hey bro, I did everything as in the instructions and there are no errors, but the boss does not appear. I played until the 20th wave but he didn't show up
Open _zombiemode, around line 60-70 you'll see similar line's. Add this one:
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maps\_blst_mortar_strike::init();
( this might be a bit different in your version of _weapons, so pay attention! ) open _zombiemode_weapons, and look for this line inside the treasure_chest_give_weapon() function:
Dont forget to add the weapon 'mortar_strike" to both dlc3_code and _zombiemode_weapons, like you would with any other weapon.
If you want to give the players a mortar strike in another way then through the box, use this line of code ( using 'give' in the console will not work!! ):
player thread maps\_blst_mortar_strike::player_give_mortar();
//////////////////////////////////////////////// ///// Mortar Strike: ///// ///// by: BluntStuffy ///// ///// Please give credit when used.. ///// ////////////////////////////////////////////////
init() { // level thread test_mortar_strike(); // put this line back in to get a mortar strike 3 seconds after the game starts ( for testing )
level.mortar_drop_count = 35; // amount of mortars that will be launched
level.mortar_damages_other_players = false; // if other players can take damage from your mortar strike
level.player_mortar_radius = 250; // radius of effect of the mortars on the players level.player_mortar_damage = 50; // max damage from a mortar, when a player is in the center of the radius
level.zombie_mortar_radius = 300; // radius of effect of the mortars on zombies level.zombie_mortar_damage = 1200; // max damage from a mortar, when a zombie is in the center of the radius
I don't understand why you want to know where it can be found. If the weapons are added to your mod I guess it it is encrypted inside: mod.ff otherwise: MAPNAME.ff
please help me to which folder I need to drag the weapon prefabs (box) to add them to the radante