Does this mod goes grr tho? Yes all the different doggos go GRRRRRRRRRR
Time to pound lolis and kill zombies Pounding zombies yes
Congrats on the release ;)Couldn't have done it without you guys :)
I'm probably still replying in the wrong way but appreciate it man!
Amazing mod, but, I think the spawns are a bit too much, and should be re-worked :ok_hand:
I'm happy to see Electric Cherry and PHD get more utility, really opens up the oppertunity to make different builds; awesome work!Thanks!, the perks needed some more redeeming factors and it's perfect to make them useful against the unforgiving zombie types.
This mod is great! It pumps new life into the maps in my opinion.
But I have question, would you be allowed to release the assets for bo3 ai zombie animations? Or explain how you got the anims on to the older rigs, I've been trying to get them in my game for a while now.
Keep saying "connecting" after selecting zombies on the menu, can't select online or soloThis happens in default bo1 as well to fix it just keep restarting the game or launch the maps via developer console.
Thank you for the answer, another question, not related to this.Using com_maxfps to make it higher or setting it to 0 to make it unlimited definitely works... I'm not sure why it would "do nothing"
Anyway to remove the 92 FPS cap? com_maxfps does nothing, any idea?
how do you download this on a console?You don't.
I have a ps3
Im still not getting all the zombie maps, it says something about not finding the bps of the map
Looks Amazing!!!You obviously have to buy the DLCs before you can play those maps... This mod doesn't somehow provide the files required to play them - purchasing the DLC does.
Just a quick question: Does this mod unlock any DLC maps? I am planning on buying bo1, though I am unsure whether this mod will unlock all DLC maps or not.
Thanks!
how do you download this on a console?You make me want to fucking shoot myself.
I have a ps3
Best mod for bo1 so far, loving the ww2 bo3 and bo4 aditions! But the skrake in der riese pieces me off. Don't fit in the ambient, disrupts completely the flow of f the map and kills you in 1 hit even with titan. Please lower the healt or get rid of it, it's fucking disgusting.Appreciate the feedback! HAHAH I'm glad he angers you but not to worry I sort of made a mistake and set his damage to 98 instead of 58... but if you wait maybe a week or two the new update will have the fixed version of him with less health and he will kill you in 2 hits.
i installed it into mods folder and i installed the mod that you said we most download for it but its not working what should i do?What kind of error are you getting?
Verruckt keeps crashing for me, sadly. Besides that....yeah, holy crap this mod is amazing. It's like if killing floor, black ops 1 zombies, and that zombie chicken taco mod for waw have a twisted love child, but in all the best ways. Looooving it.Thank you yess that is exactly what it is also don't forget crappy flash zombie games is there anything specific you do that keeps causing it to crash or no? I'm just curious so I can maybe have a better idea on what could be causing the crashing.
Yeah, der riese, verruckt, call, shang and kino just black load screen then boto me to the menu. If I had to guess, maybe your mod is keeping them from loading multiplayer assets? I think most, if not all of those maps that aren't working for me, have that in common.I see well that issue was already addressed in the "Read me" file within the winrar and in the known bugs tab
Can this Mod work online, for 2 people to enjoy?Of course! if you look at the videos by sanchez you will see 4 player games, should you run into problems please check the known bugs and the read me file
Im sorry for being ignorant, but how exactly do I install this mod? I installed the game mod and extracted it to the bo1 mods folder, and then i installed and extracted the main Renaissance Mod into the mods folder for b01 as well, I am still not able to play the mod, could i get a step by step and some assistance? sorry and thank you.I should have posted this earlier but don't wanna update the page till something is updated in the mod but watch this video
I wanted to use console commands such as godmode and such, but it keeps saying "Cheats are not enabled on this server" even if I use /devmap or /spdevmap. The reason why I want to use console commands is just for fun and seeing every weapon available in the mod itself.I understand your reasons but we just prefer if they were disabled.
Hi! Awesome mod, kudos to everyone who worked on this. I've played BO1 zombies to death, and this mod really brings some fresh air to the game. After several playthroughs, I don't think I've gotten close to trying out all the new guns. The quality-of-life changes are great (max ammo, multiple people buying the same perk, etc.). And the difficulty increase from the spawn rates and new enemies really makes the game interesting. I've been struggling to get past round 30, where before it was a cake walk.Appreciate your feedback!, yes the idea was to make getting to the 30's a struggle. Look on the brightside you got quad damage on double tap and deadshot with a headshot multiplier. The Scrake has been nerfed and the changes will appear in the next update, if you scroll up in the comments I mentioned that his melee damage and health reduction will appear in the next update. For your concern on the explosive dogs this was countered with purchasing PHD Flopper (You can take up to 4 explosions directly), also the key to surviving them is to keep your distance when shooting the explosive ones even on Nacht you can do it). For the game "Crash" we are looking into it I mentioned before and in the Read Me file that you can counter the black screen by opening the developer console and typing /map_restart....... There is no glitched weapon and I haven't encountered that crash on my end except when I was playing a game with a friend of mine but I had a different version of the mod. We are trying to look into the black screen issue but I'm afraid it's been plauging the mod for over half a year now, but until then refer to the known bugs tab on the mod page and the read me. Thanks
Suggestions:My only suggestions are to nerf the Scrake or whatever miniboss appears on Der Reise, it seems he deals high damage AND has a ton of health (took a few magazines from a PaP'd gun on the low 10's... seems a bit much. Either lower his damage or health perhaps?)
And also explosive dogs... yikes. I have 0 problems with the other hellhound variants, but if you get caught by an explosion without Juggernog, you're basically dead. (If the explosion doesn't do it, then being stunned and immediately swarmed by other dogs will kill you.) There's not room for error with them which can be a bit unforgiving. I would suggest to either lower the explosion damage, or remove the stun effect?
Bug Reports:Is there anything that can be done about the game crashing/freezing at the loading screen? When playing co-op, the game soft-crashes about 7/10 times at the loading screen. The mod itself is great, but the stability really brings it down. If not the loading screen, then in-game I've had crashes several times from using the Mystery Box. Is there a glitched weapon or something?
So overall, great quality mod you guys have made. Brings fresh air and new challenges to BO1 zombies, something us long-time players can appreciate and enjoy. Some enemy balances could be used, but the game's stability is a prominent issue. I'm looking forward to bug fixes and possibly more game features being added in the future!
Is there instructions somewhere on this site about how to install this mod? Can someone help? what are the basic steps?
Is there instructions somewhere on this site about how to install this mod? Can someone help? what are the basic steps?https://youtu.be/4ct863PFKHA?t=153 (https://youtu.be/4ct863PFKHA?t=153)
Appreciate your feedback!, yes the idea was to make getting to the 30's a struggle. Look on the brightside you got quad damage on double tap and deadshot with a headshot multiplier. The Scrake has been nerfed and the changes will appear in the next update, if you scroll up in the comments I mentioned that his melee damage and health reduction will appear in the next update. For your concern on the explosive dogs this was countered with purchasing PHD Flopper (You can take up to 4 explosions directly), also the key to surviving them is to keep your distance when shooting the explosive ones even on Nacht you can do it). For the game "Crash" we are looking into it I mentioned before and in the Read Me file that you can counter the black screen by opening the developer console and typing /map_restart....... There is no glitched weapon and I haven't encountered that crash on my end except when I was playing a game with a friend of mine but I had a different version of the mod. We are trying to look into the black screen issue but I'm afraid it's been plauging the mod for over half a year now, but until then refer to the known bugs tab on the mod page and the read me. ThanksI totally forgot about Deadshot I'm so used to ignoring it lol. I think it was a great balance choice to buff Deadshot, PHD, and Quick Revive to be more viable perks. Same with Mule Kick (I never used it before because losing your 3rd gun was painful). Also glad that zombies spawn faster because the early rounds were always a slog. So yeah, great ideas all over with this mod.
I totally forgot about Deadshot I'm so used to ignoring it lol. I think it was a great balance choice to buff Deadshot, PHD, and Quick Revive to be more viable perks. Same with Mule Kick (I never used it before because losing your 3rd gun was painful). Also glad that zombies spawn faster because the early rounds were always a slog. So yeah, great ideas all over with this mod.Yeah the changes had to be mad to crank things up a bit. It would be far too wierd to have a slower round transition with the zombies charging at you. I'm honestly not sure what could be the issue gpu?windows 10 cucking up?, forgot those wierd patches for windows that game mod needs honestly I'm not sure and sorry you can't fully enjoy it but ey perfect for wall weapons only right? Yeah we tried to see what could be causing it but I think game mod just can't handle the amount of stuff in the mod leading to the blackscreens. Also have fun as the scrake not quite as powerful but if you don't stay on your feet expect to be cut into ribbons. It was easy ish for all of us until the problems arrose.
Explosive hounds are a bit of a pain, but definitely manageable. I actually have to be cautious on dog rounds, so that's nice.
I was playing more today (solo and co-op) and I'm still having the Mystery Box crashing the game. I've had it happen at rounds 12, 16, and 25 (can't find a consistent pattern), and it's occured on Kino, Five, and Moon. I usually hit the box at the end of the round, with 1 crawler zombie, and literally nothing else going on in the game. But as soon as I roll the box a number of times (around 6 times?), that's when the crash occurs. If literally no one else is getting this issue, I could try reinstalling the game or mod.
I'm sure working on the mod isn't easy, so I can forgive a few black screens especially since BO1 loads pretty fast (unlike BO3...), I'm looking forward to future updates, and thanks again for sharing!
How do you get the staffs? are they in the box, i saw them in the trailer if i recallSecret, but lets just say you get it from upgrading a certain gun.
My friend wants to play the mod with me, and we're able to play the waw maps, but everytime he tries to boot up any of the black ops maps like kino der toten or call of the dead, etc., the game crashes for him and gives him an error saying something like, "exceeds (1000) xmodels". Is there a fix for this?Did you both check to see if you had the same version? because we haven't gotten that error at all in our games, Interesting..
Double Post Merge: May 12, 2019, 11:18:43 pm
My bad, the error is more like,
"exceeds "1000" xmodels.
dude amazing mod but i have problem some map don't load but not crash you knows this problem ? ty for this amzing modCheck the installation file in the winrar and look in the known bugs the command for that issue is listed there.
didn't expect the next update soon, nice! Downloading it now and will try tomorrow. Sad to hear this'll be the last one though, do you have any ideas what will be next for you and your team?Yeah we forgot to include a file had to do a small update. Appreciate you enjoying it and sticking around for updates. I can't reveal what the others might be working on but for me I'm just going back to simple things such as creating weapon sounds for other games.
Ha, okay, that did the trick, the /map restart. Thanks! Really fun mod now that I can try it out on all the maps. Really fun, from the weapons, bosses, everything. Really does feel like a spirtual succesor to zct, alongside the ugx 1.4 mod that added bosses and all that. Thanks for your, and the rest of your team's hard work on this mod!Thank you! :) glad you enjoyed it, ik the reply is late but this comment bearly showed up for me.
Is there a way to use console commands?Yes but they are disabled for obvious reasons.
Thanks for the feedback! I reinstalled my old bo1 only for playing this mod, and I was surprised by the atention for details you guys put: the new helmet in moon, the new muzzle flashes and the case extraction... I was wondering if you can put the classic triangular muzzle flash for the ppsh, like in waw and bo3. Keep the amazing work!Thanks, details started off small then only got bigger from there. Man we actually had the ppsh flash for the longest time but because of the limit on FX we had to remove the unique ppsh one in order to allow for stuff, hell the sniper flash was gonna be for anti tank rifles only but I had to use it for the snipers to save space. Believe me those muzzle flashes were nothing but trail and error and I'm glad you like them, a shame shangri la and call of the dead couldn't have them for the same reason engine limitations.
Both download links don't work. Says not available.
Thanks for the tip :), found out the source of the issue was that my friend merely just downloaded and installed the wrong version of the game_mod.zip file.No problem, ah there u go.
let us use commands :c pleaseFuck that
let us use commands :c pleaseNever ever, cry harder.
I never played a mod this hard since gridlock, my highest round is 21, good job.Good job on achieving round 21. Thanks, once you get the feel of it things start to become easier.
Just curious, but will any more guns be added in future updates like the rest of the COD WWII family, or is the mod just about complete?Hell I wish tbh because my Hardrive died before the mod released I couldn't add any extra guns. (We already hit the weapon limit and adding in anymore through bootleg means would cause crashes). I can tell you I cycled through a lot of the ww2 aresnal and believe me I wish they were all in the mod, but...gotta have a mix of modern and old school guns. Yeah it's just about complete maybe if we figure out fixes for bugs or just wanna tweak the game we will update it. Thank you for loving the mod! :D.
P.S. - This is the best cod zombies mod I know of imo, great work! :D
Still playing the heck out of this mod, once I actually followed instructions and learned what to do during a black load screen, aha. >>Lmao thanks for actually taking the time to read the instructions (no srsly). Thank you for the feedback, our exact goal overhaul this simple horde mode by removing all the safties. We figured some people would want some goal or objective so winnable endgames was the easiest way, maybe some rewards would be nice but we dunno yet.
I must say, the newest version with the winnable game is really cool. Only beat one map so far, nacht, at round 38, but I hope to beat a few more in the near future! Like, with the endgame now, this mod is pretty much perfection, my only nitpick is the fact my fave shotgun the trench gun is just a grenade launcher like in blops 4, but then you guy gave it the switchable ammo type from a shotgun that spews pellets that are sniper rounds and the rocket launcher sooo...yeah thanks for that! This mod is pretty much the best mod for black ops, and probably the best gameplay overhaul for any game I played in a long, long time. Kudos!
I keep getting memory access violations when playing Dead Ops Arcade. I just made it to the end of round 2 when I entered the area for round 3, when the game gave me the memory access violation notice.I'm not sure honestly. I know game mod tends to crash after playing for awhile.
Hey guys new to UGX. Literally made an account so I could use this mod.Thanks for enjoying the mod! If we really wanted to we can't have the option to disable bosses because a lot of the mechanics sorta revolve around them and we are set on keeping them in or else it would feel way to easy. The damage taken for explosive zombies and dogs is determined by the your distance from them and they like other enemies are there to keep you on your feet and alert. Yes the power switch issue happens on moon but usually you just wait a little bit and the text should pop up to activate the switch, we did that to counter people getting instantly settup on round 1 if they grinded points on no mans. Lastly for coop glitches you just gotta be patient and keep trying.
Just thought I'd leave my thoughts on it and some bugs I've encountered:
Really fun! I like it a lot! Brings new light to an almost ten year old game! Nice work!
Bosses are a nice addition but I'd like the ability to not have them. I didn't really like the boss zombies during/after BO2 and still certainly dont.
I'm not huge on the explosive zombies and dogs. I'm not sure if PhD stops this but for what I've seen I don't think it does. It blurs your vision and will probably be the thing that kills you.
On Moon I believe the power sometimes will not have the ability to be turned on? I've played twice now and it hasn't given me the ability to turn it on both runs.
And yeah like you said in your known bugs Co-Op is a real pain to get working. My friend and I have gotten it on Five but we can't seem to get Kino to work. He doesn't have the DLC so we can't try those.
But overall I enjoy it. Thank you for your contribution good sir.
Hey guys new to UGX. Literally made an account so I could use this mod.I've been rekt by the dogs like 5 times now, it really is frustrating especially if you are trying to get the EE done cos every round counts
Just thought I'd leave my thoughts on it and some bugs I've encountered:
Really fun! I like it a lot! Brings new light to an almost ten year old game! Nice work!
Bosses are a nice addition but I'd like the ability to not have them. I didn't really like the boss zombies during/after BO2 and still certainly dont.
I'm not huge on the explosive zombies and dogs. I'm not sure if PhD stops this but for what I've seen I don't think it does. It blurs your vision and will probably be the thing that kills you.
On Moon I believe the power sometimes will not have the ability to be turned on? I've played twice now and it hasn't given me the ability to turn it on both runs.
And yeah like you said in your known bugs Co-Op is a real pain to get working. My friend and I have gotten it on Five but we can't seem to get Kino to work. He doesn't have the DLC so we can't try those.
But overall I enjoy it. Thank you for your contribution good sir.
Perhaps you might consider just releasing another version of the mod that removes the modern weapons and replace them with the rest of the COD WWII arsenal instead? That way people would be able to choose between all out old school guns or a balance between modern and old school -> (AKA the mod as it is currently).I wish but I don't have access to the original files themselves for the models including weapon files, models, animations, effects, etc only scripts can be edited. Even if my hardrive didn't die I would prefer one single mod to avoid confusion.
Hi! absolutely loving the mod. Played the mod plenty of times with a friend coop. Is it correct that widow's wine on five is bugged? I played the map two times already on coop and i can't seem to buy the perk...Son of a bitch I see the issue now... My best guess is that having the machine right behind the wall where the teleporter is messed up the trigger. I changed the location of the perk machine and now the trigger shows up, expect the fix in the next update till then just buy other perks.
Keep up the good work!
Alright lads the FINAL (I swear it should be the last) update is out! Download and have fun we ain't nerfing anymore shit.8)Awesome additions to the mod, very welcome changes and challenges to the mod indeed but, it would've been perfect if you replaced the monkeys on Ascension with the dogs. I hate those monkeys so damn much lol. Taking perks and sh#t!! Thats all I ask.
thank you for making epic mod you are my new dad now also I'll give you vbucks if you make work in multiplayer not so bad :(((((Lol, I'm afraid we tried but couldn't fix the issue you just gotta keep trying and eventually coop will work. No thanks already have enough children.
Awesome additions to the mod, very welcome changes and challenges to the mod indeed but, it would've been perfect if you replaced the monkeys on Ascension with the dogs. I hate those monkeys so damn much lol. Taking perks and sh#t!! Thats all I ask.Thanks mate! Nah we wanted to keep the monkeys because of the difficulty they provide lmao. Shouldn't be too much a problem since sometimes they just stand still and you can go hunt them down.
Lol, I'm afraid we tried but couldn't fix the issue you just gotta keep trying and eventually coop will work. No thanks already have enough children."No thanks already have enough children."
Thanks mate! Nah we wanted to keep the monkeys because of the difficulty they provide lmao. Shouldn't be too much a problem since sometimes they just stand still and you can go hunt them down.
I'm gonna take cyanide pills now.
Double Post Merge: May 11, 2019, 01:39:53 am
https://youtu.be/4ct863PFKHA?t=153 (https://youtu.be/4ct863PFKHA?t=153)
This video rollon made for installing his mod is pretty much the same process to install this mod.
Im getting errors when I load up the mod , Such as 'clientscripts/_zombiemode_ffotd' , I don't know what else to do.Your probably the first person to get that. You installed everything right i'm assuming?
I heard BO1 severs are down and probably for good because both activision and treyarch are money hungry for cash(Thanks assholes! maybe the ceo of activision will get beheaded by isis or something) anyways here is a small guide if anyone wants to play the mod still (Solo only).Disregard this message because the severs are back up for now...
Step 1: Load up the mod
Step 2: Open up the developer console
Step 3: type /devmap zombie_(insert map name)
Example : /devmap zombie_cod5_prototype
Step 4: Boom ya in game!
- List of map names-
Nacht Der Untoten = zombie_cod5_prototype
Verrückt = zombie_cod5_asylum
Shi No Numa = zombie_cod5_sumpf
Der Riese = zombie_cod5_factory
Kino Der Toten = zombie_theater
Five = zombie_pentagon
Dead Ops Arcade = zombietron
Ascension = zombie_cosmodrome
Call of the Dead = zombie_coast
Shangri La = zombie_temple
Moon = zombie_moon
Holy heck this is one of the most insane mods for Call of Duty in general I've ever played. I used to play a bunch of modded WaW but never knew Black Ops had mods. Decided to try this one out and my god it's amazing. I love it so much, though I find the difficulty ramp up after round 15 to be a bit much for my liking. I'm sure I'll get used to it though.Thanks man! you will get used to it after a few games and learn your way around things. Sorry man we disabled them but you could still use basic stuff like FOV, Gravity, Speed, etc.
Is there a way to use cheats with this mod enabled? I wanna explore all the maps as it's been a long time since I've played Black Ops since XBOX 360 let alone modded BO1. I also just like dicking around lol.
Thanks for this masterpiece homie
Thanks man! you will get used to it after a few games and learn your way around things. Sorry man we disabled them but you could still use basic stuff like FOV, Gravity, Speed, etc.Yeah, I played much more after posting this and don't have any qualms anymore with the lack of cheats - it's really challenging but holy hell it gets really goddamn fun running around in Kino trying to avoid the zombies. Eventually you get a rythm and get really far. My best was round 35, I'm hoping to get a friend on and do some co-op. Though, I find Moon's difficulty a bit too overwhelming with the bucket-wheel excavators and this mod together, but eventually I'll get it.
Double Post Merge: June 23, 2019, 09:41:24 am
Released a Patch 1.4 because I think we fixed a potential game freezing glitch that happens when you kill the exo boss. As of now we doesn't explode and spew gas because it was causing the host to drop frames and everyone else to lag out, but it should be fixed now :)
Thanks man! you will get used to it after a few games and learn your way around things. Sorry man we disabled them but you could still use basic stuff like FOV, Gravity, Speed, etc.i wanted to play the mod but it looks like its not working or its down. do u know when it will be back up?
Double Post Merge: June 23, 2019, 09:41:24 am
Released a Patch 1.4 because I think we fixed a potential game freezing glitch that happens when you kill the exo boss. As of now we doesn't explode and spew gas because it was causing the host to drop frames and everyone else to lag out, but it should be fixed now :)
i wanted to play the mod but it looks like its not working or its down. do u know when it will be back up?I just downloaded it using the mega link and it worked fine for me.
To those having trouble playing in coop please read the known bugs tab, I'm sorry it has to be that way.<p>[tested only the 1.1.1 version, im going through the most recent right now] i really dont care about how much time i spend to start a coop, verurkt and moon took +100 tries but now they work fine. i just wanted shangri-la.... the game keeps the host at kind of a "middle map middle lobby" screen, and when player 2 connects, the host is frozen (and this never changed through host exchange in +30 tries, but ill keep trying it)</p><p>and can you extend the Eclipse time for solo just a bit?</p>
Double Post Merge: April 20, 2019, 07:41:53 pm
Figured out the issue with Moon. If you pack a punch before you turn the power on (getting Mustangs before round 1 in NML) it won't let you. It's not affected by juggernog or stamin-up, just the pack a punch.Weird I was wondering why it wouldn't let me turn it on, came straight to the comments to figure it out..
Hope this helps someone.
wow, the Exo Boss/ The King is pretty strong hahah
Double Post Merge: April 20, 2019, 05:47:54 pm
Double Post Merge: April 20, 2019, 05:49:31 pm
wow, the Exo Boss/ The King is pretty strong hahahJust want to say I appreciate your feedback and glad you liked the mod. The only downside is that everyone is pretty much finished with the mod in terms of support etc and also I lost the source files on my hardrive meaning things such as having an extra knife, adding extra models/sounds/weapons/fx would require me redoing the mod from scratch. I was planning to post a prototype version to try out but it's just an attempt to fix the coop lag when killing the exo boss.
i know you said its final version, but ive written some stuff that you might want
(and through this year i will have alot of time to playtest anything. pm if you need (more active on telegram: @lolidev))
=========================
/--/ Scripting /--/
-Add sound completion and wait for user input to get some the rewards at challenges
-Allow Frag/Semtex wallbuy to get Widow's Wine grenades when the player is using the perk
-fix locations for perk proning like the Revive on Shang (except on water i think)
-keep FOV sometimes when teleporting (only saw this on Kino, DR might have it too)
-bug where player gets stuck on one of the teleporter rooms,KinoPAP, or outside the map after being auto revived by Whos Who (maybe limit the doppleganger spawning to the zones that the game might have some "auto limits" of some sort)
-make the same chance of getting Fire Sale to get Perk Bottle
-Max Ammo reward +song Easter Egg +one of the 2 non-machine perks to all ZC maps (now that we can get the BO3 scripts with the new tool)
-EE to get perks on Kino listening all the radios, teleporting to the 3 secret zones and linking the switches where the teleporter haves cables linked to them?
-More eclipse time for solo games on Shangri-La sidequest, and make everyone gets the perma-perks like moon/COTD
-maybe double time for the PAP Drop at Verrukt and Shi no numa (sometimes is very far) or just force to spawn in closest zone to the drop
-the Lockdown rounds seem impossible after the 3rd or more, seems to need a nerf, something like limit the zombies on solo to 24 or 30 (on Coop seems OK, tested until round 34, 35, the flow of the dogs and zombies are good, seems hard as it should)
-WW2 Combat Knife anims to hold on "X", adding Mob Knife and All Melees there it the mod have any space (wich i think the isnt, but a lite version of it with those would surely be awesome)
-button to inspect anim?
=========================
/--/ Models changes/fixes /--/
-Shi No Numa Peter model
-Shangri-la spawn mistery box having the cover/upper part being out of position when closed
-BO3 Easter Egg Items (vril, focusing stone, focusing crystals, MPD, maybe moon computers)
-maybe change Panzersoldat model to Origins BO3 one and add it to more maps
=========================<
/--/ Model+Scripting /--/
Update ADS to IW_Intervention to BO1_AUG model(the 1.5 Swarovski ACOG zoom,with corresponding sniper zoom, Intervention lens model)
=========================
All I cam say is that Der Riese is the fucking best map ever in this mod and Verrukt is like going veteran mode in campaignThanks!, The whole mod is veteran mode but for zombies lmaoo
Thank you for all this awesome supportAppreciate it man!, I added some of your videos to the mods page under gameplay! Thanks once again.
I bright my full gameplay on Kino to round 50 with the mod.
https://youtu.be/pnWTqgcKQkg (https://youtu.be/pnWTqgcKQkg)
Rly awesome mod thanks for all the guys behind this and thanks to Partisan for reply on my video, thank you very much
Soon all other maps.
Just want to say I appreciate your feedback and glad you liked the mod. The only downside is that everyone is pretty much finished with the mod in terms of support etc and also I lost the source files on my hardrive meaning things such as having an extra knife, adding extra models/sounds/weapons/fx would require me redoing the mod from scratch. I was planning to post a prototype version to try out but it's just an attempt to fix the coop lag when killing the exo boss. Thanks!, The whole mod is veteran mode but for zombies lmaooAppreciate it man!, I added some of your videos to the mods page under gameplay! Thanks once again.((as i cant reply in your PM so ill answer here)) yea, all fine to test anything you make. (and wile playing recently i had a problem trying to put 3 (me and 2 friends) in a lobby, everything was correctly set, when the third dude joined, the game excluded the 2nd, and we could not get in a game)
:)
Your probably the first person to get that. You installed everything right i'm assuming?Im having the same problem.
Is there a way to link the mod to bgT5launcher that support local lan?Yes
excellent mod
I Instaled this mod and i turn on bo_mods ewrything is okay but when i try to play kino there is no weapons from your mods there is normal guns from BO1 what am i suposted to do (sorry for my bad english)That Happens if you don´t check if you have double folder on your folder mods inside the black ops root folder.
In Nacht, during dog rounds, if you stand in a certain spot in the help room, you wont get attacked by dogs. If you want more info, I can show you.heheh , so you also found it
I can't even describe with words how good this mod is. Everything is very high quality and complex.I won't be doing anymore things because i learned it's just waste.
NikolaiLikesVodka (https://www.ugx-mods.com/forum/mlist/nikolailikesvodka_210), this is goddamn masterpiece. Please never stop and create even bigger and more beatiful things. Take my respect.
I won't be doing anymore things because i learned it's just waste.Is bcz people don't value the hard work? At least you have the pride for made something better that the new titles. Black Ops 1 is still better that the new titles. And this mod made it even better.
I've never been so stressed out playing shi no numa solo wtf :DI know how you feel :( xd
First off, Thank you to everyone who played the mod and still continues to this day!, this update was not actually meant to be released before but seeing as some cleaning up was needed I present to you with Patch 1.5 (sadly difficulty launching is still a thing). Anyways have fun!thanks you man i love your work .
i love this mod sooooooo much <3 but why the heck did you do this ???
Reduced the quadrupal damage on double tap (Now does only double damage) ... its taking from the fun aspect :/
and this
You can pack a punch 4 extra times for damage boosts like in BO4 for 2500 we REALLY didnt need this XD i mean 15000 for every single weapon wtf ( im the type that loves packing a milion weapons and this is hurting my soul :,(
and especially this !
Fixed issue were speed cola caused fast perk drinking and bowie/galvaknuckles floruishing this was what speed cola supposed to do ( even in bo3 sometimes it does it but slower and its glichy coz they removed the ability sadly )
like bruh please dont break what you made , i loved it the way it was ( and made vids to say this is how zombies is supposed to be lol )
this mod adds soooooo much more repleayability to bo1 and made me fall in love with it like the first time i plaed zombies :,)
thanks again for making this in the first place :D
I second what GimmyNeutron said, if it aint broke, don't fix it. the PAP system in BO4 is what contributed to BO4 zombies's negative reactions, I think this patch needs to be reverted, I know you want to be done with this mod, but the mod was already perfect until these features were added and changedThats great you can keep the old version, because these changes are not getting reverted and you can still deal large amounts of damage without the need for pack a punching multiple times.
i love this mod sooooooo much <3 but why the heck did you do this ???1. Why did we reduce quad tap to regular double tap? Because it was an accident due to misinformation from SE2Dev that it was even there in the first place, and I for one especially hated that guns could just melt zombies without even trying.
Reduced the quadrupal damage on double tap (Now does only double damage) ... its taking from the fun aspect :/
and this
You can pack a punch 4 extra times for damage boosts like in BO4 for 2500 we REALLY didnt need this XD i mean 15000 for every single weapon wtf ( im the type that loves packing a milion weapons and this is hurting my soul :,(
and especially this !
Fixed issue were speed cola caused fast perk drinking and bowie/galvaknuckles floruishing this was what speed cola supposed to do ( even in bo3 sometimes it does it but slower and its glichy coz they removed the ability sadly )
like bruh please dont break what you made , i loved it the way it was ( and made vids to say this is how zombies is supposed to be lol )
this mod adds soooooo much more repleayability to bo1 and made me fall in love with it like the first time i plaed zombies :,)
thanks again for making this in the first place :D
Great mod but every time i load a game all my textures are missing not the textures of the map but perks, teddy bear on box locations, guns, view hands are all comepletey black and i dont know how to fix it.
thanks you man i love your work .Thanks bro!, Nahh you already got a powerup that gives u extra hits and we don't have the memory left in the mod to add a shield file.
will it be possible to add a shield like in origins?:)
I Have an idea for this mod, I thought it is cool if had a menu before the first round that will allow you to change the config for the spawn of the zombies.Before I lost the main files we had that idea, but sadly we cannot anymore. It would have been great tho..
Something like
Dogs on/off
Bosses on/off
Exo Zombies on/off
Special Zombies on/off
etc
Great mod, I love the weapon selection that was put into the mod. I really love attention to detail with the weapons. Example; the SPAS-12 being able to have different fire modes. The gaming industry needs to do that. I think this is the only mod that I know of for any game, let alone any game, that does that with the SPAS-12. The challenges alone are fun. I love how after a certain round there are gonna be some type of boss that spawns. Its done better than how it was done in CoD:Mobile Zombies. I wish there was a a higher perk limit, I don't know if that was the coding in Black Ops normally or not.While we both appreciate the length of your post, let me just quickly sum up our responses.
The only issues I have is that some times the maps will fail at loading, all though that may have been a thing that happened in the vanilla game. The second issue I have is on Shi No Numa with some of the perk locations being in some bad spots, the one that really bugs me is the in the swamp, in between the Storage and Main Hut. Mainly because of the Perk Machine spawn partially in the water so you can't do the "free points" trick with the Perk Machines.
Also, for some reason the Ray Gun MK2 when upgraded, its name is partially in German. I'm not sure if the creator of the mod speaks German, or not. Its just an interesting thing I noticed, I actually like that.
If there was anything I would add I be the "Slow Play" Coin Machines, and maybe the Buff Machines, from CoD Mobile Zombies. Maybe a different Pack-a-Punch Camo, or at least for different weapons.
I hope that there will be some more mods coming from you in the future, perhaps a mod built off of Renaissance with some new maps? I'd be interested in seeing maps like Firing Range, Villa, Crash from MW, Lockdown MW3, and Summit as Zombie maps. Maybe some different Easter Egg Songs? Songs will be place below. Some new Drops, listed below.
Maybe some more weapons added to it, listed at the bottom of the post.
Sorry, in advanced, about the lenght of this post. Have a good one.
Weapons; *Note; WW=Wonder Weapon*
-FN Five-seveN
-FN P90
-Glocks (your choice)
-WInchester 1200
-M1014
-Remington 870
-Remington ACR
-Remington MSR
-HK USP 45/MK23
-Ruger MKV
-Franchi SPAS-15
-Siaga 12
-HK MP7
-Knight's Armament Company PDW (AKA SR-625 PDW)
-Sig MPX
-RPD
-FN Minimi/Maximi
-M60 "The Pig"
-HK 416/417
-Patriot Ordnance Factory (POF) P416
-QBZ-95/95-1/97 (take your pick)
-The SIMA FAD
-SKS-45 (SKS RIfle)
-M134 Minigun *Non-drop* (either as Box Weapon, very low chance of getting, Example 1-in-1000 chance, 999 round Drum mag, or a wall weapon for +2500 Points near the PaP Machine, No PaP version)
-RPG-7V2
-Colt M4 MWSC (Modular Weapon System Carbine) or M4A1
-HK M27 IAR (Infantry Automatic RIfle) *Could use as a LMG/SAW (Squad Automatic Weapon)
-Chaingun (DOOM 2016 with the Mobile Turrent Upgrade as a drop. *Replacement for the M134 as the Death Machine*)
-Super Shotgun (DOOM 2016/ DOOM Enteral version as PAP'ed) *WW*
-Chainsaw (DOOM 2016 as a Melee Weapon that uses fuel. Will drop a max ammo after the first kill while in use, max of 10 kills per use. Has a 1 minute cooldown. Acts like a Instant Kill on any enemy. *+4000 Points*)
-BFG-9000 (DOOM 2016) *WW, Can't PAP 1-in-1000 chance*
-Fat Man/Mini Nuke Launcher (Fallout 4/Falloout 76) *WW, 1-500 chance. Best used with PHD Flopper, Speed Cola, and Electric Cherry*
-"Judgement Day" * a single PaP WInchester Model 1887, used by the T-800. (Guardian Drop described below)*
Songs;
-BFG Division (DOOM 2016 Even the normal version or the Vocal Cover one) *Best used with the weapons I listed from DOOM 2016*
-Are You Ready (Disturbed)
-This Venom (Disturbed)
-Indestructible (Disturbed)
-The Devil in I (Slipknot)
-Dead Letters (Katatonia)
Drops Ideas;
- Slayer Mode *Basically the Berserker Drop from DOOM 2016, lasts 15 seconds*
-Drone Overwatch *A small drone that follows you until downed, Dead Ops Arcade drop?*
-DOOM SLAYER (The DOOM SLAYER Pops into the map and "Rips and Tears" any and all Zombies/Bosses near the Player who gets the drop for 10 Seconds) *1-in-1000 chance drop*
-Chaingun Drop *Described in the Weapons section above*
-T-800 "Guardian" *Terminator "Guardian" appears on the map as an ally, uses "Judgement Day." Last for five rounds. 1-in-800 chance*
While we both appreciate the length of your post, let me just quickly sum up our responses.Lol this post is hilarious. I feel your guys pain. I love the mod. I got a bunch of friends to play it. To anyone playing with 4 people Nacht Der Untoten works really well for loading the game up with 4 people.
1. More weapons literally *CANNOT* be added
2. The maps failing to load and the fixes/ways around them are *HEAVILY* discussed on the main thread
3. CoD Mobile Zombies and it's features are absolutely dogshit
4. @NikolaiLikesVodka and partially I will never bother making a mod like this. It is the most unrewarding, unfulfilling, repulsive experience either of us have ever been through. The shitty questions we get on this forum, the fact that many parts of this mod were unfinished due to laziness, lack of time, or the fact that the files to build the .ff were completely lost, and the lack of over all attention/appreciation that this mod got has made us both so suicidal that we could take turns shredding the skin off of our dicks with a cheese grater and sticking what's left into a pizza oven to burn. ( DM me if you want a picture of that )
Me and a friend tried doing the moon easter egg but could not get past the step where Rictophen places the golden rod in the computer. We have both completed the Call of the Dead easter egg (both with and without the mod) and the Shangri-La easter egg (only with the mod). We make sure Rictophen spawns with the golden rod on moon, but he can never place it in the computer once we get to that step (and yes, the pipe/cable was already placed). Just wondering if this is a mod specific glitch, thanks!Actually you don´t need to have linked the easters with the mod, you can do it in solo or coop without have other easters like shangri LA or Call Of The Dead, actually i did the moon easter egg with 4 people and all didn´t have the call of the dead and Shangri LA easter eggs.
When I try to play this map, the custom Zombies section in the game doesn't have it. What do I do?You can't play custom maps with this mod
Man creator, ive never made a commentary complaining in a custom map or actually anything, but the exo boss, or king, IS FUCKING OVERPOWER, and renaissance would be a perfect mod if u balance him or take him away, i love the a super heavy type zombie, but men, this zombie in my opinion is literally unfair because is so hard to kill him that you need specific weapons to kill him like ray gun MK2, this two overpower shotguns, and i dont remember what are ones the other , you need to balance him or take him away of the mod, an balance idea i could give you is thatones you can lower the zombie health problaby even more week than normal zombies if you want and the zombie can keep all the others super powers and even still make that the wonder weapons doesnt have a effect on him. So please i beg of you to take this suggestion i really enjoy this mod, even this mod makes the ray gun great gun and is my favorite zombies mod so please can you nerf the exo boss/the king or take him away please :(
Excuse me, is there a way to remove the bosses/advanced-enemies from the mod. I love all the things that are added, but i would much rather have the enemies stay vanila.Turns out the mod can be altered if you know how. for example, I can change somethings in the game such how strong the exoboss is (Make him vulnerable to all wonderweapons,.. etc). As for the appearance of bosses in general, i can decrease their spawn rate, but im not sure if i can completely remove them. I personally wanted to decrease the hell hounds sapalsh damage and alter the exoboss, which i did, so i can share my version of the mod as a proof of concept if anybody is interested. Later on if i get a list of wanted changes i may work on it if enough people want it. of course, this is all with hope that the creator has no porblems with this.
Please help
Turns out the mod can be altered if you know how. for example, I can change somethings in the game such how strong the exoboss is (Make him vulnerable to all wonderweapons,.. etc). As for the appearance of bosses in general, i can decrease their spawn rate, but im not sure if i can completely remove them. I personally wanted to decrease the hell hounds sapalsh damage and alter the exoboss, which i did, so i can share my version of the mod as a proof of concept if anybody is interested. Later on if i get a list of wanted changes i may work on it if enough people want it. of course, this is all with hope that the creator has no porblems with this.pretty much any shotgun is easy to kill him. even the wall ones
pretty much any shotgun is easy to kill him. even the wall onesits not that its difficult to him. its just that i dislike having a weapon just to kill him. I liked this mod cuz mostly it let me have much more options and having to dedicate one weapon for one boss is a bit annoying so i opted to make him vulnerable to more weapons.
its not that its difficult to him. its just that i dislike having a weapon just to kill him. I liked this mod cuz mostly it let me have much more options and having to dedicate one weapon for one boss is a bit annoying so i opted to make him vulnerable to more weapons.*not that its difficult to kill him
Been toying around with the mod and really enjoying it though it would be nice if there were toggles for some of the features from the later games like the gimmick zombies and bosses also I also wonder why the upgraded thompson doesn't get a magazine upgrade over the 50 rounds it gets from the start also is there anyway to enable console cheat commands in game since even with bound keys the mod is preventing me from using them even in offline solo gamestoggles i dont think i can do. increased mag size for thomspon i think is possible. As for the cheats, im not sure as i havent really given them much thought/care.
toggles i dont think i can do. increased mag size for thomspon i think is possible. As for the cheats, im not sure as i havent really given them much thought/care.
Hey there was just wondering if there was a way you could show me how you edit mods I have the bo1 mod tools beta but it's not very straight forwardIts actually quite simple. You see mods mainly use 2 types of files ff files or iwd files. ff files are a special type of file that encrypts some of its data however scripts in it can be extracted (usiing ff extractors) succesfully but cannot be reinserted. Other data in ff files cannot be extracted (atleast not to my knowledge; I am quite new at this). the scripts are the "intructions" so to speak of the mod. This means u can change how the mod behaves. Iwd files are a bit different from ff files but are very similar in function. They are normal zip files meaning u can open them in 7-zip and see ALL the data inside. Inside u can find scripts, audio files, textures, etc. Other than providing data other than scripts they are important because of the fact they take priority over ff files. You see when the game runs a mod it first loads the files in the ff file then load the iwd files OVERWRITING any new data with the same name. So if the ff and iwd files have some scripts with the same name the end result is that the script from the iwd file is going to be used. Knowing this means that if u edit a script that u found only in the ff file u can put the new one in the iwd file succesfully (rememeber ff files cannont be modified, but iwds are normal zips and can therfore be editted as much as you want). Additionally if u edit a script found in the iwd file (or made anew one) u can just add it/overwrite the old one in the iwd file. I know this was kind of long, but i tried to make as simple as i possible. In case u have any questions feel free to ask, but please note i am not great at creating scripts but i can (kind of) understand them and therefore edit them so please do not expect me to help you too much in that regard.
hey how to cheats in bo1 renaissance guys i cant cheat with /sv_cheats 1 in console any help?You cannot use console commands/cheats in this mod.
How do you obtain more perk slots?Depends of your luck, when you completed some board challenges you can earn 1 or 2 perk slots. Maps where you can do easter eggs like call of the dead or moon, doing the easter egg give you all perks as reward.
can someone help please i download it but when i click mods and run the ressiance whatever itrs called the screen turns black for like 10 seconds and it just restarts the cod i go on solo and click custom zombie maps and says theres no custom maps even though it shows on the mods list the ressiance mod and im clicking it but it just keeps realoading the cod but with no maps??Is bcz when you load the mod it work only with original maps so there nothing on custom maps list.
Do you need the DLC to play this?You can play the standard maps but for the dlcs maps yes, you will need to have the maps.
hey love the mod good shit i cant get all the perks in kino with ur mod why? is 6 the cap..?? also saw someone using the same mod but they had 8-9 perkstheres 2 ways to get more perks, or you play until you get Perk drops (they are in all maps, higher the rounds, higher the chance) or the other thing, learn how to edit GSC, open the game, edit, save and play with altered rewards.
lmk if im doing something wrong ty
I was trying to help a friend out in getting Renaissance, but we seem to be having trouble with the installation. We go about it like this (This is after he's run bo1 and the multiplayer at least once): He downloads Game_Mod.zip and Renaissance, he goes to the local files of Bo1, replaces all the files for Game_mod in the game folder, and makes a mods folder where he places Renaissance in, but it seems like mod does not load up correctly. Is there any troubleshooting anyone could recommend for this? Great work on this mod btw, it's really reignited my interest in Bo1 zombies!Update: I figured out the problem and it was really just trial and error. I had just realized i forgot to tell him to download the Microsoft Redistributable files, but it's all good now!
kino der toten dosent worku need to type in /map_restart in the console for it to work
u need to type in /map_restart in the console for it to workhow do you do this in COOP? me and a friend are getting frozen out on 90% of maps. We tryed to map_restart in coop but it only restarts the non host player.
Hey Im having a strange problem that isnt listed. When I try to open the zombies menu it just shows the 'connecting..' message and loads up forever s I can play solo no problem with console commands but impossible to play it otherwise. Did anybody solve this ? thnxrestart ur game
restart ur gameNope doesnt work
Whenever I load a map I get an error message saying the script: "maps\_zombiemode_weapons_" could not be found.the mod only works for the original normal default maps and it doesnt work for custom maps if ure trying to do that and also try to verify ur cod bo1 game files on steam, maybe that will fix the problem
How do I fix this?
after loading the renaissance mod and then selecting "Zombies" , it says the servers are down.try to restart ur game again and make sure that u have the game on steam for it to work
someone tell how to fix this because i really wanna try this mod out
Hi when I try to play cotd and world at war maps on solo and coop it doesnt work. Will there also be any future patches?on the first half, well, you just need to restart alot, some PCs need like 50 tries to work like mine on Shangri-La
Hi when I try to play cotd and world at war maps on solo and coop it doesnt work. Will there also be any future patches?No future patches, devs lost source files for this
No future patches, devs lost source files for thisWell i dont want to spoil anyone here but patches may come soon by the hand of our devs buddies
For some reason call of the dead, der riese, moon and mostly every purchasable maps dont work. They just kinda crash the gameThis current version worked for me even online, just had some issues when theres many fx animations. The loadup could be slow in some maps online. In solo may fixed opening the console and writing /map_restart 1.
This mod is really insane and really fun unfortunatly i never succed to play with a friend in coop, in solo i always get black screen after loading the map, reloading the map few times work but isn't working in coop so if someone have tips it will be really appreciate.I got it to work. If you need help, let me know because I got it working with my buddies 4 player.
I got it to work. If you need help, let me know because I got it working with my buddies 4 player.How did you get it to work? Me and my friend play this but it never works first try, only after a lot of attempts the mod actually loads in and we can play.
How did you get it to work? Me and my friend play this but it never works first try, only after a lot of attempts the mod actually loads in and we can play.Yea, as the mod stated, most of the maps need a lot of reload for it to work. So you have to keep trying. It eventually works though.
Yea, as the mod stated, most of the maps need a lot of reload for it to work. So you have to keep trying. It eventually works though.What did you do specifically to make it work? I had been trying to load it with my friend, we both have the same game_mod version and are both using the Steam Bo1, unfortunately after several tries hadn't been able to make it work as the loading bar just loads in but turns grey and nothing happens... Does the host have to map_restart or does he/she need to restart the whole game altogether? Or is there a quick way to reload the map. Would appreciate if you could help :)
What did you do specifically to make it work? I had been trying to load it with my friend, we both have the same game_mod version and are both using the Steam Bo1, unfortunately after several tries hadn't been able to make it work as the loading bar just loads in but turns grey and nothing happens... Does the host have to map_restart or does he/she need to restart the whole game altogether? Or is there a quick way to reload the map. Would appreciate if you could help (https://www.ugx-mods.com/forum/Smileys/ugx/smiley.gif)Both people (host and guest) have to quit black ops completely and they keep trying (repitition of quitting the game and re-launching game) until it loads in. Also, I don't use the steam version of the game so that could play a role in how things work.
Both people (host and guest) have to quit black ops completely and they keep trying (repitition of quitting the game and re-launching game) until it loads in. Also, I don't use the steam version of the game so that could play a role in how things work.Also. I found this from another thread that explains it better.
Hi when I try to play cotd and world at war maps on solo and coop it doesnt work. Will there also be any future patches?go for the steam or bgamer clients. pluto doesnt work.
How do I play with friends? It never loads moon in coop.im always playing with friends on bgamer+radmin vpn on the sv in the bio
How do I play with friends? It never loads moon in coop.If some maps don't load on co-op, that means it doesn't work or it's broken
After playing this mod for about 20 hours, mostly on der riese, would like to write a feedback, starting with bugs:We don't care about your opinion. Thanks!
- A lot of sounds are missing on Der Riese, mostly Samantha speech, especially the one related to easter eggs. When throwing monkeybomb in to oven and "let's play hide and seek!" along all the lines related when you find the hidden toys.
- Teddy bear in dog container spawns before EE is activated, and cannot be destroyed during EE, although it's already was mentioned in changelog.
- The 30,000 points spent, 10 amount of weapons shared and probably some other challenges don't update their number with progression unlike the rest of challenges on the challenge board.
Now regarding the balance itself:
- The bonuses are a bit too scarce, I feel like in vanila they drop far more often especially on early rounds, at least in waw for sure. Here, despite how many of the new bonuses been added, they are a bit too damn rare.
- The flamethrower is underpowered, even in regards to vanila from waw (which wasn't very good either) - the pap version should have at the very least the decreased cooldown time, just like the original pap version of flamethrower from waw.
Now that we have Bandolier Bandit perk, any bullet spaming weapon is a straight upgrade to flamethrower, since flamethrower now just lost it's vital point in obtaining as it was ammo-free weapon to use which was useful on very late rounds where there is not enough ammo to survive high rounds, which means flamethrower would need other compensates like higher damage for that.
- The bottle bonus perk is a downside. Whenever I accidently pick a bottle bonus perk, I end up getting some worthless garbage perk and wasting an useful perk slot that I would use for something that would save my life like speed cola, jug or revive\who's who. Considering how rare it is, and the fact that it's the only source to get some very useful perks like Bandolier Bandit, it's not a good to force the player to avoid getting this bonus item as it often leads to game over to player. The bottle\perk bonus item should come with extra perk slot increase as an absolute necessity.
- Having to do 4 challenges, getting 50k AND survive 10 rounds ahead is a bit too much, especially if each of the player must buy challenges and beat individually just to be able to purchase the 50k start of the ending waves. I end up activating the 50k thing on wave 41, so the "You Win!" good ending would be only possible on wave 51, and each wave took like 30 minutes to beat, so at wave 46 we got tired so much an random teleporter zombie got us, we spent like 7 hours to beat a single map and fail at the end, we didn't had time to beat it anyway as some of us had to go to work soon.
I don't know how I feel about it, imho instead of completing extra 10 waves as something mandatory - it should just let us win next wave if enough players "vote" for it. And by vote - the players could just click on the challenge board and if all the players click on it, we are granted the Victory if we complete the current wave.
EDIT: Now that I think about it... Completing the map's main easter egg (or full easter eggs, including all radios, map's music, and all clickable items such as illuminati letters, etc) should allow the players to be able to skip the challenge and\or the 50k purchase\10 waves all together. This would encourage to play the maps for the storyline rather than just getting lots of point and very high wave and thus waste too much of valuable time for that. Perhaps you would still need to do 4 challenges, but after that the players should just be able to vote for the Victory. So either completing main\all easter eggs of map, or save 50k of points.
I haven't tested throughout all the other maps yet to give proper feedbacks, but I spend way too much time on der riese to know that these are the issues for sure.
I don't know if this is the right thread anyway there is someone who want to play some renaissance mod with me? i have no friends so i looking for somebody to play with....AdrX00#2242 i kinda have a community dedicated for this mod and other stuff like post BO3 maps
After playing this mod for about 20 hours, mostly on der riese, would like to write a feedback, starting with bugs:Partisan & the team know every possible bug, Im from the beta test team and spent more than 6 years reviewing it, but he is in a time were he needs to dedicate to his personal life so we'll just let it go for a little while longer. But no worries, someday it might be patched.
- A lot of sounds are missing on Der Riese, mostly Samantha speech, especially the one related to easter eggs. When throwing monkeybomb in to oven and "let's play hide and seek!" along all the lines related when you find the hidden toys.
- Teddy bear in dog container spawns before EE is activated, and cannot be destroyed during EE, although it's already was mentioned in changelog.
- The 30,000 points spent, 10 amount of weapons shared and probably some other challenges don't update their number with progression unlike the rest of challenges on the challenge board.
Now regarding the balance itself:
- The bonuses are a bit too scarce, I feel like in vanila they drop far more often especially on early rounds, at least in waw for sure. Here, despite how many of the new bonuses been added, they are a bit too damn rare.
- The flamethrower is underpowered, even in regards to vanila from waw (which wasn't very good either) - the pap version should have at the very least the decreased cooldown time, just like the original pap version of flamethrower from waw.
Now that we have Bandolier Bandit perk, any bullet spaming weapon is a straight upgrade to flamethrower, since flamethrower now just lost it's vital point in obtaining as it was ammo-free weapon to use which was useful on very late rounds where there is not enough ammo to survive high rounds, which means flamethrower would need other compensates like higher damage for that.
- The bottle bonus perk is a downside. Whenever I accidently pick a bottle bonus perk, I end up getting some worthless garbage perk and wasting an useful perk slot that I would use for something that would save my life like speed cola, jug or revive\who's who. Considering how rare it is, and the fact that it's the only source to get some very useful perks like Bandolier Bandit, it's not a good to force the player to avoid getting this bonus item as it often leads to game over to player. The bottle\perk bonus item should come with extra perk slot increase as an absolute necessity.
- Having to do 4 challenges, getting 50k AND survive 10 rounds ahead is a bit too much, especially if each of the player must buy challenges and beat individually just to be able to purchase the 50k start of the ending waves. I end up activating the 50k thing on wave 41, so the "You Win!" good ending would be only possible on wave 51, and each wave took like 30 minutes to beat, so at wave 46 we got tired so much an random teleporter zombie got us, we spent like 7 hours to beat a single map and fail at the end, we didn't had time to beat it anyway as some of us had to go to work soon.
I don't know how I feel about it, imho instead of completing extra 10 waves as something mandatory - it should just let us win next wave if enough players "vote" for it. And by vote - the players could just click on the challenge board and if all the players click on it, we are granted the Victory if we complete the current wave.
EDIT: Now that I think about it... Completing the map's main easter egg (or full easter eggs, including all radios, map's music, and all clickable items such as illuminati letters, etc) should allow the players to be able to skip the challenge and\or the 50k purchase\10 waves all together. This would encourage to play the maps for the storyline rather than just getting lots of point and very high wave and thus waste too much of valuable time for that. Perhaps you would still need to do 4 challenges, but after that the players should just be able to vote for the Victory. So either completing main\all easter eggs of map, or save 50k of points.
I haven't tested throughout all the other maps yet to give proper feedbacks, but I spend way too much time on der riese to know that these are the issues for sure.
I'm having trouble getting Call of the Dead to run in solo (along with Der Reise and Natch Der Untoten), I'll either skip past the intro or watch it completely and the screen will be black expect for the cursor which will be stuck. Tried multiple times in one session but the map doesn't want to load. Haven't had the same problem with any of the other maps.I have installed and help other people to install this mod in maybe more than 100 computers in all these years, and if theres something that had consistantly been going on since the beginning is that if you did every installation as it says in the readme, and even after a number of tries like ~25-50 the game still cant run, thats would be something else very specific on the computer specs we will not be able to detect, primarily if the machine is really old and can barely run BO1 good. As stated in the tutorial/readme the mod is really pushing everry limit the engine can handle so its not possible to make it run on every computer. Believe me, i still try.
Anybody have a solution?
AdrX00#2242 i kinda have a community dedicated for this mod and other stuff like post BO3 mapsI wonder if they will add new perks: like Tombstone soda (so we can have all the perks here in BO1-BO3). Or maybe new weapons?
Double Post Merge: June 05, 2023, 08:58:36 am
Partisan & the team know every possible bug, Im from the beta test team and spent more than 6 years reviewing it, but he is in a time were he needs to dedicate to his personal life so we'll just let it go for a little while longer. But no worries, someday it might be patched.
Double Post Merge: June 05, 2023, 09:06:29 am
I have installed and help other people to install this mod in maybe more than 100 computers in all these years, and if theres something that had consistantly been going on since the beginning is that if you did every installation as it says in the readme, and even after a number of tries like ~25-50 the game still cant run, thats would be something else very specific on the computer specs we will not be able to detect, primarily if the machine is really old and can barely run BO1 good. As stated in the tutorial/readme the mod is really pushing everry limit the engine can handle so its not possible to make it run on every computer. Believe me, i still try.
Hi, love the mod. Although I'm not sure if it's intentional but when I kill George Romero in COTD, he just flat out doesn't return. I think he's supposed to come back a couple rounds after being killed.Yeah, most of time when a lightning bolt strike him he wont spawn again in the whole game.
No matter what I do some maps like Nacht, Verruckt, and Der Reise refuse to load. It's just the black screen no matter how many times I restart. Is there any solution to this is or am I just fucked? Yes i'm very aware of the Bugs section of the post, its just others are able to play the map so like why am I the only one it doesn't work for? And before you ask yes I have a powerful enough PC, RTX 2070 with 16gb of RAM and an Intel i7-10th gen so i'm more than capable of running this.If you have properly installed rezurrection dlc steam version it should work fine. If is your case try to reinstall the game.
We don't care about your opinion. Thanks!Fucking clown shut up, we don't care about you either
So how do you play with cheats? And before anyone goes hurr durr just play without them, I have hundreds of times. It's just nice to be able to explore the maps and use whatever weapon I want especially when it's a big mod like this. Also doing devmap (mapname) doesn't work eitherCannot simply use devmap command unless knowing how to edit the file to bypass the restriction.
What fucking retard thought it was a good idea to add firebreathing dogs that down you in two hits????? I want to speak with him with the end of my fucking shotgunHere man. I use this cheat to make things easier while playing the game. https://fearlessrevolution.com/viewtopic.php?t=14601 (https://fearlessrevolution.com/viewtopic.php?t=14601). You won't get devmap or no clip but it should allow you to get a head start in setting up and making things just a tad bit easier. Just calm down.
Great mod! I'm having issues where opening the mystery box often makes my game freeze, forcing me to close it via task manager. Is this the result of the mod being unstable, or is there something on my end I can do? I've verified integrity of game files and reinstalled the mod multiple times. It happens more often in coop.also having this issue on co-op with this mod
So, how the fuck do I remove the explosive damage from dogs and the flamethrower dogs from this fucking mod? I love this mod to death, but these fucking dogs are cheap as shit and were only put in this shitty mod just to piss people offIs the point from the mod, make the game a bit harded in low rounds but high round will be more easy once you get rewards also dogs aren´t a big deal, just buy phd or do the 4 challenges to earn the vest, with jug you will have like 400+ health.