Thank you very much! But I'm not that great, lol. Most of what I did is making and gathering new model textures, also arranging codes for each AI model and weapons for them. And for map making, we're not interested in it yet. Due to our huge load of busy stuff and we want to focus on modding for now
Our next project is to create a new mod.ff file that could be used for every mod we have. If we succeed, then we might could combine the Pacific Theater mod with each one of Russian campaign mod we have.
I know you're not making maps, and most likely won't update this but co-op is bugged, playing as host works fine, but the other player can't see the host, and part of the host head is inside the other player..
I understand, it's all up to you then. But I guess you can use the info from those links for your new multiplayer maps also in any occasion. Anyway, I'd like to share you what I've done with my friends also, in case if you're interested
I see, thanks so much for sharing! It's all up to you then if you're gonna use them in making the new version or not in the future. Btw, I'll download and play your Reichskanzlei map also
Really nice zombie map I must say. But if you wouldn't mind, I just wanna leave links of the website about the Battle of Reichstag here. In case if you interest in making a new version of Downfall map with more historical accurate contents (or semi-realistic).
But you gonna need a google translation for these two though, they're written in Russian.
Also as my suggestions, on the right side of the map should be a huge park (Tiergarten). And the Brandenburg Gate should be visible in the background (South-East of the Reichstag).
I compiled it before when I first compiled the map, but I can recompile it to see if that does anything.
Edit: Yep, that fixed it, thanks so much!
Thank you for the map, I enjoyed playing. I did a quick video of my training spot.
(-- Complex content (will be) removed from blockquote --)
I don't know a lot about bo1 but as far as I know materials are images. And if you remember default material replaces any material if the one you used is missing. For example you can use a custom texture and you include it on images folder. But let say you want to test it what happens if you delete that image. When you go in game it will load the default image to replace the one that you used. Now I do not know all things so maybe I'm wrong but what can I suggest is that you can create your own default image if you're missing it. I learned this from a comment on YouTube. I do not know how to add a co-op image for a loading screen let say, so they will use the default image(that grey 1 that sucks). But i just created my default one and it replaced all of them even when I pause the game it has the image. I repeat: I don't know this for sure, and yeah I know it's a bit late to reply but I did because someone might want to know this!!
So I have decided for my New Series to give a short Review int your map.
It's kinda me trying it out ect so it's lack luster.
But I hope you enjoy
Custom Mod and Map Reviews #1 - Downfall