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[BO1] Project Thor - Ascension Gameplay Mod

HOT
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Created 9 years ago
by LilRobot
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Project Thor is a mod created by Dr. LilRobot and a small team.

Welcome to Baikonur Cosmodrome. Meet up with Cullman the A.I., a human-turned-robot who can help you stop Dr. Schroader before he can control the super-weapon. Who will take control of the Thor Satellite?

Take on the Cosmodrome as the four characters from the FIVE Nova Six crew, meet up with two new characters and give Dr. Schroader a warm welcome back as you face off in this new arena.

A full armory of over 30 weapons from Call of Duty: Ghosts, Black Ops 3, and Advanced Warfare, as well as two amazing new wonderweapons, both with upgradable variants, as well as a full quest and the return of Dr. Robot's Gobblegum!
Weapons List:
Spoiler: click to open...
AK12
Blunderbuss
Brecci
Bulldog
CBJ-MS
Ripper [flippable sight]
FP-6
HG-40 (Ice, Thunder, Fire)
Honeybadger
IA2
IA2-Scoped
K7
Vector CRB
Kuda
M27
P226
Magnum
Maverick
Mtar
PDW
PP-19
Ray Gun BO3
SC-2010
Gravity Spikes
VKS Sniper Rifle
Credits:
Spoiler: click to open...
* dr. lilrobot (mod producer & coder, gobblegum, weapon ports, etc)
 * lilrifa (wall power!, also gave me the kuda port)
 * Syphon/UKMatthewHarris (voice of cosmodrome announcer 2.0, and cullman the eyebot)
 * Ray1235 (gravity spikes animations, blunderbuss animations)
 * Lucas (sound help, black ops 3 models & textures)
 * Joey StaXX (composer, composed basically all of the orignal music in the mod.)
 * Jonny Atma AKA GaMetal (composed the "Megalovania" remix heard during the final battle sequence.)
 * Sean Murray (composed the "Russian Theme" heard during the final escape sequence.)
 * SE2Dev (created Launcher_LDR, the tool used to raise the game's asset limit so we can have such a high amount of content.)
 * hitmanvere (general advice/assistance)
 * jbird632 (helped me fix Stock Option and Alchemical Antithesis. int conversion, really? why didn't i think of that?!)
 * tom (made lemon and lime, bosoundtool, as well as xanimconverter tools)
 * sal/z0mbie1337 (really cool guy, made the hud element graphics)
 * jrrizzo (ported the ray gun model, misc model stuff)
 * rollonmath42 (taught me how to mod Black Ops, ARK effects)
 * zeroy (awesome guy who put up a VERY useful function directory)
 * diduknowipwn (misc assistance with fixing scripts/code)
 * stachekip (voice acting Dr. Schroader)
 * chromastone10 (animated the gum eating animation)
 * fissionmetroid101 (created the gum popping model & animation)
 * treyarch! (making black ops 1, black ops 3 weapons, black ops 2 anims, black ops 3 gobblegum machine...they helped a lot here.)
 * infinity ward (ghosts weapons. pretty cool weapons, i like them a lot)
 * valve (drone models and animations)
 * sledgehammer games (blunderbuss, jetpacks, inspiration)
Updated to support Game_Mod natively.
mega.nz

NOTE: Before installing the mod, install Game_Mod from here: https://github.com/Nukem9/LinkerMod/releases
Last Edit: May 08, 2016, 01:29:12 am by LilRobot
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Yes, finally it's here :D, Thx man :).
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@LilRobot I highly recommend simply telling people to download game_mod from https://github.com/Nukem9/LinkerMod/releases and telling them how to install it rather than packaging it directly with you're mod. The whole point of the GitHub release was to provide a single location to download the newest version of game_mod, and if you package it with you're mod it will become effectively unplayable when a new version of game_mod releases.
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OH MY GOD!!!! IT'S HERE!!! :DDDDDDD
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 :rainbow: :rainbow: this looks amazing! thanks for release :D
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@LilRobot I highly recommend simply telling people to download game_mod from https://github.com/Nukem9/LinkerMod/releases and telling them how to install it rather than packaging it directly with you're mod. The whole point of the GitHub release was to provide a single location to download the newest version of game_mod, and if you package it with you're mod it will become effectively unplayable when a new version of game_mod releases.
there is a little reason behind this, and it's the fact that my mod actually causes crashes if frontend_patch.ff is installed. this is because i packaged a different options_game_pc.menu with a CG_FOV slider (i'm someone who needs FOV, so i packed it with the mod so others could use it). cause of this, i've noticed i occasionally crash when i open options.

but sure, i'll add desc & annotation stuff. do consider adding the fov slider in the _patch file!
Last Edit: April 30, 2016, 08:26:22 pm by LilRobot
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Thank you! ^.^ I'm SO going to try it ASAP!
Last Edit: April 30, 2016, 08:59:09 pm by JZKitty
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Nice mod very good work
IGN 10/10 :D
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there is a little reason behind this, and it's the fact that my mod actually causes crashes if frontend_patch.ff is installed. this is because i packaged a different options_game_pc.menu with a CG_FOV slider (i'm someone who needs FOV, so i packed it with the mod so others could use it). cause of this, i've noticed i occasionally crash when i open options.

but sure, i'll add desc & annotation stuff. do consider adding the fov slider in the _patch file!

Send me you're .menu file and I'll look into it.
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I keep getting "excedded limit of 128 weapons assets"
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cute
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I keep getting "excedded limit of 128 weapons assets"
this means your launcher isn't properly injecting. make sure the project_thor_mod folder is inside of the Call of Duty Black Ops folder, and you're running the game through the batch file.
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I have put the project folder in BO1 Root and launched the game via the .bat, but it's kep lauching errors.
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Hey, dudes (and/or ladydudes)

Thanks so much for downloading the mod!

If you dig any of the score, I have many of the tracks I made available for free download/streaming on my SoundCloud.

www.soundcloud.com/sirjosephstaxx

if you'd like, you can also follow me on Twitter at www.twitter.com/Joey_StaXX

Love you
-StaXX
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I have put the project folder in BO1 Root and launched the game via the .bat, but it's kep lauching errors.
try disabling Windows Defender or your Anti-Virus, it could stop launcher_ldr from injecting.

 
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