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Contact Support - Help Center Get help on the UGX Discord. Join it now!same here, the diagram gives off that it might involve shooting them with the corresponding guns, but it isn't...
Btw what is ccm?
Double Post Merge: February 08, 2015, 06:48:39 pm
I got this error exeeded fx 400
Oh joy, hopefully this is less broken than other maps you have done
1 - im guessing he made the DSR over the a weapon file that had the ballista in it before (or vice versa). Maybe forgot to change the ammo
2 - no idea
3 - Multitude of things wrong with that
Getting stuck with the death machine if you pick up two (second while still holding the first) is because it doesnt check if you already have one. It stores what weapon you use, and gives it back after, but if you had the deathmachine when picking up the death machine - it detects the death machine as the weapon you had and gives you a proper weapon version back after in error
Everyone gets perm infinate ammo when 1 player picks up a death machine, and if that player goes down with it, keeps infinate forever too. I can look at that script if you want
I finally got this downloaded, played through it, and beat it on my third try. Definitely difficult on solo, but I'm not going to complain about that as the difficulty made it fun.
Now for some of the bad stuff I found.
1)The DSR and Ballista share ammo(DSR = .50BMG and Ballista = .338 Lapua Magnum, so ammo sharing makes no sense)
2)Monkey bombs dont work
3) If you pick up a death machine drop while you already have one, it can cause you to loose one of your weapons AND you to have infinite ammo(found out on my second try and quit the game after I gave up trying to stop having unlimited ammo) Picking up the second death machine drop can also cause the player to have a permanent death machine(the player will loose it and the gun they had out when they picked up the first death machine drop if they switch weapons, which will also result in them loosing the death machine)
I think the solution for the death machine glitches would be
A) Find a way to make it so a player can only have one of them at a time
B) Take the weapon out altogether.
I'm not trying to be mean, but this is something REALLY game breaking, and should be fixed.
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window near teddy at spawn.
Double Post Merge: November 07, 2014, 03:31:57 pm
are you aware of the knuckle crack animation not always finishing,
resulting sometimes in no weapons or hands visible but if you hit box you get 3 weapons, even
if you dont have mule kick . start of this video shows this wahnsinn custom zombies monkeys and troll gun
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Play today, update version.
Anyone have trouble finding the navcard? Played 29 rounds co-op great fun map!
No real issues I saw except no navcard?
Looks like a good map, but im going to wait for the updateIts a like a new rule to avoid trolls, if you have under 20 posts (I think?) you cant edit the post, and all of your posts have to be checked by an admin. I think you should ask an admin to exclude you from that (unless you are a troll)
If you set up the Mark 2 as a pistol in the weapons file, it will penetrate the zombies. I do like the custom animations but the fact it is not a pistol weapon, makes it useless for me.
So what does that radio do at spawn then? I picked it up but found no use for it just yet
So a few things I noticed during my playthrough of it.
The mark 2 is not the normal one, it does not penetrate the zombies thus making it useless(at least to me)
When you add a part to the work bench you get your ammo back for whatever gun you was holding
The ARX and the honey badger share ammo
I thought I collected all 4 parts for the work bench when you teleport, but i could only add 3 parts and it still said "parts missing" even though I had a part for it, the radio thing from spawn, so not sure if it glitched or what.
Overall good map just some little things that you could fix for a update. Also that nuke a cola perk is EPIC.