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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
i love this mod sooooooo much but why the heck did you do this ???
Reduced the quadrupal damage on double tap (Now does only double damage) ... its taking from the fun aspect
and this
You can pack a punch 4 extra times for damage boosts like in BO4 for 2500 we REALLY didnt need this XD i mean 15000 for every single weapon wtf ( im the type that loves packing a milion weapons and this is hurting my soul :,(
and especially this !
Fixed issue were speed cola caused fast perk drinking and bowie/galvaknuckles floruishing this was what speed cola supposed to do ( even in bo3 sometimes it does it but slower and its glichy coz they removed the ability sadly )
like bruh please dont break what you made , i loved it the way it was ( and made vids to say this is how zombies is supposed to be lol )
this mod adds soooooo much more repleayability to bo1 and made me fall in love with it like the first time i plaed zombies :,)
thanks again for making this in the first place
I second what GimmyNeutron said, if it aint broke, don't fix it. the PAP system in BO4 is what contributed to BO4 zombies's negative reactions, I think this patch needs to be reverted, I know you want to be done with this mod, but the mod was already perfect until these features were added and changed
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
i love this mod sooooooo much but why the heck did you do this ???
Reduced the quadrupal damage on double tap (Now does only double damage) ... its taking from the fun aspect
and this
You can pack a punch 4 extra times for damage boosts like in BO4 for 2500 we REALLY didnt need this XD i mean 15000 for every single weapon wtf ( im the type that loves packing a milion weapons and this is hurting my soul :,(
and especially this !
Fixed issue were speed cola caused fast perk drinking and bowie/galvaknuckles floruishing this was what speed cola supposed to do ( even in bo3 sometimes it does it but slower and its glichy coz they removed the ability sadly )
like bruh please dont break what you made , i loved it the way it was ( and made vids to say this is how zombies is supposed to be lol )
this mod adds soooooo much more repleayability to bo1 and made me fall in love with it like the first time i plaed zombies :,)
thanks again for making this in the first place
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Great mod but every time i load a game all my textures are missing not the textures of the map but perks, teddy bear on box locations, guns, view hands are all comepletey black and i dont know how to fix it.
thanks you man i love your work .
will it be possible to add a shield like in origins?
I Have an idea for this mod, I thought it is cool if had a menu before the first round that will allow you to change the config for the spawn of the zombies.
Something like
Dogs on/off
Bosses on/off
Exo Zombies on/off
Special Zombies on/off
etc
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Great mod, I love the weapon selection that was put into the mod. I really love attention to detail with the weapons. Example; the SPAS-12 being able to have different fire modes. The gaming industry needs to do that. I think this is the only mod that I know of for any game, let alone any game, that does that with the SPAS-12. The challenges alone are fun. I love how after a certain round there are gonna be some type of boss that spawns. Its done better than how it was done in CoD:Mobile Zombies. I wish there was a a higher perk limit, I don't know if that was the coding in Black Ops normally or not.
The only issues I have is that some times the maps will fail at loading, all though that may have been a thing that happened in the vanilla game. The second issue I have is on Shi No Numa with some of the perk locations being in some bad spots, the one that really bugs me is the in the swamp, in between the Storage and Main Hut. Mainly because of the Perk Machine spawn partially in the water so you can't do the "free points" trick with the Perk Machines.
Also, for some reason the Ray Gun MK2 when upgraded, its name is partially in German. I'm not sure if the creator of the mod speaks German, or not. Its just an interesting thing I noticed, I actually like that.
If there was anything I would add I be the "Slow Play" Coin Machines, and maybe the Buff Machines, from CoD Mobile Zombies. Maybe a different Pack-a-Punch Camo, or at least for different weapons.
I hope that there will be some more mods coming from you in the future, perhaps a mod built off of Renaissance with some new maps? I'd be interested in seeing maps like Firing Range, Villa, Crash from MW, Lockdown MW3, and Summit as Zombie maps. Maybe some different Easter Egg Songs? Songs will be place below. Some new Drops, listed below.
Maybe some more weapons added to it, listed at the bottom of the post.
Sorry, in advanced, about the lenght of this post. Have a good one.
Weapons; *Note; WW=Wonder Weapon*
-FN Five-seveN
-FN P90
-Glocks (your choice)
-WInchester 1200
-M1014
-Remington 870
-Remington ACR
-Remington MSR
-HK USP 45/MK23
-Ruger MKV
-Franchi SPAS-15
-Siaga 12
-HK MP7
-Knight's Armament Company PDW (AKA SR-625 PDW)
-Sig MPX
-RPD
-FN Minimi/Maximi
-M60 "The Pig"
-HK 416/417
-Patriot Ordnance Factory (POF) P416
-QBZ-95/95-1/97 (take your pick)
-The SIMA FAD
-SKS-45 (SKS RIfle)
-M134 Minigun *Non-drop* (either as Box Weapon, very low chance of getting, Example 1-in-1000 chance, 999 round Drum mag, or a wall weapon for +2500 Points near the PaP Machine, No PaP version)
-RPG-7V2
-Colt M4 MWSC (Modular Weapon System Carbine) or M4A1
-HK M27 IAR (Infantry Automatic RIfle) *Could use as a LMG/SAW (Squad Automatic Weapon)
-Chaingun (DOOM 2016 with the Mobile Turrent Upgrade as a drop. *Replacement for the M134 as the Death Machine*)
-Super Shotgun (DOOM 2016/ DOOM Enteral version as PAP'ed) *WW*
-Chainsaw (DOOM 2016 as a Melee Weapon that uses fuel. Will drop a max ammo after the first kill while in use, max of 10 kills per use. Has a 1 minute cooldown. Acts like a Instant Kill on any enemy. *+4000 Points*)
-BFG-9000 (DOOM 2016) *WW, Can't PAP 1-in-1000 chance*
-Fat Man/Mini Nuke Launcher (Fallout 4/Falloout 76) *WW, 1-500 chance. Best used with PHD Flopper, Speed Cola, and Electric Cherry*
-"Judgement Day" * a single PaP WInchester Model 1887, used by the T-800. (Guardian Drop described below)*
Songs;
-BFG Division (DOOM 2016 Even the normal version or the Vocal Cover one) *Best used with the weapons I listed from DOOM 2016*
-Are You Ready (Disturbed)
-This Venom (Disturbed)
-Indestructible (Disturbed)
-The Devil in I (Slipknot)
-Dead Letters (Katatonia)
Drops Ideas;
- Slayer Mode *Basically the Berserker Drop from DOOM 2016, lasts 15 seconds*
-Drone Overwatch *A small drone that follows you until downed, Dead Ops Arcade drop?*
-DOOM SLAYER (The DOOM SLAYER Pops into the map and "Rips and Tears" any and all Zombies/Bosses near the Player who gets the drop for 10 Seconds) *1-in-1000 chance drop*
-Chaingun Drop *Described in the Weapons section above*
-T-800 "Guardian" *Terminator "Guardian" appears on the map as an ally, uses "Judgement Day." Last for five rounds. 1-in-800 chance*