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Contact Support - Help Center Get help on the UGX Discord. Join it now!The windows glitch has not been fixed ,like you can see in this video : 3:30
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There are still thing needed to be fixed:
- Guns still use wrong sounds
There are still thing needed to be fixed:
- there is still wall guns in the box
- the map is easy,, so i need to put something annoying to it,, to make it balanced
- zombies still camp next to you when using quick revive
- i think you have an upgraded pistol to kill them
- ammo reserve STILL not at max ammo
- was it like that in black ops 2 ?? ???
- instead of missing quotes now the characters don't talk at all
- will be fixed later,, because it takes a lot of time .
- Guns still use wrong sounds
- i think it's not a big problem, it doesn't have to be the same as the original sounds.
- grenades sounds are too quiet
- will be fixed in later update.
- teddy bears still make the ringing sound after activation
- i like it that way to make it a bit harder " some people think that they don't hit the teddy bears but they actually did "
- box move still uses Samantha's laugh
- i didn't find the actual sound, if i find it i'll put it
- perk machines play activation music when full music is still playing
- i don't think that's a big problem
Im just glad to see a guy take time to even try and fix his map. Good for you homie! So many people get discouraged at all the feedback and take it to hart and quit....
My only issue is you said you put the starting pistol in the box because so many people like to upgrade it....Now this is true but I say if you wanna PAP the pistol, KEEP the pistol! I mean I thought thats why Mustang and Sally was so O.P. , a reward for hanging on to it for so long....am I right??
Curse is broken, and it can never be repaired thanks to this map. Detail looks very good, and apart a couple bugs the map is in good shape and fun to play. And I would also like the 1.1 update, I got infected by GdayItsvishnu and need that cure
Wasnt the maze area added then? Couldnt find it anywhere
so is 1.1 out right now?
i thought it was round 20 but misspelled it lol was 18 but we did record it so you could get an idea of what happen
http://www.twitch.tv/singlegaming/v/10009444
Very fun map played till round 30, but if you concider making and update take a second look at this things to improve it:
the doors in garages are not clipped:
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if you jump and land trough the window near power you get stuck mid air and cannot move:
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Spooky lantern floating mid-air:
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You got 2 television sets on top of eachother so the texture flickers between them:
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The railings here should be clipped on the outside you can crawl around the ledges even tho you die its still possible:
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Speakin gof windows if they slap you during travers you get boosted up in the roof pretty nice pile up spot:
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Lastly, if you look CLOOOSELY you can see the guy in there getting real toasty...
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Had a quick playthrough, and here are some notes I did.
Nuketown 1986:
Can walk straight through Dummies
Grenades have no explosion sound
B23R has no ready-up sound
If you sprint to get up after being prone, it messes up the weapon stance drastically
(Image removed from quote.)
Poor pathing in areas (under stairs of house)
No footstep sounds
No melee sound when knifing the air
If you sprint and aim straight after, it breaks the animation
PDW-57 has too little reserve ammo when you intitally buy it
Ammo counter doesn't update after buying ammo
Teddy bear music wont go away after teddy is found
Still playing through it, but all in all, solid 1st release mate
Found a bug. I got stuck on the barbed wire were you spawn.
Solid release! I like how you went with a "wild west" theme rather than the BO2 futuristic one.
The ports were mostly decent. However, some guns (like the M14) had awkward animations when transitioning from sprint to ADS. Also, some guns (like the M1928) didn't come out of the box with their full reserve ammo count.
There were also some poor texture choices, such as a sandy rock path texture being used to form the raised entry to a doorway.
I was also rather disappointed by the fact that this map followed the standard Nuketown layout with almost no deviations whatsoever. On top of that the end of the map was very clearly visible: a dust storm would be a good choice to cover that edge up.
The teddies to open up Jugg/what have you were difficult to find (I failed to locate them all) and didn't stop making their noise when shot. The zombies' feet also clipped through the roof of the bus when they ran on top of it.
It's a good map, but it needs a bit more time in the oven.
I tried to jump through a window and got stuck in the top of it. Couldn't move, couldn't knife, couldn't swap weapons, couldn't ADS, can't throw grenades.
You can't upgrade the M1911.
Video of the window glitch:: https://youtu.be/Oupd-2VWRKs?t=27m