1. If you have nazi_zombie_MAPNAME_patch in the mod folder you compile, delete it. 2. you can change the perk limit by adjusting level.perk_limit = 4; in _zombiemode.gsc 3. remove from your nazi_zombie_MAPNAME.gsc 4. always use the nazi_zombie_MAPNAME_patch from the latest Add-On. if you download older Add-Ons just place the IWDs
move map_source to your root directory and the other files to C:\Users\Jay\AppData\Local\Activision\CoDWaW\mods\YOURMOD
PLACE THE MACHINES IN YOUR MAP!
note because I am not allowed to post raw assets the original sumpf machines will serve as place holders then be switched with the black ops perks when the game starts!
As a clarification he has fixed my old zombiemodding perks, and nerfed the electric cherry. My UGX bo1 perks here are not the super speed staminup/4 gun mulekick perks
As a clarification he has fixed my old zombiemodding perks, and nerfed the electric cherry. My UGX bo1 perks here are not the super speed staminup/4 gun mulekick perks
Could you help me? In my map the normal perks are in one line, and the BO perks are lower, i've tryed the fix that treminaor gave out, but then i get this mess in my map: If you could tell me what the problem, i would apreciate it
Could you help me? In my map the normal perks are in one line, and the BO perks are lower, i've tryed the fix that treminaor gave out, but then i get this mess in my map: (Image removed from quote.) If you could tell me what the problem, i would apreciate it
go find a raw _zombiemode_perks.gsc, then copy the "perk_hud_create()" function and replace the custom one treminaor gave you with the original one in the original _zombiemode_perks.gsc ( don't forget to copy over any added case lists for any custom perks ) and that should fix the problem. Treminaor tried stacking the hud differently to make the player's screen more organized, but bamskater's perks use the normal system, and they both just break each other if you try to use them together.
If you want scripts / features made for you, then contact me by PM or email / skype etc it will cost you tho so if you have no intention of reciprocating don't even waste my time
more specifically, Bams perk scripts have a perk shader function in each one
so the regular one is used for the initial 4
then theres a duplicate function of the same thing for the BO1 4 perks
then there is yet another duplicate of that function in his Electric cherry
...and another for vulture aid. So if you want the perk shaders to look like treminaor's, you need to replace all of those with his system. Otherwise you just use the original or you end up with fucked up hud.
go find a raw _zombiemode_perks.gsc, then copy the "perk_hud_create()" function and replace the custom one treminaor gave you with the original one in the original _zombiemode_perks.gsc ( don't forget to copy over any added case lists for any custom perks ) and that should fix the problem. Treminaor tried stacking the hud differently to make the player's screen more organized, but bamskater's perks use the normal system, and they both just break each other if you try to use them together.
I've tryed but that didnt worked! Thanks anyway! I like this community, it helps a lot!
So when I added this to my map i have the machines but they are just the sumpf machines and have a use icon with no function. Did I install wrong? I edited the .gsc files withing ugx_mod.
So when I added this to my map i have the machines but they are just the sumpf machines and have a use icon with no function. Did I install wrong? I edited the .gsc files withing ugx_mod.
If you're using UGX Mod with Bam's Perks refer to this: