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[FIXED] Getting script not found maps/_zombiemode_utility error [/FIXED]

HOT
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Created 11 years ago
by DarkRattle
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It's been 1 year since I've touched anything WAW mapping wise. I just came back yesterday to uninstalling and installing the game and mod tools about 20 times. I don't know what to do anymore. Here is everything I've done (probably like 20 times now).

- Clean fresh install of WAW from Steam
- Installed all mod tools from 1.0 - 1.4 from order
- Installed Der Riese mod tools
- Installed UGX mod tools path
- Created script from Script Placer Z

One, I get this one error when I patch...

ERROR: Could not open 'clientscripts/_utility.csc'

and then when I launch the mod the Buttons dont show up and I get the zombiemode utility error.
Last Edit: June 21, 2015, 02:32:58 am by DarkRattle
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Looks like you didn't run the converter after you installed your modtools. Open up your launcher and click the converter button. It will start converting, this will take about 15 minutes if it's your first time running it. Once it's done converting, it will show Error 1 in the bottom right corner. Don't worry about the error, it should still be working.
NOTE: Converter deletes all custom assets in your modtools where you don't have a GDT for!

After you ran the converter, rebuild your map, _patch and mod.

And about the error you get when compiling your patch, i'm getting the same and it doesn't harm your map in any way ;)

Lukkie1998
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Looks like you didn't run the converter after you installed your modtools. Open up your launcher and click the converter button. It will start converting, this will take about 15 minutes if it's your first time running it. Once it's done converting, it will show Error 1 in the bottom right corner. Don't worry about the error, it should still be working.
NOTE: Converter deletes all custom assets in your modtools where you don't have a GDT for!

After you ran the converter, rebuild your map, _patch and mod.

And about the error you get when compiling your patch, i'm getting the same and it doesn't harm your map in any way ;)

Lukkie1998

I converted ALOT haha
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anything else I can try?
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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if "der reise" patch is "snipers patch" then you overwrote it when you then installed the "ugx" patch

if your using script placer Z, should only have snipers patch

if using ugx script placer, use UGXs patch

also go check that file exists in that directory of raw
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

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Do developer 2 and logfile 2 in the console and post console.log from root/mods here.

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if "der reise" patch is "snipers patch" then you overwrote it when you then installed the "ugx" patch

if your using script placer Z, should only have snipers patch

if using ugx script placer, use UGXs patch

also go check that file exists in that directory of raw

I've tried EVERYTHING, I've tried using UGX patch with UGX Script placer AND Snipers patch with Script placer Z, and yes that file is there. I'm losing my mind.
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Do developer 2 and logfile 2 in the console and post console.log from root/mods here.

I'm getting this error

#include maps\_zombiemode_utility;

but I already removed the # from the _zombiemode.gsc file and recompiled and built mod.
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you cant just "remove" anything and expect it to work

#include maps\_zombiemode_utility;

is telling it to also use the functionality from the _zombiemode_utility.gsc. Removing it will just mean anytimes a function from that GSC is used will give a script error

also you need to tell us the "full" error, it gives when you run in developer 1
Last Edit: June 19, 2015, 11:43:18 pm by Harry Bo21
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you cant just "remove" anything and expect it to work

#include maps\_zombiemode_utility;

is telling it to also use the functionality from the _zombiemode_utility.gsc. Removing it will just mean anytimes a function from that GSC is used will give a script error

also you need to tell us the "full" error, it gives when you run in developer 1

Oh, okay, I ran developer 2 , and nothing showed up, I'll try developer 1.

Double Post Merge: June 20, 2015, 08:58:03 am
you cant just "remove" anything and expect it to work

#include maps\_zombiemode_utility;

is telling it to also use the functionality from the _zombiemode_utility.gsc. Removing it will just mean anytimes a function from that GSC is used will give a script error

also you need to tell us the "full" error, it gives when you run in developer 1

Okay, I did it again, same thing,

"Can not find map_zombiwemode_utility.gsc
#include maps\_zombiemode_utility
See console for errors"
Last Edit: June 20, 2015, 08:58:03 am by DarkRattle
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http://ugx-mods.com/forum/index.php?topic=14968.msg149200#
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Oh, okay, I ran developer 2 , and nothing showed up, I'll try developer 1.

Double Post Merge: June 20, 2015, 08:58:03 am
Okay, I did it again, same thing,

"Can not find map_zombiwemode_utility.gsc
#include maps\_zombiemode_utility
See console for errors"

use Developer 2, then after it crashes press shift + alt + ~
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use Developer 2, then after it crashes press shift + alt + ~

How do I copy the console? It's an overlay and WAW is fullscreen.
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just take a screenshot
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Last Edit: June 20, 2015, 10:38:01 pm by DarkRattle
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 :-\

press f12 or use the console, or switch out of fullscreen then

or hell man just "write it down" - not sure why we need to make this so difficult...

 
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