Bugs and glitches; You can sprint-jump onto the banister on the 1st staircase down to the MP5K and get to the power panel - as well as getting trapped behind the soul box (zombies pathing effs up), you can sprint-jump onto the banister on the staircase to get to mule kick and jugg. The MP5 should be called the MP5K. When you go down, your starting pistol is the W@W colt instead of the BO1 one, and the viewmodel glitches. The colt has an extended mag, but the ammo in the clip is the same. Dogs still attack you when you are down. Only one player can handle the parts to power, otherwise it wont let you build it if more than one person has a part to power. You can jump onto the barrier in the 1st room. Monkeys sometimes don't work in certain areas. When you get the death machine it decreases your points to below -750000 points, it also has an ammo counter that reads 127 bullets in the mag even though its infinite ammo - and all the other players that don't get the death machine get infinite ammo in their current gun. There is also no shader for the death machine when it is obtained as well incorrect firing sounds. Nuka cola is not weapon clipped (bullets go through it). Players who die with a part to power keep forever (even while spectating) instead of dropping the part when down, or respawning where it can 1st be found.
Weird things I noticed; The player's quotes are still the 4 heros, which is weird because player 3 (the Russian guy) uses Takeo's quotes... All of the BO1 guns have weird camouflages/textures (im assuming you followed ZK's tut which effs the guns skins up and...), the guns have unnecessary attachments that don't work (M14 has a fore grip, colt has an extended mag, hk has a drum mag, ext), also happens because of his tut unless you remove them from the worldmodel. The MP5K had a FAST fire-rate by default, And lastly, when you get a death machine, rictofen's fire-sale music plays...
Thats all I found ATM...

All-in-all it was a fun map except for the game-breaking issues (power building indecent) and took us a few tries until we gave up to try again another time, im happy to see a lot of the weapons had correct firing and reloading sounds.