#PSNtoonjuiceThanks a lot for your kind comments. I really liked the idea that from the respawn you could see the end of the map. It's like closing a circle, the mission of the players starts very close to where it will end
Regarding weapons, all the credit must be given to
El Tito Pricus, who has given them to me. I have limited myself to follow his instructions to incorporate them into my map.
To me the weapons seem really great!
#mannThanks for comment!
1. There are two
golden doors that can be opened. One of them is necessary to be able to complete the map (the one that is together with the monolith) The other can only be opened from one side, but not from the other, which gives you a somewhat different route. In order to open it, it is necessary to explore a bit near the Nazi camp. Just that, explore a little.
The rest of the golden doors are decorative, they are to give the sensation that the old complex of the final part of the map is even bigger than it is (And already it is very big)
There is also a
secret door in the French thematic area ... it allows access to a hidden room with something similar to a reward (if you have the necessary points) It really is not easy to discover how to open it ... the testers who helped me test the map before the release NEVER discovered how to open it. If you are interested, I can give you some hints by private message.
2. I'm a little confused, but I have not added the staff on my map. English is not my native language, so if I gave the impression that I had added those elements, I apologize.
3. It is not possible to leave the final area, except if you die. This is a very thoughtful
design decision. I could have added teleportation to return to other areas of the map, but I like the idea of players reaching a
final stage, from which they can
not return.