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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Box Mappers Elite |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
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Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
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Pretty sure it can be done by adding the twisting anim as the rechamber anim in the weapon file.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Box Mappers Elite |
But that would be doing rechamber after all shots or after doing burst. In BO2 its bit different
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
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Hmm.. The weaponfile for bo2 has it set to Full-Auto..
Yeah, it seems to be impossible. It's set through shotCount in BO2, which I cannot find in any BO weaponfiles.
EDIT: shotCount is found in the stakeout's weaponfile
EDIT: It is actually set through shotsBeforeRechamber
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
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Isnt shotcount how many bullets are shot though? Like it needs to be like 8 for shotguns
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I can think of a couple ways it could be possible. (These are all guesses or ways I would try to get it to work)
Way 1, fake it:
Make your own animations:
Fire - Would look like it fired 4 times and then twist (adjust damage obviously for four shots)
Reload and Reload Empty - Both would remove clip, but I would make empty do something fun.
GSC Script:
Take 3 more ammo every time one is fired, ensuring the player never has ammo not a dividend of 4.
FX or CSC Script:
CSC method: Play 3 more flashes on barrel, when fired, maybe according to notetracks, or just timed with animation
FX method: make fx for this gun fire 4 times, timed out with animation.
Way 2, two weapon files:
Make it a 4 burst, and in gsc watch fire and watch clip ammo. After each 4 round fire, if the clip is > 0, force the reload on the second weapon file, which would be the twist anim. This will play very short, and may not finish the twist anim... but it might. Then have the normal reload on the first weapon just replace the whole clip/barrel.
Way 3, play fx
You could in theory make it a timed fx of the barrel turning after firing the 4 burst, and play through csc, I think. I bet that would be fun to set up though, lol.
...You might even be able to do something with a secondary weapon, but not sure about that one.
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I can think of a couple ways it could be possible. (These are all guesses or ways I would try to get it to work)
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Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Box Mappers Elite |
Good luck! Blunts way is interesting to, and wouldn't be too hard to fix hud with dvars I guess.
I will reply as well, when we try then.
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