MIXTI FORI (nazi_zombie_mix)

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Created 403 days ago
by Huruman
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are you by chance planning to fix the small bugs within this map, it's far too great for these little inconveninces

O01
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I've been an avid zombie player ever since it dropped to World at War in 2008. I firmly stand by this statement when I say this is one of the best maps I've ever played, you did a superb job on everything. I was absolutely mind blown by the attention to detail in each area around the map & the steps/easter eggs that followed.

Thank you for the upload and I hope you have more in store for the future. 
O01
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Thank you for adding the objectives in Spanish
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Hello its been a while since I last talked to you so I noticed a glitch not sure if it's only on my end but the extra health the jugg give you is less than it should be I die in like only 3 hits with it which means I only got one extra hit before death with jugg which is wrong as jugg is supposed to give you 3 extra hits not 1 (that's probably why I have left the map for these long and thought at the time that I was just bad and apparently it turns out cuz I die easily) and what makes me sure it's bugged not that a zombie double swiped me twice or something is that I opened the zombiesmode_perks file and found that jugg is written to give you 160 extra health only which I think should be 250 from what I remember
O01
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Browsing for a good map to play and stumbled across your map! OMFG how have I not seen this before! This looks incredible! Looks like you really went all in here bud. Will be streaming this tonight if you are interested to see. I know as a map maker I love to watch people playing my own maps so maybe you want to see. Anyhow, it will be at 5pm GMT aka 3.2hrs time [You are not allowed to view external links. Register or Login to see them]  :)
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How do you get out of the final area and what did the soul boxes do?
O01
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Thank you very much everyone for comment!

If you complete the soul boxes, you get a wonderful reward weapon. But you can finish the map without completing this part.

I was fighting for a long time against the limitations of the engine to get to shape this map as I wanted.For example, I had to convert a lot of bsp geometry into static models so as not to exceed the bsp limits. Therefore, I appreciate that you like it.


I haven't worked with scripts in a long time, but if someone help me with the changes that I have to implement to correct the juggernog, I can try to release a new version less difficult for solo players. 
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Thank you very much everyone for comment!

If you complete the soul boxes, you get a wonderful reward weapon. But you can finish the map without completing this part.

I was fighting for a long time against the limitations of the engine to get to shape this map as I wanted.For example, I had to convert a lot of bsp geometry into static models so as not to exceed the bsp limits. Therefore, I appreciate that you like it.


I haven't worked with scripts in a long time, but if someone help me with the changes that I have to implement to correct the juggernog, I can try to release a new version less difficult for solo players. 
 It's very easy you just need to change the number that jugg gives we I opened the file I found that it was set at 160 I changed it to 250 so I made it 5 hits for you to day like the normal in waw/bo1/2 (not 3 as in 3 it's 6)so if you want me to upload my changed file I could just need you email to send it to you
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Are the snipers in the desert town area REALLY necessary?

That area itself is already pretty tough in regards to hoarding zombies due to the CQC layout - that in itself isn't a complaint. But it feels unfair to simultaneously have to juggle these enemies that can deal considerable damage from a distance that's hard to shoot back at while on the move, - made especially annoying by Jugg not providing as much additional health as it should - are pretty accurate, respawn frequently out of thin air mid round, and generally make the outdoor area of that section harder to survive in than it is already.
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Are the snipers in the desert town area REALLY necessary?

That area itself is already pretty tough in regards to hoarding zombies due to the CQC layout - that in itself isn't a complaint. But it feels unfair to simultaneously have to juggle these enemies that can deal considerable damage from a distance that's hard to shoot back at while on the move, - made especially annoying by Jugg not providing as much additional health as it should - are pretty accurate, respawn frequently out of thin air mid round, and generally make the outdoor area of that section harder to survive in than it is already.
 Don't worry I fixed jugg and contacted and sent the file to him when he sees it he will upload the fix
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 Don't worry I fixed jugg and contacted and sent the file to him when he sees it he will upload the fix
 What was the file you changed? I'm curious how you fixed jugg.
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 What was the file you changed? I'm curious how you fixed jugg.
 It was the zombie perk file I searshed for the jugg health line on it and found that it was 160 and I changed it to 250.... The zombie perk file is in the nazi_zombie_mix.iwd file you need to open the iwd file as zip then you would need to open the zombie perk file as a text file

 

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