goku model and playeranimtype update:
10 years ago
awesome. a lot of progress is being made with the underwater attack system, the swimming animations are working with every fire type. it's definitely going to be a cool experience for the players 8)
11 years ago
it's nice to see more progress 8)
11 years ago
Or you know just manually define the origin.
Yeah he could probably do that for this if the origin is predictable. The other day when I was struggling with the same issue (getplayerangles() as a cli...
11 years ago
I recently had a similar problem in clientscripts, if you can get the rock2_target.origin to print and it still isn't working. Then you may have to convert it to an integer (shouldn't need to with this, but I'm just trying to help).
[code]
rock2_target = GetEnt("rock2_S...
[code]
rock2_target = GetEnt("rock2_S...
11 years ago
Awesome, and if anybody is wondering about the camera/world rotation hack it's just this.
Camera Hack Func
[code]rotational_world_view() //breaks character rotation so you can inspect work with camera
{
obj = spawn( "script_model", self GetTagOrigin( &qu...
{
obj = spawn( "script_model", self GetTagOrigin( &qu...
[close]
11 years ago