the layout on a brush to make the size accurate thanks for the idea :D
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thats actually a good idea put the layout on a brush to make the size accurate thanks for the idea :D
It's even better on 2x2 terrain patch, hit S and select Fit - this should save you some pain when resizing layout ^^

Enough for today
Last Edit: October 11, 2014, 01:21:57 am by BraXi

 

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