UGX-Mods
Call of Duty 5: World at War => Custom Maps, Mods & Tools => Map Releases => Topic started by: qwerty195 on October 07, 2015, 01:35:47 am
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WELCOME TO PERK-A-COLA INCORPORATED.
WHERE THE THIRST-QUENCHING BEVERAGES ARE MADE.
Side effects may include: faster hand motions, seeing illusions such as green gas, immunity to explosions, and the emission of electricity through the hands.
FEATURES
Black ops 1 & 2 perks (except who's who :()
Pack A Punch
Fan Blade Traps
The Sailor Boss
Buildable Mystery Box
Buyable Ending [50,000]
Dolphin Diving ;D
Furniture That I want you To Climb On
FEATURES
link: www.mediafire.com
Credits-
-Harrybo21 (the perks)
-Bookable (the elevator)
-MakeCents (the fan blade traps)
-Apex (moon-style boss)
-Byzmodz (buildable mystery box)
-HitmanVere (pap camos)
ADDED CREDITS PLUS UPDATED LINK FOR CO-OP FIX - THEZOMBIEKILLA6 (SITE MODE)
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Furniture That I want you To Climb On
Furniture that I can climb on is one thing, but the fact that you explicitly tell me you want me to climb on it makes me scared of your fetishes.
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Looks Interesting downloading now ;D
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will play this tommorow, just a heads up you should probably add a credits list xD
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I can't play co-op :(
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Co-Op Doesn't Work either :'( i get a patch map missing
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Co-Op Doesn't Work either :'( i get a patch map missing
in the past thats been because my map name has been too long.. wish I figured it out earlier
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tried it out yesterday was great.... I am missing how to get past the factory floor... is there an easter egg or hidden door?
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No credit list, and I'm to think most of the features I glanced at were done by you alone
Be sure to credit the people who deserve it
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No credit list, and the map doesn't work co-op, getting patch_map_missing which indicates that the map name is too long. Please post an updated link that fixes the co-op issue plus add a list of credits. If you don't do this within 24 hours, the map topic will be removed.
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played the map solo it was pretty good. I didnt need to hit the box the wall guns were too good but i did like building it.
I dont know how to pm you so i leave a link here of my playthrough.
thanks for the map had fun.
https://www.youtube.com/watch?v=A5Tr7c4cE80 (https://www.youtube.com/watch?v=A5Tr7c4cE80)
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This map looks awesome! Cool idea. Is this your first map? ???
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I'm so sorry I forgot to credit all the people who provided various things I used in the map.
as for the co-op bug, I can't test co-op so I didn't know about it.
I'm not sure if I fixed it or not, if not can you tell me how?
I'm new to this btw, this is the 1st map I've released.
Credits-
-Harrybo21 (the perks)
-Bookable (the elevator)
-MakeCents (the fan blade traps)
-Apex (moon-style boss)
-Byzmodz (buildable mystery box)
-HitmanVere (pap camos)
and I'm not sure if this one will work for co-op, all I did was change the mod.arena longname.
link: https://www.mediafire.com/?h2182u45fkbbyjh (https://www.mediafire.com/?h2182u45fkbbyjh)
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Added credits plus the updated link to OP.
Don't have time to test it right now to see if coop is fixed, I will have to get to that tomorrow. If someone can try it out coop and it works PLEASE let me know.
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I'm so sorry I forgot to credit all the people who provided various things I used in the map.
as for the co-op bug, I can't test co-op so I didn't know about it.
I'm not sure if I fixed it or not, if not can you tell me how?
I'm new to this btw, this is the 1st map I've released.
Credits-
-Harrybo21 (the perks)
-Bookable (the elevator)
-MakeCents (the fan blade traps)
-Apex (moon-style boss)
-Byzmodz (buildable mystery box)
-HitmanVere (pap camos)
and I'm not sure if this one will work for co-op, all I did was change the mod.arena longname.
link: https://www.mediafire.com/?h2182u45fkbbyjh (https://www.mediafire.com/?h2182u45fkbbyjh)
Thanks Mate, Will try this version for Co Op and see how it goes. Great map Thanks(It's still a no go)
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I can't seem to find any clear fix to this error online, does anybody know how to fix it?
I'd appreciate any help.
I tried renaming everything from nazi_zombie_perk_a_cola_inc to nazi_zombie_perk. See if this link works.
https://www.mediafire.com/?qj1gw62jws9qadm (https://www.mediafire.com/?qj1gw62jws9qadm)
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Co-op works fine for me now. Added updated link to OP
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you might want to fix this https://gyazo.com/77b2ca9a8ba8e9604e5c34df4fd173ed (https://gyazo.com/77b2ca9a8ba8e9604e5c34df4fd173ed)
Then maybe go into zombiemode_spawner and search and comment out these lines - self PushPlayer( true );
so player doesn't stick to zombie.
i like the idea of this map not to bad ;)
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I saw somebodies video on this map and it looks like a small simple map.
Another thing is you used the perk machine prefabs for all the perks in the room and if you have all the perks in the map and look at that room with vulture aid, some of the icons flicker.
This is because you have hit the hud limit so maybe try to replace all the prefabs with just models to fix this issue (Not a big deal)
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I fixed the boss so he looks like a sailor again (I forgot to change the .csv when I changed the name)
For some reason my Mediafire wasn't working right so now it's on gamefront.
http://www.gamefront.com/files/25269794/PerkAColaIncv1.1.exe (http://www.gamefront.com/files/25269794/PerkAColaIncv1.1.exe)
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The download link is no longer available. Thanks. :nyan:
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I saw somebodies video on this map and it looks like a small simple map.
Another thing is you used the perk machine prefabs for all the perks in the room and if you have all the perks in the map and look at that room with vulture aid, some of the icons flicker.
This is because you have hit the hud limit so maybe try to replace all the prefabs with just models to fix this issue (Not a big deal)
i assume this is using version 2.0.4 of my perks then, as that used huds for vulture, but 3.0.6 doesnt lol
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i assume this is using version 2.0.4 of my perks then, as that used huds for vulture, but 3.0.6 doesnt lol
Cant blame him. I wouldnt want to install perks constantly again, even if its with major bug fixes :P
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Looks good! I'll try it and post a review :)
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pretty good map. except the zombies walk through unopened door in the jug room that leads to the production line.
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m80 link is broken sol ike you need to fix dat holms. kthxbai
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Download link doesnt work for me :(
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I can't download it. It says that the link is invalid. :-\
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Yeah, please fix the link. :-\
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Please fix download link ^.^
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m80 link is broken sol ike you need to fix dat holms. kthxbai
Download link doesnt work for me :(
I can't download it. It says that the link is invalid. :-\
Yeah, please fix the link. :-\
Please fix download link ^.^
lol alright people, I think hes got the hint already
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Download link is fixed and is now using mediafire as well.
Lukkie1998
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Download link is fixed and is now using mediafire as well.
Lukkie1998
Thank you! ^.^
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The double tap 2.0 doesn't work, its just regular double tap
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Sounds cool but I feel it should be redone with a lot of custom features, sorry but the idea is so good but lacks detail.
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Sounds cool but I feel it should be redone with a lot of custom features, sorry but the idea is so good but lacks detail.
Someone's needy
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I iz neeedy
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I am going to download now, hopefully I'll like it
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Have some problems with the perks, where some of them disappear then reappear, or they don't appear at all. It is very confusing.
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I was JUST about to beat this map, but a Nuke powerup trolled me with a G-spawn error :(
https://youtu.be/oNw0tGQ5qzg
- REVIEW:
Summary:
Perk-A-Cola Inc. isn't anything new. I think this is his/her first map which could be used to justify the quality of the release. In summary, you are in the factory which manufactures the Perk-A-Colas you see in regular zombies, it has been overrun by hordes of the undead and you must fight to survive at all costs. There are BO/BO2 perks, a boss and some cool traps to help you survive.
PROS:
The use of BO and BO2 perks was a really good idea (even though it is necessary for a "perk" factory), they all work because Harry_Bo21 made them ::) The buildables are slightly unique in terms of layout and the fact that you are building the mystery box which is a good thing. It was a fun experience and if this is truly your first map, be proud of yourself, not many mappers nowadays can say that their first map wasn't a box map.
CONS:
(Please use this to improve future maps)
The map should have been renamed "Harry_Bo21's Stock Map" since it looks as if the mapper took all the tutorials by Harry and put them into the map, whilst this may not necessarily be a "bad" thing, it is painfully obvious that the mapper just threw stuff into the map with no real context. For example, the boss zombie. Really? Why would you put a boss zombie in a tight, small map? It's bad enough having to deal with some inefficient models/clipping (the chairs, oh god, the chairs), but having to deal with a zombie with triple the health? Not good. And like I was saying, the models were badly placed. When making a map, it may seem cool to have chairs knocked over and lots of debris all over the place but in game, this is terrible for the player, having to not only fight off a great deal of zombies in a tight area, but also having to dodge lots of obstacles in the area. Some of the textures were glitchy (some gun chalk and the grass outside was translucent to other objects) and some weren't even centred correctly (boards in office area). The use of stock weapons was also very boring.
RESULTS:
Detail: 4/10
Not very detailed, stock textures and no texture patching.
Custom Content: 5/10
Decent variety of content.
Fun Scale: 6/10
Pretty challenging and fun to play.
Re-Playability: 4/10
Doesn't really need to be played again unless in co-op.
Uniqueness: 3/10
The map is progressive like 99% of maps out there, the buildables give it more uniqueness but nothing stands out.
Bugs: 8/10
Few glitches in terms of textures here and there but overall it's pretty good bug-wise.
OVERALL VERDICT:
30/60 (50%)
Recommend? Maybe, it's not an amazing map but it can be fun to play 1 or 2 times.
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First off, I'd like to say that I was very surprised with the amount of attention this map got, and I'm really glad that people like it (for the most part)
As you can probably tell, I'm new to mapping and this is my first map.
I agree with the concern of the lack of details and furniture (although that toppeled chair is there for a reason ;)).
I'm not writing this to disagree with your rating, just to appreciate all the help and attention this map has gotten and show that I am reading all these comments.
As for the boss, I wasn't sure whether to include him or not, because as you said, the map is rather small and tight for a boss.
The reason I added the boss was because the map was simply to easy to beat without him. I thought he would make things more interesting by forcing you out of your camping spots and making you run!
all and all I just wanted to say thank you to everbosy who has played my map and anyone who took the time to review or make a youtube video about it.
and I also want to thank UGX for being so quick to approve and help me with issues, despite the fact that this map has nothing UGX whatsoever in it.
-Abnormal202 a.k.a qwerty195
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As for the boss, I wasn't sure whether to include him or not, because as you said, the map is rather small and tight for a boss.
The reason I added the boss was because the map was simply to easy to beat without him. I thought he would make things more interesting by forcing you out of your camping spots and making you run!
-Abnormal202 a.k.a qwerty195
You know why the map was so easy? All zombies spawned from 4 windows, and if you stood in the right spot, all of them came through one hallway. Basically BO2 Buried's Jugg hallway, except you can keep going backwards to another room. If all you did was include more windows, the map would've been harder.
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You know why the map was so easy? All zombies spawned from 4 windows, and if you stood in the right spot, all of them came through one hallway. Basically BO2 Buried's Jugg hallway, except you can keep going backwards to another room. If all you did was include more windows, the map would've been harder.
or risers, or some other intricate kind of spawning ;)
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Dang, now you make me feel stupid.
Orginally I decided having only one spawner area would be cool because you could strategize and make certain paths you wanted them to follow, basically controlling the horde.
But after seeing the map was too easy, I probably should've put in more spawners, instead of making a boss.
So, yeah, you're right.
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By the screenshots I can already tell that this is a great map, and it's still downloading as I type so I'll post some feedback when I try it.
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Furniture that I can climb on is one thing, but the fact that you explicitly tell me you want me to climb on it makes me scared of your fetishes.
I thought the same thing xD.
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this map is so cool sounding, except for that Furniture. Those zombies might like the Furniture thou...