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Contact Support - Help Center Get help on the UGX Discord. Join it now!This model pack contains 65 models from Origins. Most of these models are useful for detailing the map and also giving that Origins feeling.
When looking for models search
Pack also includes the model_export and source_data incase you want to change anything.
Numan's Powerup Pack
Downloadable Powerups for Custom Maps.
Normal Version
www.ugx-mods.com
Gympie6's Perks Version
(This version assumes you already have installed Gympie6's Perks.)
www.ugx-mods.com
Please read the instructions given inside the download. Please back up any files you edit.
Includes
These Can Be Disabled/Enabled as the user wishes.
Fire Sale
Death Machine
Unlimited Ammo
Bonus Points
Revive All Players
Random Perk
Upgrade Weapon
Random Weapon
Zombie Blood
Plenty of Configuration.
(Configuration is inside the `_numan_powerups.gsc` file.)
Content
Fully Ported BO1 Death Machine (Not a bad one)
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Ported/Custom Powerup Models
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BO1 Style Powerup FX
(Glows Blue instead of Green when the powerup only effects the player grabbing it)
(Image removed from quote.)
Credits
Gympie6
(Shader Functionality)
AllMoDs
(Animation Guidance)
UGX + Community
(Scripting Reference + Assistance)
Testers
FXTURTLES
Lightning
Trebor_UK
ReubenUKGB
krimzon
Please give your feedback/issues below.
Just a fun script i came across a few days ago, have it laying around for ages but not going to use it myself prob so why not upload it?
Instructions included in the dl as well.
Add this to a .csv:
Open _zombiemode, around line 60-70 you'll see similar line's. Add this one:
( this might be a bit different in your version of _weapons, so pay attention! )
open _zombiemode_weapons, and look for this line inside the treasure_chest_give_weapon() function:
Add this part to it:
So it looks like:
Next a few lines down, you'll see this line:
This time we're going to add:
So in the end it looks like:
Next look for the function treasure_chest_give_weapon(), and in there look for these lines:
Right ABOVE those lines, paste in these new ones:
Dont forget to add the weapon 'mortar_strike" to both dlc3_code and _zombiemode_weapons, like you would with any other weapon.
If you want to give the players a mortar strike in another way then through the box, use this line of code ( using 'give' in the console will not work!! ):
player thread maps\_blst_mortar_strike::player_give_mortar();
The Script:Spoiler: click to show...[close]
In the forum there are tutorials on how to add weapons to your mod, you need to add them to your _zombiemode_weapons and dlc3_code
I don't understand why you want to know where it can be found.
If the weapons are added to your mod I guess it it is encrypted inside: mod.ff
otherwise: MAPNAME.ff