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Contact Support - Help Center Get help on the UGX Discord. Join it now!Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
You could try using UGX easy FX. It works great for me. http://ugx-mods.com/wiki/index.php?title=Easy-FX
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
Oil Rig Beta Access |
I think you want:
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
I think I missguided you there sorry. Playfxontag should look like this:
If that don't work:
Can you get the fx to play at all? Just like using PlayFx? Did you add it to mod.csv correctly? When you say at the top of your gsc you are using, it is in the init or main function right?
Is your if statement true at this time? Did you try adding a println inside the if to check that the if is working?
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
The FX still doesn't play after making those changes. This is what it looks like now in case I managed to mess it up somehow...
Shouldnt this:
Be in a while loop? Since I was scripting the other day and I couldnt get something similar to work and then I asked Ege115 help and he said to add while loop. Since it only checked the script once at start of game, then since it didnt check it again at the part I wanted it to happen, it didnt work
Hmmmm.. Seems to me that the fx is not getting in maybe.
Do you have an ignore file at all that it could be being ignored in?
Did you try moving this to mapname.gsc in preCacheMyFX function?
while making sure that this is not commented out:
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |