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[UGX] Comosea v1.0 Release

HOT
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Created 11 years ago
by treminaor
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Sentry Turrets are usable ;)


They also blow up after 45 seconds, killing any zombies near them :)
BEAST! :D
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Now to add regular pineapple grenades to replace the WW2 stick grenades...
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Now to add regular pineapple grenades to replace the WW2 stick grenades...
Yeah dildo grenades are sooo old, and don't fit this map.
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Modern frag grenades added.

Upgraded crossbow now attracts zombies like in Black Ops.

(Hopefully) Final test build has been distributed internally, once it's good to go I will release it to the public.
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Modern frag grenades added.

Upgraded crossbow now attracts zombies like in Black Ops.

(Hopefully) Final test build has been distributed internally, once it's good to go I will release it to the public.
EPIC!!
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Awesome! :D but for now i cant use my computer  :(
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lmao. Too funny.

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why did treyarch use the German grenades instead of the American ones anyway?
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why did treyarch use the German grenades instead of the American ones anyway?

Probably because their initial map (Nacht der Untoten) was set in Germany, and it made sense that German grenades would be stockpiled there. Then I suppose they'd have just used the same ones for all their other maps because there was little point in changing the grenade type. There's also the fact that the animation for the US pineapple grenades kinda sucks. :P
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Probably because their initial map (Nacht der Untoten) was set in Germany, and it made sense that German grenades would be stockpiled there. Then I suppose they'd have just used the same ones for all their other maps because there was little point in changing the grenade type. There's also the fact that the animation for the US pineapple grenades kinda sucks. :P
i thought it was set in either japan (because the map in waw, airfield, had the same location) or USA (because you can go there in tranzit)
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also somethin that would be AWESOME: after then end of credits when you beat game, it shows a small clip of you arriving at a small port in a small town on the motor boat. then, the screen goes black with the sound of a heartbeat. it goes back to the video with you sprinting down a street in that city. then it goes black again with heart beat. lastly it shows you walking into bar 2.0 with that zippo lighter that trem showed off on yt and it goes black. now all you hear is a zombie sprinting then attacking, and lastly a deagle shot with a head splatter. when that shot goes off, blood splatters on the black screen and a creepy white text is in the blood that says "COMING SOON"  :nyan: FOR THE WIN
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also somethin that would be AWESOME: after then end of credits when you beat game, it shows a small clip of you arriving at a small port in a small town on the motor boat. then, the screen goes black with the sound of a heartbeat. it goes back to the video with you sprinting down a street in that city. then it goes black again with heart beat. lastly it shows you walking into bar 2.0 with that zippo lighter that trem showed off on yt and it goes black. now all you hear is a zombie sprinting then attacking, and lastly a deagle shot with a head splatter. when that shot goes off, blood splatters on the black screen and a creepy white text is in the blood that says "COMING SOON"  :nyan: FOR THE WIN
I like how it ends currently. The credits end and it shows you on the boat in the middle of the ocean. The boat has run out of gas then you proceed to kill yourself.  :lol:
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v1.1 is uploading now. Here is the official Changelog:

Spoiler: click to open...
v1.1 Changelog:

Major:
Black Ops AUG added to play, challenge added for kills
Black Ops Commando added to play, challenge added for kills
Black Ops Stoner 63 added to play, challenge added for kills
Sentry Gun powerup added to Arcademode! Challenge added: "Automated Extermination"
   When 45 second timer is up for Sentry Turrets, they will explode, killing zombies in the nearby radius.
   Sentry Turrets are mountable and controllable by players, use at your own discretion ;)
Black Ops Semtex Grenades added as a wall purchase.
   You can buy them off the fence in the area beyond the Garage (Referred to as the Left-side area)
Black Ops Frag Grenade now replaces the WWII German Potato Grenades
Upgraded Crossbow now attracts zombies like in Black Ops
New Pack-a-Punch Weapon Textures for all guns
Zombies now ALWAYS run away from you during Second Chance revive in Solo mode.
Graphics Settings added to pause menu for major FPS boosts in some areas
Screenshot Mode added to pause menu
Challenges and Character Customization now available while offline
Challenges are now viewable from pause menu
Crossbow no longer kills zombies on impact (this was never intended to happen)
Random Box price no longer increases beyond 950.
Various sprint anims were missing missing (ak74u, snipers, etc) - they have been added
Hellfire didn't count towards killcount
Freezegun didn't count towards killcount
Crossbow didn't consistantly count towards killcount
If a challenge-unlocked item has an effect, it is now displayed on the challenge description window.
Fixed bug where hintstrings for various objectives or perk machines were not being updated or displayed in rare cases.

Normal:
Removed all deceiving ladders from the map - no, you can't go up on anything! lol
"Current Gun" HUD no longer overlaps the round # hud in Gungame
3-Weapons Randombox Pipewrench glitch now fixed
Fixed missing reload sounds on M14 Upgraded
Adjusted M14 ADS FOV

Minor:
Added "in an illuminated fuelcan" to the boat fuel objective text to make it more obvious to new players
Comosea end-game iPrintLn reworded to be more clear
http://gyazo.com/e1bafa226fa3a80e978cb43639375c73 fixed
http://gyazo.com/a071985cbb72aa0e7ae677f1d51c5245 fixed
http://cs417830.userapi.com/v417830991/118d/iTelftcjiyI.jpg fixed
Scope shaders are now CoD4 shaders
Moved AK74u to left side area near the labcoats (was previously in the saws building)
Powerup icons are no longer low-res in 1920x1080 (fixed as best as i can, any other pixelation is due to CoD's rendering)
Changed Quickrevive hint to Second Chance in Solo
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v1.1 is live on the manager, release topic here -> http://ugx-mods.com/forum/index.php?topic=504
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Thank you for sharing
Happy New Year

 
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