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Contact Support - Help Center Get help on the UGX Discord. Join it now!I did it but the error still continues
So I have seen a few things on the internet about how to do this and everyone says to use Toms Ipak Exporter. So I got it but I am very unsure of how to use said program. If anyone would like to give me a push or another method it would be much appreciated!
Zombies always spawn behind debris that isn't open. Its bad enough we have to go all the way around the map to open certain ones. Juggernog is too hard to get, because the doors are too expensive. The Bootlegger anims look so glitchy with an increased FOV. After I get the Hell's Retriever, the hound doesn't go away and stays. Some triggers on the debris don't even pop up half the time, the other half is you needing to go around the map to the other side. This map is so bare and boring. It would be more fun if you didn't need to go to the other side of the map to open a certain door, and they weren't so expensive.
I do believe that PaP camo is by ReclusiveShade...?
you mean skybox?
Ok so I know the fix for this is to add a "Light Grid Volume" into your map covering everything but after I did that and went to render everything I see the colors are like a rainbow. Just wanted to know how you would fix this for my upcoming map. Really p!ssed off with it now. 😤
i downloaded it because i didn't and now everything is stretchy is i cant see anything and everything looks bad on my end
Not sure if its a bug but the purifier has an ammo counter and then cooldown, I think it should just use ammo instead like in the game but if it's meant to be cooldown it looks kind of odd, half the flamethrower cooldown icon is off the screen
Risers spawn at structs, not origins. I don't know your script for Brutus, but I would modify it to use structs if you can.
But, before doing that, I would backup map, delete them, and test. Make sure that will fix your issue.
Might be all those script_origins. That was the problem with ILS, too many of those. Why do you have so many? I have 24 in ORBiT
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