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Contact Support - Help Center Get help on the UGX Discord. Join it now!Famous User | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Has permission to post map review topics in the Custom Map Reviews section of the forum. |
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BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
@LilRobot I highly recommend simply telling people to download game_mod from https://github.com/Nukem9/LinkerMod/releases and telling them how to install it rather than packaging it directly with you're mod. The whole point of the GitHub release was to provide a single location to download the newest version of game_mod, and if you package it with you're mod it will become effectively unplayable when a new version of game_mod releases.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
there is a little reason behind this, and it's the fact that my mod actually causes crashes if frontend_patch.ff is installed. this is because i packaged a different options_game_pc.menu with a CG_FOV slider (i'm someone who needs FOV, so i packed it with the mod so others could use it). cause of this, i've noticed i occasionally crash when i open options.
but sure, i'll add desc & annotation stuff. do consider adding the fov slider in the _patch file!
Oil Rig Beta Access |
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BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
I keep getting "excedded limit of 128 weapons assets"
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BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
I have put the project folder in BO1 Root and launched the game via the .bat, but it's kep lauching errors.