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SCRIPTING ERROR PLEASE HELP ME!

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Created 10 years ago
by Pieternba2k
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hello guys im almost finished with my custom zombies map, i added a buyable ending, however after compiling my map the map loads and says script runtime error
(see console for details)
undefined is not an array, string, or vector

if someone could help me out that would be highly appreciated
skype: basketbalpro-96
steam: Pieternba

Thanks alot!

Double Post Merge: May 09, 2016, 04:57:03 pm
http://www.zombiemodding.com/index.php?topic=20755.0 here is the image of the error please help me out!
Last Edit: May 09, 2016, 04:57:03 pm by Pieternba2k
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I'm not a scripting-expert, but you can enable the developer mode (Open up the console with ~ > type in: developer 1) before you start your map. If the error comes up again, you can see in which line in the script the error is. (Pressing Shift + ~ will give you a whole log in the console itself)

Place the script here as well!
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I'm not a scripting-expert, but you can enable the developer mode (Open up the console with ~ > type in: developer 1) before you start your map. If the error comes up again, you can see in which line in the script the error is. (Pressing Shift + ~ will give you a whole log in the console itself)

Place the script here as well!

yes this the error:

server script compile error

could not find script 'maps/_zombiemode_dogs'
maps/_zombiemode_dogs::special_dog_spawn(dog_spawner, 1);
(see console for details)

Thanks alot!
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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Compile your patch
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Compile your patch

How do i do that? sorry iam really new to the zombies community....

Thanks alot!
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yess, that did not make any difference! do you have any other suggestions?
Thanks alot
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Do you have the _zombiemode_dogs in your maps folder? That might fix it.
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Oh my god really dude. DONT RUN IN DEVELOPER MODE!!!! Every map gets this error when you run in developer mode because 3arc scripted some utility stuff wrong.
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Oh my god really dude. DONT RUN IN DEVELOPER MODE!!!! Every map gets this error when you run in developer mode because 3arc scripted some utility stuff wrong.

What? I just created a quick test map and set up some zombies spawns, wall buys and added perks, the only thing I had to remove to run in developer where 2 preaches for items that didn't exist.

However you are still correct, since even with a perfectly set up map it spams errors at me in-game without any script modifications, that's 3arc for you. :P
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

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Oh my god really dude. DONT RUN IN DEVELOPER MODE!!!! Every map gets this error when you run in developer mode because 3arc scripted some utility stuff wrong.


No they don't. The compiler error(not runtime) doesn't even have anything to do with developer at all. The game just can't find the script file. It'd fail to compile regardless of whether you where using developer or not using it.


What? I just created a quick test map and set up some zombies spawns, wall buys and added perks, the only thing I had to remove to run in developer where 2 preaches for items that didn't exist.

However you are still correct, since even with a perfectly set up map it spams errors at me in-game without any script modifications, that's 3arc for you. :P


The scripts where designed for nazi_zombie_factory(DLC3), not custom maps. If you want to blame anyone for the errors, blame Sniperbolt, Trem, and/or anyone else who worked on the mod tools patch for not fixing it up properly.


The *ONLY* script errors that are actually Treyarch's fault(That I can think of ATM) is _debug, which is a pre-release development version that uses development EXE functions. Add _debug from raw/maps to your IWD and it'll go away.
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No they don't. The compiler error(not runtime) doesn't even have anything to do with developer at all. The game just can't find the script file. It'd fail to compile regardless of whether you where using developer or not using it.



The scripts where designed for nazi_zombie_factory(DLC3), not custom maps. If you want to blame anyone for the errors, blame Sniperbolt, Trem, and/or anyone else who worked on the mod tools patch for not fixing it up properly.


The *ONLY* script errors that are actually Treyarch's fault(That I can think of ATM) is _debug, which is a pre-release development version that uses development EXE functions. Add _debug from raw/maps to your IWD and it'll go away.

I'm not using UGX or Sniperbolt's patch, I use the oldtown scripts, which were released by Sparky who was at the time an employee of Treyarch and I think someone else. :P
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I'm not using UGX or Sniperbolt's patch, I use the oldtown scripts, which were released by Sparky who was at the time an employee of Treyarch and I think someone else. :P



Regardless, the scripts still assume that you use DLC3 features just as they did in factory, which is OK for Treyarch's maps but obviously not so much for custom ones. Why Sparky, Sniperbolt, and especially Trem didn't fix it is beyond me.








 
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