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How would I go about making an M1216 weapon file?

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Created 11 years ago
by lilrifa
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Oh, okay, I'm not the expert on that. Dukip would know more about that then.
You need to have a hudIcon or whatever it is in the weaponfile.
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You need to have a hudIcon or whatever it is in the weaponfile.
Could I add a blank icon?
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Could I add a blank icon?

Could just add empty image and set material as blend. Needs to be set as 2D
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Could just add empty image and set material as blend. Needs to be set as 2D
That's what I was thinking.
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That's what I was thinking.

You can also just ignore the material using a dvar (setting using setClientDvar) then in menu just change the visible to visible when( dvarInt("somedvar") != 0 )
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Well hell then. That fixes it completely. Other than it takes two weapon files.

Make the ithaca_check_zm and the ithaca_zm altweapons, and make the altraise time match the spin time and make it the altraise anim. Don't forget to remove the alt drop time for alt weapon and alt raise for primary. Adjust the script as needed for timing

Nice one! Looks good  :)


You can also just ignore the material using a dvar (setting using setClientDvar) then in menu just change the visible to visible when( dvarInt("somedvar") != 0 )

I would go for that, otherwise you'd still get the action-key assigned to that slot on your hud i think?
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Thanks, Guys. This is really gonna help me out. Now how would i go about hiding the altweapon on the hud?

The reason mine was not showing is cause I commented out the actionslot in loadout, when I was doing something else in this test map, lol. I got it showing now that I un commented it. But if you don't have any weapons with alts you want to switch to, commenting that line out in loadout seems to work too pretty easy.

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	self SetActionSlot( 3, "altMode" );

I also updated my previous answer with the menu edits to remove that hud when you have the m1216 (thanks to dukip for locating)
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The reason mine was not showing is cause I commented out the actionslot in loadout, when I was doing something else in this test map, lol.

If I supply the BO hud_zombie.menu, could you make it hide when the conditions are true?
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If I supply the BO hud_zombie.menu, could you make it hide when the conditions are true?

Lol, that is a good question. I had to ask dukip for help on this one. I def don't know anything about BO mod tools, lol.

Edit, noticed a few mistakes and had to rethink some things so update the answer again with some changes to menu files and script. http://ugx-mods.com/forum/index.php?topic=7141.msg77647#msg77647
Last Edit: June 22, 2015, 04:37:26 am by MakeCents

 
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