[NEW] Ragnarok V1.2 by AwesomePieMan & HexZombies

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I have ideas for maps, but I'm too lazy to make em
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WaW Mapping is a lot more complex than mapping on Hammer... So that's why I map on Hammer. I like to go for High Round attempts but I usually choke or do something stupid.
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Its in generic human, restart your map, [email protected] may have just not loaded the animtree in that instance.
Nah. I restarted WaW and kept trying. Idk what's up. I do have T4M.
Also, how would I fix the missing sound alias thing?
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Nah. I restarted WaW and kept trying. Idk what's up. I do have T4M.
Also, how would I fix the missing sound alias thing?
You can't fix the soundalias thing, that's on my end and its just the main menu music.  And I am 100% sure the anim is in generic_human.  Maybe re-download the map or verify game cache.  You are the only person with this problem as far as I know.
Last Edit: September 01, 2016, 09:05:12 pm by AwesomePieMan
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I have to say, I am so happy with the way this map turned out. The one of the first weapons I got was the GKZ-MK3! This map has so much to do and I'm completely enthralled in it all. Thank you guys for the release and I hope you make some awesome Black Ops 3 maps! :D :D :D
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aka Watch Me Lag on Steam.
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Congrats on the release, well done.
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Fantastic map from what I can tell of the few hours I've played so far, my only complaint is how ridiculous the bosses get at round 12+. Two 'mega-panzers' at such an early round is way overkill IMO and kinda puts me off playing, but otherwise I love it.
Last Edit: September 01, 2016, 09:41:23 pm by Koan
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Fantastic map from what I can tell of the few hours I've played so far, my only complaint is how ridiculous the bosses get at round 12+. Two 'mega-panzers' at such an early round is way overkill IMO and kinda puts me off playing, but otherwise I love it.
You haven't even seen the "big one" yet D:  You should give it another try.
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Aye mate you don't know me so y don't you shut tf up ok buddy :)

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Genuine question: how tf did Radi beta test this if he despises T4M? :lol:

Congrats on release too. :)
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Mapper and Weapon Porter - I release what I can of my work for the community to enjoy :)
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This map is very enjoyable, and lots to do and figure out, wonderful aesthetics too :)

There are a few things I would look into though:

Lots of guns have the "move to bottom of screen" issue when you move, its a simple weaponfile fix and makes the guns feel so much better, yet so few mappers actually do it :lol:

Maybe add Respawn points/mechanics, when you are all at the Castle and your teammates spawn in the village it is near impossible for them to get anywhere before death, especially with that one player wide building to get through, one zombie = death.

If you don't have the M1911 on you you will pull out the WaW M1911 on death

Maybe remove zombie grabbing?

When the boss was spawned in, the charge at you glowy chest one, I had a floating Kar98k stuck to my character that followed me, only happened on the 2nd spawn of the boss, and when 2 players were timed out, for reference

Boss spawn rate, I know its like it is for a reason, and you want the map to be challenging, and I'm sure lots of people complain about this, but 2 Panzers on round 12/13 or whatever, after the other boss round before, is overkill, to me it has the same effect as Project Viking, where you cant fully enjoy the map due to the boss spam making it harder to get to a respectable round, especially when your teammates spawn at the village ages from anything, with a pistol, and 2 panzers after them...

There are a few smaller things I noticed too, such as Vector's worldmodel clip is positioned in wrong, straight not angled

Several gun sounds seem very quiet, mainly the BO1 guns

The Guided Launcher weapon, has no reload sound, and its sight has the double blend issue with lots of the map, making the sight invisible and glitch out

Front of Deadshot machine's glass is borked, shows as plain white glass and not the text for "deadshot daiquiri"

Some clipping around areas of the castle feels awkward to get around, certain doorways and the corners of the roof for one

Credits for Wraith in the topic? As it was used to get the MK3 model, and Blackcell model?

Also doesn't the topic title need to have [T4M] in it if the map uses T4M?

Trying to be constructive here, and not come off as nitpicking, I thoroughly enjoyed the map, and you have all clearly worked very hard on it, and have all done a fantastic job :) Just some fine tuning and it can become that bit better :D
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congrats on the release!

just played 2 times, died on round 15 everytime from the "big boss"  :D
he just shoot his rockets and i died instantly lol  :o

i've collected all skulls except one i guess..and also the time machine is awesome, didnt find the point for it but i will..  :D
will try later for sure  ::)

awesome map guys, really enjoyed it!!
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Not sure if it's a bug but when you shoot at zombies head it doesn't work everytime :/
I also found another bug which is more important (jump on a shelf + more), I recorded both (in low quality for small files size): [You are not allowed to view external links. Register or Login to see them] (sorry about background music, I didn't know it was recorded too :p)
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I would really love to play this maps... ..but it's a shame T4M still doesn't work for people who plays WaW on CD or download types of.
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Finally the wait is over!!!!
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Been enjoying so far! Congrats on the Release! Anyways i have an advice and a couple bugs i found so far.
Quick Revive really needs to "fear" the zombies away, died on round 12 with "certain" boss because he was on top of me while i was reviving, so i got killed again. A wonderweapon has a couple of nugs, sometimes it doesnt reload unless you switch to another weapon and switch back again, and the skulls purple shine dissapears at some point, this could be bad to those who want to do this.

(I really dont want to make spoilers on the map)
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I have ideas for maps, but I'm too lazy to make em
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You can't fix the soundalias thing, that's on my end and its just the main menu music.  And I am 100% sure the anim is in generic_human.  Maybe re-download the map or verify game cache.  You are the only person with this problem as far as I know.
Welp. Nothing worked. I'm reinstalling WaW from scratch. Deleted 100% of WaW. All the maps I downloaded, the mod tools I installed for like 5 days then stopped mapping, ect. I'll report back to you.

Also, can I just use the Ragnarok.exe I downloaded this morning or do I need to download the map again?
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I would really love to play this maps... ..but it's a shame T4M still doesn't work for people who plays WaW on CD or download types of.
T4M does work for disc users of the game. You need to download the LanFixed evrsion of CoD5's .exe app. I use the disc version and T4M works perfectly!  ;)

 

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