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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has the ability to mute, kick, or ban chat members for being abusive or breaking the rules of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Please give me beta access, I would LOVE to test CO-OP
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has permission to post map review topics in the Custom Map Reviews section of the forum. | |
Oil Rig Beta Access |
Had a quick playthrough, and here are some notes I did.
Nuketown 1986:
Can walk straight through Dummies
Grenades have no explosion sound
B23R has no ready-up sound
If you sprint to get up after being prone, it messes up the weapon stance drastically
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Poor pathing in areas (under stairs of house)
No footstep sounds
No melee sound when knifing the air
If you sprint and aim straight after, it breaks the animation
PDW-57 has too little reserve ammo when you intitally buy it
Ammo counter doesn't update after buying ammo
Teddy bear music wont go away after teddy is found
Still playing through it, but all in all, solid 1st release mate
Found a bug. I got stuck on the barbed wire were you spawn.
Solid release! I like how you went with a "wild west" theme rather than the BO2 futuristic one.
The ports were mostly decent. However, some guns (like the M14) had awkward animations when transitioning from sprint to ADS. Also, some guns (like the M1928) didn't come out of the box with their full reserve ammo count.
There were also some poor texture choices, such as a sandy rock path texture being used to form the raised entry to a doorway.
I was also rather disappointed by the fact that this map followed the standard Nuketown layout with almost no deviations whatsoever. On top of that the end of the map was very clearly visible: a dust storm would be a good choice to cover that edge up.
The teddies to open up Jugg/what have you were difficult to find (I failed to locate them all) and didn't stop making their noise when shot. The zombies' feet also clipped through the roof of the bus when they ran on top of it.
It's a good map, but it needs a bit more time in the oven.
I tried to jump through a window and got stuck in the top of it. Couldn't move, couldn't knife, couldn't swap weapons, couldn't ADS, can't throw grenades.
You can't upgrade the M1911.
Video of the window glitch:: https://youtu.be/Oupd-2VWRKs?t=27m
Very fun map played till round 30, but if you concider making and update take a second look at this things to improve it:
the doors in garages are not clipped:
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if you jump and land trough the window near power you get stuck mid air and cannot move:
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Spooky lantern floating mid-air:
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You got 2 television sets on top of eachother so the texture flickers between them:
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The railings here should be clipped on the outside you can crawl around the ledges even tho you die its still possible:
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Speakin gof windows if they slap you during travers you get boosted up in the roof pretty nice pile up spot:
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Lastly, if you look CLOOOSELY you can see the guy in there getting real toasty...
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i thought it was round 20 but misspelled it lol was 18 but we did record it so you could get an idea of what happen
http://www.twitch.tv/singlegaming/v/10009444