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World at War Modification: T4M (r45)

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Created 9 years ago
by DidUknowiPwn
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I'm having the problem where all the graphics settings reset.

Put my config.cfg file as read only in the profile directory in players. Still resets.
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I'm having the problem where all the graphics settings reset.

Put my config.cfg file as read only in the profile directory in players. Still resets.

So basically it puts game on lower res? I reported that ages ago also, I just started ignoring it, lol
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has the weapon limit been proven yet? I really want to know if it is 320 now because I really need the space.
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I'm having the problem where all the graphics settings reset.

Put my config.cfg file as read only in the profile directory in players. Still resets.

In the appdata folder delete the __CoDWaW file or whatever it is and try again.

It should stop resetting, in one version I just disabled the function calls for the reset/optimization so it shouldn't occur anymore as I never got it to reset for me.
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

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Is there any way you can get World at War to forget about previous hintstring values on restart(and add it to T4M (if it is possible) if it can't be done via script)?

For context, my mod changes the cost of weapon and perk machines based off of the gamemode and the difficulty. If you restart the map with different settings(gamemode and/or difficulty) about 4-5ish times, this happens:

Code Snippet
Plaintext
******* script runtime error *******
Too many different hintstring values. Max allowed is 48 different strings: (file 'maps/_soviet/soviet_weapons.gsc', line 61)
  trig sethintstring("Press F for weapon " + self.script_noteworthy + "[" + self.cost  + level.soviet["cType"] + " required for weapon, " + (self.ammo_cost) + " for ammo]");
       *
Error: called from:
(file 'common_scripts/utility.gsc', line 586)
  entities[ keys[ i ] ] thread [[ process ]]();
                                  *
Error: called from:
(file 'maps/_soviet/soviet_weapons.gsc', line 14)
 array_thread(level.weapon["weapons"], ::init_guns);
 *
Error: called from:
(file 'maps/_soviet/soviet.gsc', line 150)
 maps\_soviet\soviet_weapons::init();
 *
Error: called from:
(file 'maps/_soviet/soviet.gsc', line 105)
 thread common_init();
        *
Error: called from:
(file 'maps/_soviet/soviet.gsc', line 60)
 mod_init();
 *
Error: started from:
(file 'maps/_soviet/soviet_utility.gsc', line 15)
  wait(1);
Last Edit: January 24, 2016, 08:31:35 pm by daedra descent
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Never seen that before and to be honest doesn't seem really necessary to mess with.

I'll take a look at it whenever I get back on my main machine (I still don't know when I'll get back to using it).
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Wait so.... Yes/No, the weapon limit has been proven to be 320? Or is it 160?
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:lol: somebody hit that limit. I would love to see that  :accepted:

If it's 160 wouldn't be too hard to his as some people are hitting the current 128~ (iirc) limit. I'm still curious of the true limit.
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If it's 160 wouldn't be too hard to his as some people are hitting the current 128~ (iirc) limit. I'm still curious of the true limit.

Still, imagine playing a map with 160 weapons, or maybe 320? That's the kind of maps you try to pack a punch ever gun on... :please:
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Wait so.... Yes/No, the weapon limit has been proven to be 320? Or is it 160?
Just copy paste weapon files until you hit the limit! Make sure to account for the 5-7 default ones that exist in common.ff
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Would be awesome to have something like this for CoD4. Especially weapon file limit and xmodels limit.
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When I put in the extension I get an exception in the console and my game doesn't start
Spoiler: click to open...
----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1920 x 1080 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...


Error during initialization:
Unhandled exception caught

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What version of the game do you have?

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What version of the game do you have?
1.7.1263

Double Post Merge: January 31, 2016, 05:33:35 pm
I fixed it  :D
Last Edit: January 31, 2016, 05:33:35 pm by V00D00 BR0
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In the appdata folder delete the __CoDWaW file or whatever it is and try again.
The folder was cleared except for mods.

It should stop resetting, in one version I just disabled the function calls for the reset/optimization so it shouldn't occur anymore as I never got it to reset for me.
It's not as much as it's resetting, but even when the config is read-only it just accepts default settings every launch.

 
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