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Messages - GimmCity

Great job on this map its alot of fun the only thing i havnt found out yet is the phones i got the power on did the one near there then i did something in the graveyard then the one across from the bar acivated is this a concidence or is that how its meant to be done?
Thanks, u can look under my youtube trailer, in the comments
2 years ago
Damn, u from Lox :D
 
Yes the gas prices are from 2020 :yeah:
 
Thats where i startet the map ^^
2 years ago
they look very good, hope there is coming more :sunglass-smiley:  
2 years ago
nice atmosphere ;) looks nice
2 years ago
Thank u guys :) yes no T4M needed, i looked at every limit to get the best results.
2 years ago
Beverstedt height=256
 
 
Mega:
mega.nz

 
 
 
 

Updated! V1.3

​​​​
Whats new ?
 
Elevator and bank removed, because of overflow error.

 
 
 
 
A real town in germany.
 
 
 
No T4M needed!
 
 
 
Perks:
 
Quick Revive
Electric Cherry
Juggernaut
Speed Cola
Double Tap
 
 
 
Features:
 
Main Easter Egg
Freezegun Easter Egg
Brutus Boss
Custom Weapons
Unlimited Sprint
 
 
 
Credits:
 
Treyarch, Infinity Ward, Sledgehammer Games
 
Viking
IZarTaX
RDV
UGX
Phil81334
DTZxPorter
HarryBo21
Bluntstuffy
JohnDoe
Smasher248
Numan
SPi
Gympie6
shippuden
wardog
Treminaor
NG
Ghostlycreep434
MakeCents
BlackJackJonnyy
Cristian_M
Bamskater
erthrock - LordDebino
Dr. Lilrobot
Rico0z
Cristian_M
Yaphil
Wraith
Greyhound
P3dm.ru
CFGFACTORY.com
tom_bmx
Nakshatra_12
KhelMho
 
 
 
Have fun!



 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 
 
2 years ago
The only way that it will break the game if u put the textures only on extra or automatic settings , so the difference between when playing  non t4m maps and t4m maps together when having t4m installed is that all u need to do is just not put the game on extra or automatic in the  texture settings   thats it, thats  the fix for it.  Well for me i have t4m installed  all the time and every single map  worked when i played them  cuz i have  the  texture settings all on high
oh, nice to know man, thats fine
4 years ago
Who cares? If you play Custom Zombies maps, you should already have T4M installed.
no, I never will use t4m. some people must learn to handle the limits and t4m breaks ur game often. play clinic of evil and look what Izartax did without t4m.
4 years ago
I'm working on my first map so I'm not sure exactly what I did wrong and it's been bugging me for a bit now, I tried to fix this on my own but I have been unable to find a solution to my problem. I'm unable to die/go down in game after around 10 or more hits from the zombies (seen in linked video, ignore the misplaced texture) and I have not edited anything related to player HP or zombie damage on my own so I'm stumped on to what caused this problem.
I've installed a handful of things into my map so I'll list them here.
- Harrybo21 perks
- UGX music box
- MW3 weapons (CFGFactory)
- MW2 weapons (CFGFactory)
- BO1 weapons (CFGFactory)
- Ascension zombies (Shippuden1592 "Normal version" not UGX version)

There's some other stuff I can't recall from off the top of my head, listed these just incase there's something conflicting internally that I need to fix or edit. Thanks for your help in advance.
if u removed the kar98 weapon, this happens, did u ?
4 years ago
my sun can only light model or zombies
can you help me?
u need to add  the 6 brushes with the sky texture around ur map and apply a skyboxmodel, this is how it worked for me
4 years ago
is there a way to make the lights show when i turn on the power or a trigger  with this dyn_lights??
4 years ago
Thanks man, that really helped me
4 years ago
as in the title described i wanna have 4 script_brushmodels with the same targetname... but when i make this script:


trigger                 = getent ("trig_tanke_lights","targetname");



 diesel                = getent ("diesel","targetname");

diesel                 hide();

       trigger waittill ("trigger");

        trigger SetCursorHint( "HINT_NOICON" );

        trigger playsound("tanke_lights");



        wait 1.9;

        diesel                show();



it throws me an script compile error. i read about  getent to be getentarray but does it work ? i tried and get  an error too, maybe im doing something wrong.

i want to activate these 4 script_bruschmodels when i activate my trigger. it works all fine when i have 4 script_brushmodels  which different targetnames but not when all the script_brushmodels have the same targetname..

pls help
4 years ago
script compile error, when run in developer mode !!



undefined is not an array, string or vector.
how i can fix??


4 years ago
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