[Withdrawn] Cabin Of The Dead [WIP]

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Created 1599 days ago
by HitmanVere
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Poll

Question: Should I use custom ones or no?

Yes
36 (87.8%)
No
5 (12.2%)

Total Members Voted: 40

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Well, I was thinking of maybe not participating, but if the time is 5 months, then why not :P
With this map, I wanted to take on old-school style and was thinking, why not base it on old movie?
We had this discussion earlier in Map Ideas section, so yeah

Map layout will be based on movie called Evil Dead 2, but will feature much more than just one shotgun and zombies :D

Pictures:



Upgraded Model 1887 will be dual wield ;)

Features:
-Minimum of 8 perks (If Project C gets released way earlier, then I can add the custom ones in)
-Nova Crawlers
-Custom weaponry (no stock guns)
-More to be announced later

I am going to tag team with some people on this. They will be announced later on, since atm dont have info about if they are going to or not :)
Last Edit: October 17, 2015, 03:20:16 pm by lukkie1998
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Objective idea

Step 1: Make your way to the cabin (gotta clear a few fallen tree debris)
Step 2: Find a key to get inside (can spawn in 1 of 3 places outside)
Step 3: Open door to the cellar and get the Necronomicon and place it on a table upstairs (doing this triggers a zombie flood similar to the one that happens on Berlin Bank. Also a boss zombie shows up from here on every few rounds)
Step 4: Kill 40 zombies outside near the Workshed which will then allow you to open it and inside is the PAP machine.
Step 5: Find 3 gas cans hidden out in the woods, once you pick up one another won't spawn until the next round. Place all 3 gas cans in certain places in the cabin and then located a lighter/detonator to ignite the gas and destroy the Necronomicon. Once you do that then you can ride off in the Classic or just keep killing zombies as long as you want.


Players can purchase a placeable trap which can help you take care of the zombies that want to come in the front door or there could be a buyable repair button that assembles the door again similar to a carpenter drop.
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Objective idea

Step 1: Make your way to the cabin (gotta clear a few fallen tree debris)
Step 2: Find a key to get inside (can spawn in 1 of 3 places outside)
Step 3: Open door to the cellar and get the Necronomicon and place it on a table upstairs (doing this triggers a zombie flood similar to the one that happens on Berlin Bank. Also a boss zombie shows up from here on every few rounds)
Step 4: Kill 40 zombies outside near the Workshed which will then allow you to open it and inside is the PAP machine.
Step 5: Find 3 gas cans hidden out in the woods, once you pick up one another won't spawn until the next round. Place all 3 gas cans in certain places in the cabin and then located a lighter/detonator to ignite the gas and destroy the Necronomicon. Once you do that then you can ride off in the Classic or just keep killing zombies as long as you want.


Players can purchase a placeable trap which can help you take care of the zombies that want to come in the front door or there could be a buyable repair button that assembles the door again similar to a carpenter drop.

Will be taken into consideration, thanks for giving EE idea :)
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Dude, there has to be a double barreled shotgun and a chainsaw somewhere in this map. I will be very disappointed if neither make an appearance. Looks good though.
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Dude, there has to be a double barreled shotgun
The Olympia has two barrels  :troll:
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Looks Gr8 M4+10-6
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Dude, there has to be a double barreled shotgun and a chainsaw somewhere in this map. I will be very disappointed if neither make an appearance. Looks good though.

Ranger as starting room weapon? :D
I could ask around, if I can get grasp of chainsaw
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First update :P
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Ranger as starting room weapon? :D
I could ask around, if I can get grasp of chainsaw
I don't see a skype message yet...
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Yeah, I followed this one picture in net for layout and it turned out to be way bigger than what it really is. I might go in and redo the whole thing :P
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I think making it bigger is better.  What...why is everyone laughing? Oh yea...that...I see. Grow up guys!

Unless you want the cabin to be a coffin as soon as someone goes in, you've either got to make it a bit bigger have more square footage or else find a way for people who aren't playing in a 4 player team to have a chance at survival. Unless you want people to just train outside.
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I think making it bigger is better.  What...why is everyone laughing? Oh yea...that...I see. Grow up guys!

Unless you want the cabin to be a coffin as soon as someone goes in, you've either got to make it a bit bigger have more square footage or else find a way for people who aren't playing in a 4 player team to have a chance at survival. Unless you want people to just train outside.

Cabin should be the safe place on the map, so I think having it bigger would be better, lol. I was thinking of maybe adding metal sheet on front door, which you can then have electricity running through to create badass electric trap :D

 

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