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[FIXED] Getting script not found maps/_zombiemode_utility error [/FIXED]

HOT
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Created 9 years ago
by DarkRattle
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:-\

press f12 or use the console, or switch out of fullscreen then

or hell man just "write it down" - not sure why we need to make this so difficult...

lol sorry, I was gone for a while, here you go
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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reinstall the mod tools, your missing files
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reinstall the mod tools, your missing files

My god, words cannot describe how many times I've re-installed both the mod tools and WaW lol
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My god, words cannot describe how many times I've re-installed both the mod tools and WaW lol

Add this in root/raw/maps/
https://www.dropbox.com/s/alnptwis3tuflvf/_zombiemode_utility.gsc?dl=0
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Add this in root/raw/maps/
https://www.dropbox.com/s/alnptwis3tuflvf/_zombiemode_utility.gsc?dl=0

I have it lol, see that's what I don't understand.

Double Post Merge: June 21, 2015, 12:46:02 am
Last Edit: June 21, 2015, 12:46:04 am by DarkRattle
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show us the settings your using to compile
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show us the settings your using to compile

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and the patch?

and build mod?
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lol take build sounds off...
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lol take build sounds off...

I usually have it on because I used to port weapons so I'm used to it, wait, I think that just fixed it, wait wat lol

Double Post Merge: June 21, 2015, 02:32:28 am
FIXED! Awesome, thanks alot.
Last Edit: June 21, 2015, 02:32:28 am by DarkRattle
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lol, i cant believe that was it...

having build sounds ticked means it will "only" build the sounds

when you add sounds, tick this, build mod, then untick it again. then compile normally. Only need that when you add a sound, and does not need to happen on every compile

glad its fixed
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lol, i cant believe that was it...

having build sounds ticked means it will "only" build the sounds

when you add sounds, tick this, build mod, then untick it again. then compile normally. Only need that when you add a sound, and does not need to happen on every compile

glad its fixed

I'm getting the "Exceeded 400fx limit" thingy , but like wasn't the "UGX Patch" made to fix this?
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no, but theres plenty of tutorials on here to get around it

either that or you gotta make a ignore file and add the fx you wanna ignore

or you need to go comment out the unnecesary ones from the csvs in zone_source
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You also dont need BSP Info ticked. Havent helped me at all, so I keep it unticked  :please:

 
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