Small update, game crashes when running the dll with the DRM patch.
Disabling this and using a copy of the "LanFix" seems to work in the mean time (as it hasn't been giving me problems). So, I'll notify the DRM patch creator and ask him to take a look into it. Now I can get back into it properly now.
Small update, game crashes when running the dll with the DRM patch.
Disabling this and using a copy of the "LanFix" seems to work in the mean time (as it hasn't been giving me problems). So, I'll notify the DRM patch creator and ask him to take a look into it. Now I can get back into it properly now.
Spoiler: click to open...
Duplicating the issue listed on github, is this the crash? haha
Edit2: Duplicated the issue again with LanFixed, Steam DRM patch disabled. This happens. It exits itself.
Edit3: Duplicated the issue again with Steam's CoDWaW.exe, Steam DRM patch enabled. I get the crash when I launch it through Visual Studio, however when I launched it regularly, it was fine.
Edit4: Seems that DidUknowiPwn and I verified that it crashes when launched with the debugger attached in Visual Studio so the SteamDRM patch worked fine after all. When we launch the game with the debugger not attached, everything in T4M works fine.
Last Edit: July 13, 2015, 03:41:45 pm by ProGamerzFTW
If you want scripts / features made for you, then contact me by PM or email / skype etc it will cost you tho so if you have no intention of reciprocating don't even waste my time
The memory limit is entirely based on your own computer. We're simply increasing the number of assets that you can have loaded at once. This doesn't effect the size of those assets (usually images) which take up loads of memory.
if ( dword_18F5D94 == 1022 ) { sub_54E920(); sub_69AB70((int)"G_Spawn: no free entities", v0, 1); .....
i r8 8/8 m8 4 the gr8 b8 but ur 2 l8
Edit: Threw a segfault when I replaced the value
Messing with any kind of entity limit is going to break compatibility with anyone not running the mod since they'll just crash when trying to allocate a new entity.
Also weapons aren't probably going to work since they're so closely related to playerdata stuff. If it's anything like IW4 I need to reallocate the weapon pools themselves since they're actually stored outside of the normal database pools. Also anything related to bsp's is going to be a hard limit in the mod tools which would be outside the scope of this project.
We're mostly looking for things to be improved (not completely re-written/redesigned) in order to help bring a 7 year old game somewhat back up to speed.