though gitrev is broken for me and I have no idea why :|
That did the trick. Thanks.
Been trying to add more weapons to a pre existing map however the EXE just crashes on a specific spot everytime on all maps without any actual engine error - regardless of whether the maps running in dev or not. You know whats up with that?
Last Edit: July 19, 2015, 06:11:55 pm by daedra descent
If you can duplicate the error again send me steps & files.
Hmm... got it working on Escape Asylum. Must just have been an issue with the patch having custom assets in it and i just compiled the scripts assuming it was stock.
Oh well, tried it with another map(escape_asylum) and it (almost) works perfectly:
Spoiler: click to open...
with the one problem being the exe still has trouble loading assets. The first time i tried loading it told me it couldn't find some custom script, then it told me it couldn't find _zombiemode.gsc... after like the fourth try it actually loaded.
Also, can you add more FF names(like, <mapname>_mod? Having more FF names would be real nice.
Just a couple of questions (yeah Im back): So can this modification be applied to Custom maps or do you just Installed it a certain way to apply to All of WAW? and Will this give a performance boost (if not already when the engine gets expanded) Even with a slow computer?
The compiler throwing errors is solely related to WaW being retarded I had the same issue before but was because I had duplicate functions.
Adding more FF's to load is possible but I don't see a reason why.
Edit2: Forgot to answer other question, the patch will apply only to SP. As for performance boosts it won't, unless you assume the giant frame drops from ragdoll allocation failed and other console spasm is a boost.
Edit: I'll take a look at the function related to SRE and try to figure out what's missing. It might need a good overhaul though.
Last Edit: July 23, 2015, 06:33:36 am by DidUknowiPwn