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Perk-A-Cola Inc.

HOT
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Created 9 years ago
by qwerty195
0 Members and 1 Guest are viewing this topic.
62,765 views
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Location: gbMilton Keynes
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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Harry Bo21's Groups
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m80 link is broken sol ike you need to fix dat holms. kthxbai

Download link doesnt work for me  :(

I can't download it. It says that the link is invalid.  :-\

Yeah, please fix the link.  :-\

Please fix download link ^.^

lol alright people, I think hes got the hint already
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Download link is fixed and is now using mediafire as well.

Lukkie1998
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Download link is fixed and is now using mediafire as well.

Lukkie1998

Thank you! ^.^
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The double tap 2.0 doesn't work, its just regular double tap
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Sounds cool but I feel it should be redone with a lot of custom features, sorry but the idea is so good but lacks detail.
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donate to purplemanwomen www.paypal.me/bwc66930
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Sounds cool but I feel it should be redone with a lot of custom features, sorry but the idea is so good but lacks detail.
Someone's needy
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I iz neeedy
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I am going to download now, hopefully I'll like it
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Have some problems with the perks, where some of them disappear then reappear, or they don't appear at all. It is very confusing.
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I was JUST about to beat this map, but a Nuke powerup trolled me with a G-spawn error :(

https://youtu.be/oNw0tGQ5qzg
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"My maps might not be the best looking, or the most hyped, but I still release them in hopes that they can make others somewhat happy"

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REVIEW:

Summary:

Perk-A-Cola Inc. isn't anything new. I think this is his/her first map which could be used to justify the quality of the release. In summary, you are in the factory which manufactures the Perk-A-Colas you see in regular zombies, it has been overrun by hordes of the undead and you must fight to survive at all costs. There are BO/BO2 perks, a boss and some cool traps to help you survive.

PROS:

The use of BO and BO2 perks was a really good idea (even though it is necessary for a "perk" factory), they all work because Harry_Bo21 made them  ::) The buildables are slightly unique in terms of layout and the fact that you are building the mystery box which is a good thing. It was a fun experience and if this is truly your first map, be proud of yourself, not many mappers nowadays can say that their first map wasn't a box map.

CONS:
(Please use this to improve future maps)

The map should have been renamed "Harry_Bo21's Stock Map" since it looks as if the mapper took all the tutorials by Harry and put them into the map, whilst this may not necessarily be a "bad" thing, it is painfully obvious that the mapper just threw stuff into the map with no real context. For example, the boss zombie. Really? Why would you put a boss zombie in a tight, small map? It's bad enough having to deal with some inefficient models/clipping (the chairs, oh god, the chairs), but having to deal with a zombie with triple the health? Not good. And like I was saying, the models were badly placed. When making a map, it may seem cool to have chairs knocked over and lots of debris all over the place but in game, this is terrible for the player, having to not only fight off a great deal of zombies in a tight area, but also having to dodge lots of obstacles in the area. Some of the textures were glitchy (some gun chalk and the grass outside was translucent to other objects) and some weren't even centred correctly (boards in office area). The use of stock weapons was also very boring.

RESULTS:

Detail: 4/10
Not very detailed, stock textures and no texture patching.

Custom Content: 5/10
Decent variety of content.

Fun Scale: 6/10
Pretty challenging and fun to play.

Re-Playability: 4/10
Doesn't really need to be played again unless in co-op.

Uniqueness: 3/10
The map is progressive like 99% of maps out there, the buildables give it more uniqueness but nothing stands out.

Bugs: 8/10
Few glitches in terms of textures here and there but overall it's pretty good bug-wise.

OVERALL VERDICT:

30/60 (50%)

Recommend? Maybe, it's not an amazing map but it can be fun to play 1 or 2 times.
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First off, I'd like to say that I was very surprised with the amount of attention this map got, and I'm really glad that people like it (for the most part)

As you can probably tell, I'm new to mapping and this is my first map.

I agree with the concern of the lack of details and furniture (although that toppeled chair is there for a reason  ;)).

I'm not writing this to disagree with your rating, just to appreciate all the help and attention this map has gotten and show that I am reading all these comments.

As for the boss, I wasn't sure whether to include him or not, because as you said, the map is rather small and tight for a boss.

The reason I added the boss was because the map was simply to easy to beat without him. I thought he would make things more interesting by forcing you out of your camping spots and making you run!

all and all I just wanted to say thank you to everbosy who has played my map and anyone who took the time to review or make a youtube video about it.

and I also want to thank UGX for being so quick to approve and help me with issues, despite the fact that this map has nothing UGX whatsoever in it.

-Abnormal202 a.k.a qwerty195
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As for the boss, I wasn't sure whether to include him or not, because as you said, the map is rather small and tight for a boss.

The reason I added the boss was because the map was simply to easy to beat without him. I thought he would make things more interesting by forcing you out of your camping spots and making you run!
-Abnormal202 a.k.a qwerty195

You know why the map was so easy? All zombies spawned from 4 windows, and if you stood in the right spot, all of them came through one hallway. Basically BO2 Buried's Jugg hallway, except you can keep going backwards to another room. If all you did was include more windows, the map would've been harder.
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You know why the map was so easy? All zombies spawned from 4 windows, and if you stood in the right spot, all of them came through one hallway. Basically BO2 Buried's Jugg hallway, except you can keep going backwards to another room. If all you did was include more windows, the map would've been harder.
or risers, or some other intricate kind of spawning ;)
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Dang, now you make me feel stupid.
Orginally I decided having only one spawner area would be cool because you could strategize and make certain paths you wanted them to follow, basically controlling the horde.
But after seeing the map was too easy, I probably should've put in more spawners, instead of making a boss.
So, yeah, you're right.

 
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