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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() Box Mappers Elite | |
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
thread clientscripts\_zombiemode_lsatammo::init();
level._effect["lsat_ammo"] = [];
level._effect["lsat_ammo"][0] = loadfx("scobalula/lsat_numbers/scoba_lsat_num_0");
level._effect["lsat_ammo"][1] = loadfx("scobalula/lsat_numbers/scoba_lsat_num_1");
level._effect["lsat_ammo"][2] = loadfx("scobalula/lsat_numbers/scoba_lsat_num_2");
level._effect["lsat_ammo"][3] = loadfx("scobalula/lsat_numbers/scoba_lsat_num_3");
level._effect["lsat_ammo"][4] = loadfx("scobalula/lsat_numbers/scoba_lsat_num_4");
level._effect["lsat_ammo"][5] = loadfx("scobalula/lsat_numbers/scoba_lsat_num_5");
level._effect["lsat_ammo"][6] = loadfx("scobalula/lsat_numbers/scoba_lsat_num_6");
level._effect["lsat_ammo"][7] = loadfx("scobalula/lsat_numbers/scoba_lsat_num_7");
level._effect["lsat_ammo"][8] = loadfx("scobalula/lsat_numbers/scoba_lsat_num_8");
level._effect["lsat_ammo"][9] = loadfx("scobalula/lsat_numbers/scoba_lsat_num_9");
fx,scobalula/lsat_numbers/scoba_lsat_num_9
fx,scobalula/lsat_numbers/scoba_lsat_num_8
fx,scobalula/lsat_numbers/scoba_lsat_num_7
fx,scobalula/lsat_numbers/scoba_lsat_num_6
fx,scobalula/lsat_numbers/scoba_lsat_num_5
fx,scobalula/lsat_numbers/scoba_lsat_num_4
fx,scobalula/lsat_numbers/scoba_lsat_num_3
fx,scobalula/lsat_numbers/scoba_lsat_num_2
fx,scobalula/lsat_numbers/scoba_lsat_num_1
fx,scobalula/lsat_numbers/scoba_lsat_num_0
material,gfx_lsat_ammo_count
material,gfx_lsat_ammo_count2
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() Box Mappers Elite | |
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![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Good stuff man. 1+. Fun fact i was just Pm'ing Blunt about it. Matter of fact will this work with titanfall guns ?
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() | |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() Box Mappers Elite | |
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]()
will definitely do this! +1 thanks!
Good work scob
You're getting good at this scripting lark Scoba
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() Box Mappers Elite | |
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![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Looks like NSZ weapons v1.4 will have an LSAT counter and new muzzles effects thanks to you and Stevie
Nice man, would be nice to see more maps with it.
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() Box Mappers Elite | |
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Hey, I can't find anything in the rigs folder
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() Box Mappers Elite | |
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
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So I made my own version of this and it was very problematic, because I could not figure out how to get the timing correct, and the fx would double or flash and all this other shit, anyways I copied your gdt for my materials because that's the only thing different about yours and mine, because those setting somehow make the new fx replace the last fx or how does that even work? Anyways I copied it into my gdt and it looks pretty good now, except for one thing. The new fx played in the loop does replace the last number when it changes, but my fx are constantly like, doubled. And there is nothing different between my gdt or fx settings from yours. Have any idea what is wrong?
And yes, I'll credit you -_-
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So I made my own version of this and it was very problematic, because I could not figure out how to get the timing correct, and the fx would double or flash and all this other shit, anyways I copied your gdt for my materials because that's the only thing different about yours and mine, because those setting somehow make the new fx replace the last fx or how does that even work? Anyways I copied it into my gdt and it looks pretty good now, except for one thing. The new fx played in the loop does replace the last number when it changes, but my fx are constantly like, doubled. And there is nothing different between my gdt or fx settings from yours. Have any idea what is wrong?
And yes, I'll credit you -_-