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[WIP] T4M - Modification to WaW itself [Update 07/18/2015]

HOT
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Created 10 years ago
by DidUknowiPwn
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  • DeletedUser
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Confirmed to work with Call of Duty: World at War v1.7 [WINDOWS] LAN FIX
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Now, if only this could increase the brush limit... :rainbow:
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OnionmanVere Bo21
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Aye mate you don't know me so y don't you shut tf up ok buddy :)

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Now, if only this could increase the brush limit... :rainbow:

That's a BSP limit if I'm not mistaken?
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☭ Soviet Commander ☭
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

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So far all your requests have been about stuff for your groundbreaking 'Soviet mod'. ::)

Nope. Left 4 Dead Zombie Mod.
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Small update, game crashes when running the dll with the DRM patch.

Disabling this and using a copy of the "LanFix" seems to work in the mean time (as it hasn't been giving me problems). So, I'll notify the DRM patch creator and ask him to take a look into it. Now I can get back into it properly now.
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Small update, game crashes when running the dll with the DRM patch.

Disabling this and using a copy of the "LanFix" seems to work in the mean time (as it hasn't been giving me problems). So, I'll notify the DRM patch creator and ask him to take a look into it. Now I can get back into it properly now.

Spoiler: click to open...
Duplicating the issue listed on github, is this the crash? haha



Edit2: Duplicated the issue again with LanFixed, Steam DRM patch disabled. This happens. It exits itself.

https://dl.dropboxusercontent.com/u/134307129/ShareX/2015/07/2015-07-12_19-41-28.mp4

Edit3: Duplicated the issue again with Steam's CoDWaW.exe, Steam DRM patch enabled. I get the crash when I launch it through Visual Studio, however when I launched it regularly, it was fine.

https://dl.dropboxusercontent.com/u/134307129/ShareX/2015/07/2015-07-12_20-03-10.mp4

Edit4: Seems that DidUknowiPwn and I verified that it crashes when launched with the debugger attached in Visual Studio so the SteamDRM patch worked fine after all. When we launch the game with the debugger not attached, everything in T4M works fine.
Last Edit: July 13, 2015, 03:41:45 pm by ProGamerzFTW
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Now, we only need memorylimit pushed further (ง ͠° ͟ل͜ ͡°)ง
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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Gspawn anyone? lol im guessing thats a networking thing too though
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Gspawn anyone? lol im guessing thats a networking thing too though

You get an entity, you get an entity, everyone gets an entity!
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please sir... can i have another?
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Gspawn anyone? lol im guessing thats a networking thing too though

Code Snippet
Plaintext
    if ( dword_18F5D94 == 1022 )
    {
      sub_54E920();
     sub_69AB70((int)"G_Spawn: no free entities", v0, 1);
.....

i r8 8/8 m8 4 the gr8 b8 but ur 2 l8

Edit: Threw a segfault when I replaced the value :(
Last Edit: July 14, 2015, 04:13:31 am by DidUknowiPwn
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Code Snippet
Plaintext
    if ( dword_18F5D94 == 1022 )
    {
      sub_54E920();
     sub_69AB70((int)"G_Spawn: no free entities", v0, 1);
.....

i r8 8/8 m8 4 the gr8 b8 but ur 2 l8

Edit: Threw a segfault when I replaced the value :(

... so.... me carrying your babies? Still on the table  ::)
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Now, we only need memorylimit pushed further (ง ͠° ͟ل͜ ͡°)ง
This this this this....
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This this this this....
The memory limit is entirely based on your own computer. We're simply increasing the number of assets that you can have loaded at once.  This doesn't effect the size of those assets (usually images) which take up loads of memory.

Code Snippet
Plaintext
    if ( dword_18F5D94 == 1022 )
    {
      sub_54E920();
     sub_69AB70((int)"G_Spawn: no free entities", v0, 1);
.....

i r8 8/8 m8 4 the gr8 b8 but ur 2 l8

Edit: Threw a segfault when I replaced the value :(
Messing with any kind of entity limit is going to break compatibility with anyone not running the mod since they'll just crash when trying to allocate a new entity.

Also weapons aren't probably going to work since they're so closely related to playerdata stuff.  If it's anything like IW4 I need to reallocate the weapon pools themselves since they're actually stored outside of the normal database pools. Also anything related to bsp's is going to be a hard limit in the mod tools which would be outside the scope of this project.

We're mostly looking for things to be improved (not completely re-written/redesigned) in order to help bring a 7 year old game somewhat back up to speed.

 
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