UGX-Mods

Contests => Past Contests => YouAlwaysWin Zombie Map Contest 2014 => Topic started by: BraXi on October 09, 2014, 02:24:37 pm

Title: Santa Raus [UGX VERSION RELEASED]
Post by: BraXi on October 09, 2014, 02:24:37 pm
(http://i.imgur.com/guGcJmQ.png)
YouAlwaysWin Zombie Map Contest.
Awesome logo by RadimaX :D


http://youtu.be/uQbMDZfKoqY (http://youtu.be/uQbMDZfKoqY)



Quote
Map Name: Santa Raus (console name: santaraus)
Size: Medium
Difficulty: Medium

Download size: About 250MB
Download link:
http://www.mediafire.com/download/8j2sjrf8m7bgm1t/santaraus_youallwayswin.rar (http://www.mediafire.com/download/8j2sjrf8m7bgm1t/santaraus_youallwayswin.rar)
Hotfix (fixes points and a few other things):
https://www.mediafire.com/?hq78a26p3p0mid3 (https://www.mediafire.com/?hq78a26p3p0mid3)
Installation notes: Extract .rar and move "santaraus" folder to your
"C:\Users\<Your User Name>\AppData\Local\Activision\CoDWaW\mods"
directory.

Notes: Perks and Pack-A-Punch and a few minor things had to be removed from
map due to UGX mod exceeding 2400 image assets limit. We've tested the map
as much as we could, but please be aware that there might be still a few
small bugs.



Credits:
  • BraXi - Mapping, coding
  • Ray1235 - Additional coding and pathnoding help, compiling map for UGX Mod
  • RadimaX - Awesome logo :3
  • SparkyMcSparks - Snow FX, christmas tree prefab
  • CFGFactory.com - Snowy pine and crate models
  • CGTextures.com - Snow textures
Title: Re: [WIP] Santa Raus
Post by: HitmanVere on October 09, 2014, 02:27:25 pm
It wasnt supposed to post WIP yet and not here, its supposed to be posted this saturday
Title: Re: [WIP] Santa Raus
Post by: tomikaze on October 09, 2014, 02:27:53 pm
Awesome man, love the closing armory idea. Also, nothing makes me angrier or more in the mood to do some killing than shopping during the Christmas season.
Title: Re: [WIP] Santa Raus
Post by: arceus on October 09, 2014, 02:35:15 pm
F**k this was my idea but i did have many different ideas including a armory in a different sense than what u got now i gotta change a few things still will be a mall though and yea there not supposed to be posted yet
Those of you interested in participating in the contest should send an email to [email protected], and are required to be signed up on UGX-Mods.com.
Once you have completed the above, you will need to start a WIP (Work in Progress) page in the New Contest Entries Section, so that you can provide both YouAlwayWin and the Zombie community with updates on your map.
Title: Re: [WIP] Santa Raus
Post by: BraXi on October 09, 2014, 02:50:09 pm
Sorry for posting it before 11.10  :poker:, I was doing some stuff trying out how WaW tools differ from CoD4 [it's going to be my 1st WaW map] and it essentialy became something that fits for my shopping mall idea  ;)

@arceus Looks like i've messed up order :please:
Title: Re: [WIP] Santa Raus
Post by: nikzaks on October 09, 2014, 03:14:23 pm
Panic center christmas edition :)
Title: Re: [WIP] Santa Raus
Post by: BluntStuffy on October 09, 2014, 05:02:21 pm
This map should be disqualified for postin early in the wrong section.. And also because i wanted to do a mall too  :D :D :D Damn!
Title: Re: [WIP] Santa Raus
Post by: arceus on October 09, 2014, 05:08:25 pm
This map should be disqualified for postin early in the wrong section.. And also because i wanted to do a mall too  :D :D :D Damn!
seriously how many f**kin malls will there be blunts doing one, the op's doing none, I'm doing one wtf man.
Title: Re: [WIP] Santa Raus
Post by: treminaor on October 10, 2014, 08:49:00 pm
It wasnt supposed to post WIP yet and not here, its supposed to be posted this saturday
The video YAW posted today said "Let the contest begin" - So i assume it's ok which is why I unlocked this section.
Title: Re: [WIP] Santa Raus
Post by: HitmanVere on October 10, 2014, 08:53:11 pm
The video YAW posted today said "Let the contest begin" - So i assume it's ok which is why I unlocked this section.

Wasnt it posted just now? Cos I commented afternoon, which was friday still, but whatever, its time now :D
Title: Re: [WIP] Santa Raus
Post by: BraXi on October 10, 2014, 10:59:24 pm
Day #0:

 I've rebooted map and decided to start from scratch today and that's my radiant now, this should give you impression of how big this map is going to be, of course for gameplay purposes not all shops will be open, It would be too damn hard to visit all locations in one game session, especially if girls be playing ;)

First I've started by marking edges:
(http://i.imgur.com/Q3oQ7MC.jpg)

Then i've created a few placeholders that represent "shops"
(http://i.imgur.com/t2ItOBf.jpg)
Title: Re: [WIP] Santa Raus
Post by: Dust on October 10, 2014, 11:07:48 pm
Why does that look like a Monopoly board?  :lol:
Title: Re: [WIP] Santa Raus
Post by: BraXi on October 10, 2014, 11:10:09 pm
Why does that look like a Monopoly board?  :lol:

Because Monopoly is awesome and this is going to be the next awesome thing!  :troll:
Title: Re: [WIP] Santa Raus
Post by: arceus on October 10, 2014, 11:45:32 pm
thats actually a good idea put the layout on a brush to make the size accurate thanks for the idea :D
Title: Re: [WIP] Santa Raus
Post by: BraXi on October 11, 2014, 12:37:52 am
thats actually a good idea put the layout on a brush to make the size accurate thanks for the idea :D
It's even better on 2x2 terrain patch, hit S and select Fit - this should save you some pain when resizing layout ^^

Enough for today
(http://i.imgur.com/D4mWDv3.jpg)
Title: Re: [WIP] Santa Raus
Post by: BraXi on October 12, 2014, 03:24:24 pm
Lots of work to do...  :accepted:
(http://i.imgur.com/Ldh90Rq.jpg)
Title: Re: [WIP] Santa Raus
Post by: treminaor on October 12, 2014, 10:05:25 pm
Lots of work to do...  :accepted:
(http://i.imgur.com/Ldh90Rq.jpg)
Starting to remind me of fooey's Panic Center! :)
Title: Re: [WIP] Santa Raus
Post by: BraXi on October 12, 2014, 11:59:42 pm

(http://i.imgur.com/PoIYgLV.jpg)
(http://i.imgur.com/O0RnQTd.jpg)
Title: Re: [WIP] Santa Raus
Post by: DeletedUser on October 13, 2014, 07:29:39 pm
Awesome! :D
Title: Re: [WIP] Santa Raus
Post by: GUNNS4HIRE on October 28, 2014, 04:39:49 pm
Wow, this looks incredible. I'm totally going shopping here :)
Title: Re: [WIP] Santa Raus
Post by: IHammY/ on October 28, 2014, 05:49:35 pm
Hey braxi,
I really like the map but there is one thing that is a bit offensive... you really shouldnt hang up the nazi flag along with japan america and the uk. I doubt any german would want people to still identify us with that nazi scum and there are already way do many idiots that do.
Title: Re: [WIP] Santa Raus
Post by: BluntStuffy on October 28, 2014, 06:01:52 pm
along with japan america and the uk.


Euh, UK?
Title: Re: [WIP] Santa Raus
Post by: HitmanVere on October 28, 2014, 06:30:14 pm

Euh, UK?

Uh oh, someone skipped geography AND history class
Title: Re: [WIP] Santa Raus
Post by: arceus on October 28, 2014, 06:33:21 pm

Euh, UK?
united kingdom
Title: Re: [WIP] Santa Raus
Post by: BluntStuffy on October 28, 2014, 06:54:12 pm
Uh oh, someone skipped geography AND history class

 :D uh oh, can't deny that.. lol

But pretty sure i dont see any uk flag on those pics. but ok..
Title: Re: [WIP] Santa Raus
Post by: HitmanVere on October 28, 2014, 06:55:16 pm
:D uh oh, can't deny that.. lol

But pretty sure i dont see any uk flag on those pics. but ok..

I meant Hammy did :D
Title: Re: [WIP] Santa Raus
Post by: BraXi on October 30, 2014, 11:19:54 pm
Hey braxi,
I really like the map but there is one thing that is a bit offensive... you really shouldnt hang up the nazi flag along with japan america and the uk. I doubt any german would want people to still identify us with that nazi scum and there are already way do many idiots that do.

It's CoD:WaW, set in WW2 theme, and we're making maps for "nazi zombies" gamemode... so what's offensive in having flags of nations shown from WaW campaign?  :derp:

That "UK flag" is actually Soviet Union flag :lol:
Title: Re: [WIP] Santa Raus
Post by: GUNNS4HIRE on November 11, 2014, 08:43:22 pm
Hi, just a friendly reminder. Hope everything is coming along. Keep in mind, the map download link must be emailed to me before Dec 6. Good luck! If you wish to drop out of the competition I would ask that you mark your project as [withdrawn] so we know. Thanks.
Title: Re: [WIP] Santa Raus
Post by: BraXi on November 12, 2014, 12:21:56 pm
I'm still working on this map, just wasn't updating this topic for a while, expect to see photos of a town nearby to this shopping mall soon!
Title: Re: [WIP] Santa Raus
Post by: BraXi on November 17, 2014, 08:08:10 pm
Two new screenshots:

(http://i.imgur.com/FvNeYS7.jpg)
(http://i.imgur.com/uSe87xB.jpg)

Keep in mind it's still heavy WIP.
Title: Re: [WIP] Santa Raus
Post by: conn6orsuper117 on November 19, 2014, 12:55:55 am
  • Added some decorations to this temporary Christmas tree
  • added icerink, now you can have fun sliding while feeding undead with bullets :lol:

(http://i.imgur.com/PoIYgLV.jpg)
(http://i.imgur.com/O0RnQTd.jpg)
Idea:
so when you go on the ice rink, the undead will slip around with a 5% chance of them dying (but they will respawn after) and when they slip they will have the sliquifier anims. just a suggestion with the Ice rink :)
Title: Re: [WIP] Santa Raus
Post by: BraXi on November 20, 2014, 03:11:31 pm

(http://i.imgur.com/Cnc1exU.jpg)
(http://i.imgur.com/rzvUNYA.jpg)
(http://i.imgur.com/YQSfPUP.jpg)

Offside note: forget about the mall, radiant broke my prefab and now it's gone.
note2: also ignore lighting on these 3 shots

Double Post Merge: November 21, 2014, 02:53:35 pm
Proper lighting and a few decorations

(http://i.imgur.com/IcSwmgd.jpg)
(http://i.imgur.com/nYHiiR3.jpg)
(http://i.imgur.com/LXoCghu.jpg)
Title: Re: [WIP] Santa Raus
Post by: DeletedUser on November 21, 2014, 03:30:47 pm
Looks awesome like fuck
Title: Re: [WIP] Santa Raus
Post by: BraXi on November 26, 2014, 06:24:24 pm
Started detailing the map!

(http://i.imgur.com/GshioxR.jpg)

(http://i.imgur.com/4IyYIvJ.jpg)

(http://i.imgur.com/PHhHWNT.jpg)

(http://i.imgur.com/3bvVhgw.jpg)
Title: Re: [WIP] Santa Raus
Post by: DeletedUser on November 26, 2014, 06:51:52 pm
o.o
Title: Re: [WIP] Santa Raus
Post by: BraXi on November 26, 2014, 07:52:28 pm
(http://i.imgur.com/yyGOnCt.jpg)

Double Post Merge: November 27, 2014, 02:31:14 am

guess what's it for?

(http://i.imgur.com/kpVon9m.jpg)
Title: Re: [WIP] Santa Raus
Post by: BraXi on November 28, 2014, 01:58:03 am
Added lighthouse  8)

(http://i.imgur.com/6A6nq9d.jpg)
Title: Re: [WIP] Santa Raus
Post by: BraXi on November 29, 2014, 03:09:36 am
another day, another update!

- added fire and smoke effects
- added spotlight
- finished mapping cliff on the west side of map
- added more decorations
- added plane crash site
- finished forrest


Some screenshots of the work I've done during livestream.

(http://i.imgur.com/cZjAHOw.jpg)
(http://i.imgur.com/jIkGA1J.jpg)
(http://i.imgur.com/A5oE5bY.jpg)
(http://i.imgur.com/tVnJ4M3.jpg)

I can't forget to mention @Ray1235 who is helping me with UGX Mod (I'm having problem [most likely] with mod tools which causes CoD:WaW to hang during map load, for some reason this problem does not occur when the mod is compiled on Ray's laptop, and he's also helping me with zombie releated stuff ;)

Title: Re: [WIP] Santa Raus
Post by: HitmanVere on November 29, 2014, 09:47:22 am
This is looking so good, gives me that Last Stand Christmas vibes to it :P
Title: Re: [WIP] Santa Raus
Post by: BraXi on December 02, 2014, 04:02:01 am
I'M FINALLY DONE WITH MAPPING, EFFECTS AND SOUND EFFECTS  :nyan:
It's time to add more nodes, spawners and a few secrets here and there, to celebrate this I'm finally showing you this mysterious underground complex.

(http://i.imgur.com/lUtGDOb.jpg)
(http://i.imgur.com/A2oPUg3.jpg)
(http://i.imgur.com/XvM6UTP.jpg)
(http://i.imgur.com/dnKQGxi.jpg)
(http://i.imgur.com/qxXmLTX.jpg)


oh and...
Spoiler: click to open...
(http://i.imgur.com/1H6q2ED.jpg)
Title: Re: [WIP] Santa Raus
Post by: DeletedUser on December 02, 2014, 06:47:45 am
wins
Title: Re: [WIP] Santa Raus
Post by: tomikaze on December 02, 2014, 02:20:24 pm
Hey Braxi, are you still implementing the armory idea or did that die with the mall?   ;D
I really like the armory thing.
Title: Re: [WIP] Santa Raus
Post by: FreeFall on December 02, 2014, 02:45:20 pm
Damn dude, this map is really impressive! It is definitely one of my favorite for the contest. :D
Title: Re: [WIP] Santa Raus
Post by: GUNNS4HIRE on December 02, 2014, 03:45:07 pm
Only 5 days left!  Remember, your map must be submitted to us at [email protected] no later than Saturday, December 6, 2014 at 11:59 pm EST.  Make sure that you do not release your map to the public until we have posted the video on our YouTube channel. We're super excited to play all of the maps and know that our viewers will love them too. Good luck, and thanks for participating in the contest.
Title: Re: [WIP] Santa Raus
Post by: BraXi on December 03, 2014, 03:40:11 pm
Only 5 days left!  Remember, your map must be submitted to us at [email protected] no later than Saturday, December 6, 2014 at 11:59 pm EST.

Thanks for reminder!


Hey Braxi, are you still implementing the armory idea or did that die with the mall?   ;D
I really like the armory thing.
I'm not sure if I can add it before contest ends as my TODO list is pretty long at the moment. I'll probably give it a try after contest is over :)



Double Post Merge: December 03, 2014, 09:42:43 pm

Update with new screenshots!

(http://i.imgur.com/Spe4Uqu.jpg)
(http://i.imgur.com/he9li1P.jpg)
Title: Re: [WIP] Santa Raus
Post by: BraXi on December 04, 2014, 08:09:31 pm
Map is going to ship with crappier light quality (fast) due to problem with compiler and I have no time to figure it out  :poker:

Code Snippet
Plaintext
90.7% complete, 50:45 done, 5:14 remaining               
90.8% complete, 50:49 done, 5:11 remaining               

Out of memory
Compiler is a 32bit app and it tries to allocate over 4GB of memory.

Double Post Merge: December 04, 2014, 11:05:38 pm
FINAL SHOTS!


Loadscreen:
(http://i.imgur.com/Q2dPb1E.jpg)

Beautiful outdoor view
(http://i.imgur.com/26zBF0L.jpg)

Biolab:
(http://i.imgur.com/TxQABeo.jpg)

Main corridor in laboratory:
(http://i.imgur.com/UySjEQV.jpg)

Trainstation:
(http://i.imgur.com/CJd0nV8.jpg)

Forrest (from above):
(http://i.imgur.com/4pAm6QJ.jpg)

Forrest:
(http://i.imgur.com/MuxeBhl.jpg)

Cliffside:
(http://i.imgur.com/oIz0VFi.jpg)
Title: Re: [WIP] Santa Raus
Post by: P0tZ on December 04, 2014, 11:11:24 pm
Looks damn good man.
Can't wait to start playing these maps :D
Title: Re: [WIP] Santa Raus
Post by: steviewonder87 on December 04, 2014, 11:58:01 pm
I love the way they decided to decorate even the Biolab with Christmas lights  ;D
Title: Re: [WIP] Santa Raus
Post by: treminaor on December 05, 2014, 12:11:49 am
Map is going to ship with crappier light quality (fast) due to problem with compiler and I have no time to figure it out  :poker:

Code Snippet
Plaintext
90.7% complete, 50:45 done, 5:14 remaining               
90.8% complete, 50:49 done, 5:11 remaining               

Out of memory
Compiler is a 32bit app and it tries to allocate over 4GB of memory.
The game is also 32 bit so i doubt it could load more light data then the compiler can compile anyway.
Title: Re: [WIP] Santa Raus
Post by: DeletedUser on December 05, 2014, 06:46:39 pm
(http://i.imgur.com/EtHmlin.png)
Title: Re: [WIP] Santa Raus
Post by: HitmanVere on December 05, 2014, 06:51:50 pm
Good luck pathnoding the whole map
Title: Re: [WIP] Santa Raus
Post by: DeletedUser on December 05, 2014, 07:12:46 pm
Good luck pathnoding the whole map
Map is already pathnoded.
Title: Re: [WIP] Santa Raus
Post by: KDXDARK on December 05, 2014, 07:17:03 pm
Good luck pathnoding the whole map
get rekt m8 :D
Title: Re: [WIP] Santa Raus
Post by: BraXi on December 05, 2014, 09:38:34 pm
last screenshot, :)


(http://i.imgur.com/RjmCRbU.jpg)


Spoiler: click to open...
I <3 Ray
Title: Re: [WIP] Santa Raus
Post by: DeletedUser on December 06, 2014, 03:43:13 pm
BraXi wanted a HL2 style menu, don't ask me why  :nyan:
(http://i.imgur.com/Y0qInO1.png)
Title: Re: [WIP] Santa Raus
Post by: conn6orsuper117 on December 06, 2014, 05:13:13 pm
BraXi wanted a HL2 style menu, don't ask me why  :nyan:
(http://i.imgur.com/Y0qInO1.png)

 :troll: Why does he want a half life 2 style menu :troll:
Just kidding. dont answer
Title: Re: [WIP] Santa Raus
Post by: steviewonder87 on December 06, 2014, 05:23:22 pm
This looks much better than your other map Ray  :troll:
Title: Re: [WIP] Santa Raus
Post by: BraXi on December 06, 2014, 06:17:12 pm
:troll: Why does he want a half life 2 style menu :troll:
Just kidding. dont answer

HL2 =  :rainbow:

Bad news: we had to remove perks and pack-a-punch due to exceeding image limit caused by UGX mod.
Title: Re: [WIP] Santa Raus
Post by: DeletedUser on December 06, 2014, 06:50:54 pm
Just to give you guys a heads up, this map won't make it with perks nor PaP because on english WaW people get image limit hit (while polish doesn't), so apologies from me and BraXi but we had to remove them in order to get the map within time constraints.
Title: Re: [WIP] Santa Raus
Post by: GUNNS4HIRE on December 06, 2014, 07:13:40 pm
This is it people, less than 10 hours until the Contest Deadline, 11:59 PM EST tonight. Don't miss the cut-off time or your map will be disqualified from the Contest. Email your map to us at your earliest convenience, [email protected]

If you don't think you'll meet the deadline, please do your best to complete your map. We'd still love to play it and show the YouTube Community your hard work, even if it's not technically in the contest.

Cheers,

GUNNS4HIRE