[Optimize Update] Graveyard Shift V. 1.3

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Created 1496 days ago
by Ege115
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best map ever! only problem i have is no one to play with :'(
also the first map that i had to lower grapics from extra to high. making it even better  :lol:
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graveyard is one word xD

It's a Title, anyway it's done is correct.
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What's with the doors,they don't open.!!
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The King of Zombies
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What's with the doors,they don't open.!!

You have to press F on them to open them after buying them. They also close after a few seconds as well.
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True Blue Elite
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Please give me beta access, I would LOVE to test CO-OP
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686 MB? Nup worst map ever :please:
All jokes aside, been waiting for this for a very long time, congrats on the release.
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im sure this map is great, but no joke, i had points where i was only at 10 or 15 frames per second while playing this, i would love to play this more, but please fix the issue, or tell me how i could fix it myself
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is there an easter egg or an end game ? i didn't find anything :/
Last Edit: July 05, 2016, 02:47:07 pm by neanesis
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The Doctor
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did you manage to get the shrink ray working in this Ege?
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Map looks good but I keep getting direct X crashes  :alone:
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Zombies is a fun and challenging experience, especially when you get your high round after dying the first 50 times...on the previous 50 maps...each...and then your game crashes.
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    A really nice map that plays around with scripts in a nice, refreshing, and unique way. It gives a breath of fresh air to veteran zombies players and offers a never-before seen dynamic in the game mode. The health system causes players to be more cautious and sparing about their received hits while also giving the potential to survive more hits at one specific instance if such caution is taken.
    From what I've played of the map, there are no big noticeable problems, except maybe a part falling through the floor out of nowhere (but it respawns anyway, so it's fine). I do have one question, though. I recently did a game where I could not find the box, no matter how hard I searched. I followed the blue light, but any nearby location was not being used. Is there any way I could have some help with this problem? I was really looking forward to getting the Raygun for my run until that happened.
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Thanks for all the nice comments and feedbacks. :) I have a question to people who have played my map coop. If you managed to get the parachute, when you jumped down in the elevator shaft and pressed F to use the parachute, did only the host manage to get up the roof? Because I was playing my map with my friend and he wasn't able to use his parachute when he fell in the elevator shaft, but I was. Has anyone else experienced this?
Map looks good but I keep getting direct X crashes  :alone:
Have you tried do the thing it says under the download button?
did you manage to get the shrink ray working in this Ege?
I've got a lot of feedbacks about that I should have added a proper WW, I guess I'll add something in the next update, if anyone still cares. :please:
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I say every map should have a proper decent WW, even if 3arc isn't living up to that these days
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Update 1.1 has now been released for the map, the download links are updated, I've fixed the following:
- Fixed a glitch were if you grab a part and if a lightning rod was nearby you, you won't be able to pick up the part again.
- Fixed a glitch were you didn't get a pistol when respawning.
- Fixed it so if you only had 1 gun and then took a gun from the box, it wouldn't give you another gun, it would just keep replacing the 1 gun you have.
- Made a different way of killing the player if you fell down the elevator shaft, the way before made it so the character made a breathing sound forever which was annoying.
- Fixed a glitch were claymores could hurt you and other players.
- Fixed a glitch were the HL2 blade trap did insta kill on players.
- Clipped a model and added a pathnode at a place where zombies derped.
- Removed the CoD4 glass specular maps on the car models.
- Added the pap camo on the raygun, as the only pap camo change was the glowing part, now it has the blue pap camo on the rest of the gun.
- Changed the hintstring on the parachute part, the model is actually a radio, but I didn't have a proper parachute radio so some people were confused about if it actually was a parachute. Now it'll instead say on the hintstring that it is a parachute.

Also, added the Baby gun to the map, as there were so many requests that the map should have had a proper WW. Thanks HitmanVere for porting the models, animations, sounds and making the FX's. :)
Last Edit: July 08, 2016, 06:00:30 pm by Ege115
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I played v1 and had frame issues, now I can barely run the map, It's a nice map but your optimization on it needs work, I have a good rig and even then the frames are horrid, I'd love to play but until the frames are fixed I can't.
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I played v1 and had frame issues, now I can barely run the map, It's a nice map but your optimization on it needs work, I have a good rig and even then the frames are horrid, I'd love to play but until the frames are fixed I can't.
Same issue here. I get a black screen in-game and only pause menu will actually display. I get about 3 fps and I can hear in-game audio and gun lag is like a second long. I can run Oil Rig fine, or any T4M map for that matter, so a non-T4M map should run like a breeze, this doesn't. Not my pc's issue, this map seems amazing but is poorly optimized.

 

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