







Login Issues
Forgot password?Activate Issues
Account activation email not received? Wrong account activation email used?Other Problems?
Contact Support - Help Center Get help on the UGX Discord. Join it now!![]() | |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() Box Mappers Elite | |
![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Has the ability to mute, kick, or ban chat members for being abusive or breaking the rules of the forum. |
![]() | Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
![]() | |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |

Looks like you didn't run the converter after you installed your modtools. Open up your launcher and click the converter button. It will start converting, this will take about 15 minutes if it's your first time running it. Once it's done converting, it will show Error 1 in the bottom right corner. Don't worry about the error, it should still be working.
NOTE: Converter deletes all custom assets in your modtools where you don't have a GDT for!
After you ran the converter, rebuild your map, _patch and mod.
And about the error you get when compiling your patch, i'm getting the same and it doesn't harm your map in any way
Lukkie1998
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |

if "der reise" patch is "snipers patch" then you overwrote it when you then installed the "ugx" patch
if your using script placer Z, should only have snipers patch
if using ugx script placer, use UGXs patch
also go check that file exists in that directory of raw
Do developer 2 and logfile 2 in the console and post console.log from root/mods here.
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
you cant just "remove" anything and expect it to work
#include maps\_zombiemode_utility;
is telling it to also use the functionality from the _zombiemode_utility.gsc. Removing it will just mean anytimes a function from that GSC is used will give a script error
also you need to tell us the "full" error, it gives when you run in developer 1
you cant just "remove" anything and expect it to work
#include maps\_zombiemode_utility;
is telling it to also use the functionality from the _zombiemode_utility.gsc. Removing it will just mean anytimes a function from that GSC is used will give a script error
also you need to tell us the "full" error, it gives when you run in developer 1

![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Oh, okay, I ran developer 2 , and nothing showed up, I'll try developer 1.
Double Post Merge: June 20, 2015, 08:58:03 am
Okay, I did it again, same thing,
"Can not find map_zombiwemode_utility.gsc
#include maps\_zombiemode_utility
See console for errors"
use Developer 2, then after it crashes press shift + alt + ~
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
