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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
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I am making double tap 2, so for my second bullet system I am playing a second bullet impact fx every time u fire your weapon in csc. This used to be in gsc but that was ping delayed. So I decided to move it to csc. I had everything accurate, even the bullet spreads. I got all the bullet spreads out of the weapon files and listed them in script, and I would calculate them properly every time, determining what stance you were in, if you were moving, if you were aiming, if you had deadshot, etc. Then I used the BulletSpread function to figure out the proper addition of angles to use in the BulletTrace. The only problem is, BulletSpread throws an unknown function error in csc. Anyone know the exact calculations of it for me to be able to rescript it?
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
There's no function for "BulletSpread" in CSC.
That function most likely reads the weaponfile you passed and determines the data through there. So your only option is to define it all yourself (will take forever unless you make some VB script or some shit) or to give up on your second bullet system.
Double Tap 2.0 doesn't even shoot a second bullet (iirc) it just doubles the damage output.
There's no function for "BulletSpread" in CSC.
That function most likely reads the weaponfile you passed and determines the data through there. So your only option is to define it all yourself (will take forever unless you make some VB script or some shit) or to give up on your second bullet system.
Double Tap 2.0 doesn't even shoot a second bullet (iirc) it just doubles the damage output.
@ least in bo2![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
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it does shoot a second fx@ least in bo2
as for what you said, other guy... 2x tap doesnt shoot a second bullet, just 2x the damage and adds another fx if its a sinper/semi gun
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
well yea it it is a bullet based weapon ( snipers, pistols, semi-auto's, lmg's, etc. ) plays another bullet impact fx. Anyways I already figured something out so I don't need any help on this post anymore.

![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
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then why mark yourself as "best - answer -"...
there is no answer in your comment...
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
I know but no one is gonna be able to figure this out anyways. and I already figured out something else so might aswell call this 'solved' by marking the reply saying I don't need this anymore as 'best answer'. until maybe someone really figures this out which they can feel free to do so, im keeping this post like this.
I know but no one is gonna be able to figure this out anyways.
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
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umm.... someone already has done "real" 2x tap 2.0, so obviously your statement is wrong cuz someone has
u dnt wnt 2 no



Aye mate you don't know me so y don't you shut tf up ok buddy

![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
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I have not seen anyone with proper double tap 2 yet, where it actually shoots two bullets. I have only seen double tap 2 simply doing 2x the damage.
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I have not seen anyone with proper double tap 2 yet, where it actually shoots two bullets. I have only seen double tap 2 simply doing 2x the damage.


JBirds School map must be first one to do so, from what I have seen



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I know but no one is gonna be able to figure this out anyways.
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
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I understand wanting to be "authentic" but seriously I don't see the point in attempting to try and waste time with "2x Bullets", just make it double damage. "But what about bullet details, ect", Do enlighten me on who gives a damn about that.
Looks like it just spawns a fx and doesn't actually do damage.
Just guessing, but if you did want to make the second bullet location do damage, magic_bullet looks like what you'd use.