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Contact Support - Help Center Get help on the UGX Discord. Join it now!Adding BO perks gives me 2048 material limit error and I have no idea how to get rid of it. Well, I guess my map will contain stock perks
Fixes:
- Zombies attacking downed players in coop
- Vulture-Aid drops in non-playable areas
- Wunderfizz staying visible for only the first person to use it
see black ops perks for MuleKick-PAP fix
https://www.mediafire.com/?m2j9aqqoel77vlkJay's Black Ops Perks
4/29 notes:
1. If you have nazi_zombie_MAPNAME_patch in the mod folder you compile, delete it.
2. you can change the perk limit by adjusting level.perk_limit = 4; in _zombiemode.gsc
3. remove from your nazi_zombie_MAPNAME.gsc
4. always use the nazi_zombie_MAPNAME_patch from the latest Add-On. if you download older Add-Ons just place the IWDs---------------------------------------------------------------------------------------------------
download this:https://www.mediafire.com/?xbebt53nyy6cpil
move map_source to your root directory and the other files to C:\Users\Jay\AppData\Local\Activision\CoDWaW\mods\YOURMODPLACE THE MACHINES IN YOUR MAP!
note because I am not allowed to post raw assets the original sumpf machines will serve as place holders then be switched with the black ops perks when the game starts!
note: this map overwrites _callbackglobal.gscPART 1: SETTING UP QUICKREVIVE
step 1: go into _zombiemode_perks.gsc and replace
with
step 2:
change this function to make revive turn on at the start
replace
with
step 3:
replace
with
step 4: go into _zombiemode.gsc and replace the entire player_damage_override() function withPART 2: SETTING UP PERK LIMIT/Quick Revive Point
ADD in zombiemode.gsc
UNDER
ADD a script_origin in your map with targetname as revive_retreat_pointPART 3: SETTING UP MULE KICK
replace in _zombiemode_weapons
with
PAP Mule Kick fix in _zombiemode_perks.gsc
REPLACE ALL
WITHPART 4: Giving life to the machines!
in _zombiemode.gsc
add
under yourPART 5: Final Touches! (if needed)
replace
set_zombie_var( "zombie_perk_juggernaut_health", 160 );
with
set_zombie_var( "zombie_perk_juggernaut_health", 250 );
download and replace your _patch.ff with this if you think the machines look ugly
https://www.mediafire.com/?3k1f1ucm23h2aw6
its just the _patch.ff were I took off normal mapping of the machines
Bamskater / Jei has given me permission to release a fixed version of his perks just click the message
As a clarification he has fixed my old zombiemodding perks, and nerfed the electric cherry. My UGX bo1 perks here are not the super speed staminup/4 gun mulekick perks
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Could you help me? In my map the normal perks are in one line, and the BO perks are lower, i've tryed the fix that treminaor
gave out, but then i get this mess in my map:
(Image removed from quote.)
If you could tell me what the problem, i would apreciate it
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
more specifically, Bams perk scripts have a perk shader function in each one
so the regular one is used for the initial 4
then theres a duplicate function of the same thing for the BO1 4 perks
then there is yet another duplicate of that function in his Electric cherry
go find a raw _zombiemode_perks.gsc, then copy the "perk_hud_create()" function and replace the custom one treminaor gave you with the original one in the original _zombiemode_perks.gsc ( don't forget to copy over any added case lists for any custom perks ) and that should fix the problem. Treminaor tried stacking the hud differently to make the player's screen more organized, but bamskater's perks use the normal system, and they both just break each other if you try to use them together.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Aye mate you don't know me so y don't you shut tf up ok buddy
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Box Mappers Elite | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
So when I added this to my map i have the machines but they are just the sumpf machines and have a use icon with no function. Did I install wrong? I edited the .gsc files withing ugx_mod.