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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
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Oh, okay, I'm not the expert on that. Dukip would know more about that then.
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() Box Mappers Elite |
You need to have a hudIcon or whatever it is in the weaponfile.
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Could I add a blank icon?
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() Box Mappers Elite |
Could just add empty image and set material as blend. Needs to be set as 2D
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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
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That's what I was thinking.



![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
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Well hell then. That fixes it completely. Other than it takes two weapon files.
Make the ithaca_check_zm and the ithaca_zm altweapons, and make the altraise time match the spin time and make it the altraise anim. Don't forget to remove the alt drop time for alt weapon and alt raise for primary. Adjust the script as needed for timing

You can also just ignore the material using a dvar (setting using setClientDvar) then in menu just change the visible to visible when( dvarInt("somedvar") != 0 )
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Thanks, Guys. This is really gonna help me out. Now how would i go about hiding the altweapon on the hud?
self SetActionSlot( 3, "altMode" );
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() Box Mappers Elite |
The reason mine was not showing is cause I commented out the actionslot in loadout, when I was doing something else in this test map, lol.
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If I supply the BO hud_zombie.menu, could you make it hide when the conditions are true?