Or you know just manually define the origin.
rock2_target = GetEnt("rock2_Start","targetname");
origin0 = int(rock2_target.origin);
origin1 = int(rock2_target.origin);
origin2 = int(rock2_target.origin);
rock2 MoveTo((origin0, origin1, origin2), 3, 0.1, 0.1);
What happened to your WaW perfect akimbo?
Your version is better that mine, how can i make the anims like yours?
These are third person anims for dual wield, minigun, crossbow, perk drinking and dive to prone. My previous version of dive to prone actually cheated a little bit by spawning a model and playing the animations on the clone since I never knew how to play them on the player; however, now they are being played properly on the player and no clone is used.