Black Ops perks progress
Update, my job on the perks are done!
Version: 1.0.1[You are not allowed to view external links. Register or Login to see them]
Version: 1.0.0[You are not allowed to view external links. Register or Login to see them]
I am working on a new mod adding all the lovely perks from bo1 to bo3 into Call of Duty World at War.
Some cool testing gameplay.
I feel this is missing to UGX, the perks that could be downloaded are maybe old or removed from the website.
I don't know if I am gonna release this to the public because I am afraid this is going to be boycotted.
Or that people are gonna complain it doesn't work and stuff.
Take from me that I will do my very best to make this mod as stable as possible.
It should be also easy to install and quick to use!
This is currently my list:
--=-- Perks --=--
Quick revive = Done
It should react the same way as the perk with quick revive and solo revive where the zombies run away when you are downed.
Jugg = Done
Starting with 100 health and 250 when player has jugg
Double Tap 2.0 = Done
Should react the same as Double Tap 2.0
Speed Cola = Done
Does it need changes?
PHD = Done
Added explosion damage when falling would normally deal damage. It is doubled when the fall would kill you.
Normally you would deal damage when you do the dolphin dive but I am not going to add that in this mod.
Deadshot = Done
Added extra breathing time when aiming down with for example snipers.
Staminup = Done
Keep it the same as the perk
Mulekick = Done
Only need to add a hud to show the player when it has the third weapon.
Who's Who = Done
Keep it the same as the perk
Tombstone = Done
In solo this vending machine is removed because it has no purpose.
I don't think that's right so when you are downed with solo revive you will also get your perks back except Tombstone.
(The revive uses are getting lower everytime you use this perk in solo)
Solo is done!
Co-op is done!.
Electric Cherry = Done
Keep it the same as the perk but maybe it needs some tweaks?
Vulture Aid = Done
Keep it the same as the perk, maybe I have to tweak this a bit.
Widow's Wine = Done
Keep it the same as the perk.
Music for new perks = Done
Shaders for new perks = Done (Gonna use Fusorf's shaders. I already credited you man for your hard work! )
I was thinking about to make a IWD file and a patch file to support the creator his map.
gympie6_perks.iwd This contains images, scripts and weaponfiles
localized_common.ff (patch file for loading all the images, models, music and soundeffect ect..)
localized_common_nofx.ff (Same as the localized_common.ff (Must also be renamed to that) but without pushing the creator to use T4M for the map, replacing fx with existing ones)
The following things will not be included in this mod!:
- Double pap (Bo3 stuff)
- Random perk locations
- Buildable things
Remember this mod is just an idea... that's all.