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Messages - UrbanWoodz

Check out this topic: https://ugx-mods.com/forum/index.php?topic=2211.0

He made a template for the round changing music. He has a video tutorial linked in the topic as well.
8 years ago
Thanks! I managed to remove them! Now I can use the BO2 weapons from NSZ and the BO1, 2 and 3 perks from you without T4M!

8 years ago
I want to remove a few of the standers WaW weapons to reduce the assets. How can I remove them properly?
8 years ago
You can copy the _zombiemode.gsc from raw/maps to your mods folder. But if you don't need to change something in the script, you don't have to copy the script to your mods folder I believe.
8 years ago
I wanted to place the Flogger from Shi No Numa in my map. I placed the prefab in my map and added the scripts to my mod.

When I start my map and it's done loading, the game crashes and I get a "Unhandled exception caught" error. When I remove the flogger and the scripts, the map runs without any problems...

Am I doing something wrong?
8 years ago
Difference is that Treyarch actually has mod tools released for Black Ops 1. Don't know if it's possible to port them to Black Ops 2. Will most likely be impossible
8 years ago
I'm looking forward to both Infonite Warfare and Call of Duty 4 Remastered. I don't mind that Infinite Warfare is a futuristic game. I liked Black Ops 3 because the gameplay felt good, so I pre-ordered Infinite Warfare, hoping that the gameplay feels good as well.
8 years ago
Looks great! Launcher looks a little overpowered for me. Can you Pack-a-Punch it?
8 years ago
No problem!

Have another key here. Much better in my opinion:

Spoiler: click to open...
L.A Noire: The Complete Edition - 5HJB4-AT4XN-Y7AVZ
8 years ago
The worst game of all time:

Spoiler: click to open...
Call of Duty: Ghosts (EU Steam key) - YZDM7-G0I7K-HFKD6
8 years ago
Looks amazing so far! Can't wait to see the final result!

It's great that mapping can de done in Black Ops 1! I suppose it isn't a big difference from World at War.
8 years ago
I'm not a scripting-expert, but you can enable the developer mode (Open up the console with ~ > type in: developer 1) before you start your map. If the error comes up again, you can see in which line in the script the error is. (Pressing Shift + ~ will give you a whole log in the console itself)

Place the script here as well!
8 years ago
I tried it. The option to enable the console doesn't appear in the game settings...

Double Post Merge: May 09, 2016, 10:48:08 am
I have solved the issue. I was using a older version of the UGX script placer. Now I used the new version which allowed me to use my Radiant map that I already made in a new mod. I didn't disable the console this time, and now it works!
8 years ago
Hi everyone,

I created a map using the UGX Script Placer. The map works perfectly. But because I want to test some stuff I want to enable the console ingame.

I accidentally disabled the console when I created the map using the script placer. I managed to get the console working in the main menu after launching the map, but when I start the map, the console is disabled again.

How can I enable the console to use it ingame?
8 years ago
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