[BO1] Mod of the Dead

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by Rollonmath42
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I do mods/maps for WaW and BO1.
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Here's the crazy dual wield mod that I worked on for Call of the Dead on Black Ops 1, forged from the ideas of TheRelaxingEnd.

Compilation of the Weapons (Ray Gun Mark 2 isn't in the mod anymore, RIP):
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Install tutorial/last addition to mod:
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HitmanVere's Shaders (Place in "main" folder):
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Nice to see this released :D :D :D
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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Keep em coming Rollon, too many people keep moaning there are no BO1 mods around when there clearly are! thanks to you mostly infact lol  ;)
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It's awesome,thanks your for the release.

But you sure ray gun mark ii isn't in the map anymore ? i see it in magic box

#ripmark2thebestgunever
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But you sure ray gun mark ii isn't in the map anymore ? i see it in magic box

#ripmark2thebestgunever

Welp, just looked at mod.csv and apparently it's still in the mod but you can't get the upgraded version that is dual wield, it's just the HK21 upgraded.

Edit: Just looked in zombie_coast.gsc, apparently I removed it from the box, but the gun itself is still in the mod which is why it shows up. So if you setup a bind you could give yourself the regular version but the upgraded version isn't there (for example: bind P "give hk21_zm")
Last Edit: October 19, 2015, 10:38:40 am by Rollonmath42
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i would've left the regular version in at least, just saying
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Kept reading the title (mob of the dead), not understanding what's wrong, but soon I did, lol.

Looks nice btw man, just wished if you messed with the vr11 a little, but anyway, thanks :)
Last Edit: October 19, 2015, 12:24:20 pm by Ramiabdh
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Hybrid Akimbo? Nice. It's good to see it in BO1 as well.
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Hybrid Akimbo? Nice. It's good to see it in BO1 as well.

What happened to your WaW perfect akimbo?
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Have a disc copy of [email protected], which is why steam doesn't display it
WaW: XxIceBearxX
Steam: Nightmare_Pie
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awesome mod. It kinda bugs me that mule kick doesnt have a custom shader like the other perk, then again, i am just happy to have the perk in the mod and working.
Also, I think I have found the most ridiculus of the custom weapons....Does this thing have infinite ammo, or is the ammo count so high that its not going to run out for a very long time?

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awesome mod. It kinda bugs me that mule kick doesnt have a custom shader like the other perk, then again, i am just happy to have the perk in the mod and working.

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Might be because I had the original shader in the mod and then HitmanVere's has them... Oh well pls don't hurt me hitman
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What happened to your WaW perfect akimbo?
I still have it and everyone will get to use it when I finish my map. It's gsc controlled though, so I'm thinking about including the option to make it synchronized if your ping isn't that good. I don't think I've ever called it perfect, but to my knowledge it's the most advanced one that has existed in waw to date.

Keep up the great work Rollonmath42, your BO1 mods are awesome.
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I still have it and everyone will get to use it when I finish my map. It's gsc controlled though, so I'm thinking about including the option to make it synchronized if your ping isn't that good. I don't think I've ever called it perfect, but to my knowledge it's the most advanced one that has existed in waw to date.

Keep up the great work Rollonmath42, your BO1 mods are awesome.
Not perfect, Ultimate ;D
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I still have it and everyone will get to use it when I finish my map. It's gsc controlled though, so I'm thinking about including the option to make it synchronized if your ping isn't that good. I don't think I've ever called it perfect, but to my knowledge it's the most advanced one that has existed in waw to date.

Keep up the great work Rollonmath42, your BO1 mods are awesome.

you're making a map? is there a WiP
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my call of duty black ops keeps crashing

 

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