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PanzerSoldat and PatrolSoldat [V1.0]

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Created 9 years ago
by BluntStuffy
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Thank you. :)
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RayGuNNXXX123's Groups
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I fixed it. :) Just happened to be that I had to use mapname_patch instead of localized because I have harrys perks as localized version.
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Hey Blunt I was looking at the script and what does this mean?

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level.mechs_alive 			= 0;
Last Edit: July 29, 2017, 09:54:00 pm by EmpGeneral
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My maps:
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Geat work,

Is it possible to make panzers spawn in after a trigger (for example a door, and than continu troughout the rounds?)
and I put 0% in both the claw and jetpack but in game it still uses them, does anybody know why?

thankyou
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To disable the claw/jetpack comment out these lines: ( in both .gsc's if you use the patrol as well )

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	thread mech_no_escape( mech );						// Jetpack air
thread mech_claw_think( mech ); // Player grab


If you put this code after your trigger gets activated it should spawn a mech ( if there's still zombies spawning, otherwise it spawns next round )
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	level.max_mechs = 1;
level.mech_ready = true;
level waittill( "mech_spawned" );
level.mech_ready = false;
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To disable the claw/jetpack comment out these lines: ( in both .gsc's if you use the patrol as well )

Code Snippet
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	thread mech_no_escape( mech );						// Jetpack air
thread mech_claw_think( mech ); // Player grab


If you put this code after your trigger gets activated it should spawn a mech ( if there's still zombies spawning, otherwise it spawns next round )
Code Snippet
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	level.max_mechs = 1;
level.mech_ready = true;
level waittill( "mech_spawned" );
level.mech_ready = false;

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10/10  ;)
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Hey, I know this is kinda late but is there a way i could use this for a boss fight type thing where the player can teleport to a "boss arena" and like 20 panzers spawn in only that spot and only when the player gets there.
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This is AMAZING! Really adds a challenge maps that have him. Great work.  :nyan: :nyan: :nyan:
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Hey, i have a big problem, when i put the panzersoldat in my map, the normal zombies dont come through barriers... and when i change some scripts u said in instruction then the zombies move but the panzersoldat not..... i dont know what to do
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My games spawns a woman with helmet, static, instead of the panzer.
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I can compile but every time I try to play the map using the name_patch.ff in my compiled folder I get this error..
 
WARNING: Could not find zone 'C:\Users\DANK\Activision\CoDWaW\zone\english\SHZ2_load.ff'
Database: Assets Sync Finished
PROFILES: setting server info to 0.0.0.0:0
Couldn't get profiles instance, are we logged on?
Database: Assets Sync Started
Database: Assets Sync Finished
----- R_Init -----
DirectX reports 2048 MB of video memory and 3783 MB of available texture memory.
Using video memory size to cap used texture memory at 2032 MB.
Picmip is set manually.
Using picmip 0 on most textures, 0 on normal maps, and 3 on specular maps
Missing { in info file
Database: Assets Sync Started
Save Message First Frame Shown: 717064
Database: Assets Sync Finished
Unloaded fastfile plutonium_ui
PMem_Free( plutonium_ui, 0 )
Unloaded fastfile ui
PMem_Free( ui, 0 )
Loading fastfile localized_SHZ2
Database: Assets Sync Started
Loading fastfile 'localized_SHZ2'
used 8.63 MB memory in DB alloc
ERROR: image 'images/c_zom_quad_body_c.iwi' is missing
ERROR: image 'images/c_zom_quad_body_n.iwi' is missing
ERROR: image 'images/~c_zom_quad_body_spc-rgb&$white-l-11.iwi' is missing
Database: Assets Sync Finished
Error: Waited 112 msec for missing asset "SHZ2".
Loading fastfile SHZ2_patch
Database: Assets Sync Started
Loading fastfile 'SHZ2_patch'
used 9.91 MB memory in DB alloc
ERROR: image 'images/~c_zom_quad_body_spc-rgb&$white-l-11.iwi' is missing
ERROR: image 'images/c_zom_quad_body_n.iwi' is missing
ERROR: image 'images/c_zom_quad_body_c.iwi' is missing
Database: Assets Sync Finished
Error: Waited 146 msec for missing asset "SHZ2".
Loading fastfile SHZ2
Failed to retreive session update status
EXE_ERROR_MODIFYING_SESSIONEXE_ERROR_MODIFYING_SESSIONLoading fastfile 'SHZ2'
used 79.08 MB memory in DB alloc
Error: Waited 947 msec for missing asset "SHZ2".
------ Server Initialization ------
Server: shz2
------- Game Initialization -------
gamename: Plutonium T4 Singleplayer (r4060)
gamedate: Jun 30 2024
Initializing game at 10/07/24 11:36:08 -0700
Current uptime: 00:11:59
Error:
******* Server script compile error *******
Error: unknown function: @ maps/dlc3_teleporter::teleport_pad_think
************************************
Database: Assets Sync Started
Database: Assets Sync Finished
********************
ERROR: Server script compile error
unknown function
 
(see console for details)
Last Edit: October 08, 2024, 04:26:04 pm by Moderator (Approval)

 
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