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[Manager] nazi_zombie_crash

HOT
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Created 10 years ago
by chromastone10
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Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
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This map can be downloaded from the UGX Map Manager.


It takes place after my 2nd map, after finding a plane and escaping you end up crashing :P
https://www.youtube.com/watch?v=IF-MiMk2-_E


Update: think I fixed the buyable ending to not glitch out

Update: Took out dogs so they won't glitch out the map, for some reason though taking them out causes the game to lag for a few seconds when opening the 2nd door, not a big problem but it bugs me, but its better than having the dog round glitch out forever, also added the winters howl back in (yes I know it looks weird, along with the death machine, but I don't have maya to fix it) 1.3: Removed lag that was caused from removing dogs :)

Features:
Working lantern (Scripted by JJ173[Apex] and YaPhi1l ) (model and anims by pauladam316)
Winters howl (thanks to RedSpace200 )
Slides
Black ops guns (including minigun) pack a punchable
Origins stg (thanks to tito)
mob of the dead music
2 mazes (so aMAZEing.... sorry)
flares
buyable ending  (Zk tut)
black ops perks (thanks to bamskater) and waw ones
custom box music :P
one way teleporters (Nukem)
3 bear easter egg for a song (Beauty of Annihilation) (BamSkater)
zombie counter (thanks to MrHankey)
Mac and cheese gun (Fun nod to the normal cheese gun :P )
Type righter intro (thanks to YaPhi1l)
Green eye zombies with custom texures (thanks to ZK tutorials)
Different viewhands (thanks to YaPhi1l)
Snow


Beta Testers:
Dynamicscripters (JJ173[Apex])
Zombi3_Kill3rz
Nascarfanatic24
Pauladam316
miningdogftw
Midget Blaster
rwcookie


Feel free to record gameplay and upload it! I really like watching peoples reactions to my maps :)

(if I forgot anyone please message me and I will be sure to add you)

Last Edit: April 16, 2014, 02:09:42 pm by chromastone10
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Location: usTravelers Rest
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Letting Zombies eat my brains since 82
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downloading now, will see if this is manager material. By looking at the features it seems to be awesome :)
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downloading now, will see if this is manager material. By looking at the features it seems to be awesome :)
its a very fun map don't get lost now  ;)
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I have sent you a pm chromastone
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I have sent you a pm chromastone

I did use the installation tool
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I did use the installation tool

now that you updated the link to mediafire it works now. Thanks im going to go and play it :gusta:
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thanks for this,downloading now :)
 i shall play it later   ;D
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Check out my Custom Zombies Channel
 P0tZ YaT00000bin'
And also over at twitch
 P0tZ Twitchin'
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yeah nice one for this.
Gonna try & get a video up tonight.
Big kudos for some of your features
Sounds awesome
WIN :P :P
:nyan:
:edit:
just played it in solo and completed in 18. didnt realise untill the end how beast the FG Hyper-gun from the 2nd area was! awesome reload speed on it :troll:
One for the point whore :gusta:
Hyper will be proud
loved the mazes. was on edge completly the first few times I had to go in them. Great job. Had a Friday the 13th feel about walking through them with your lantern held high.
Also loved your noisey tombstones.
My one criticism (  :please: ) is I found areas with doors or passages (some in dark places) but couldnt proceed any further down them.
Also, was the howl buyable? As I found a location with 3rd teddy but no other area to purchase. Just wondered if it was a box ONLY weapon.
So all in all a good fun map with a very reachable end game.
Thanks for the share Chromastone.  :rainbow:

Last Edit: March 13, 2014, 11:29:18 pm by P0tZ
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Your freezegun script does not belong to RedSpace200, it's ripped from UGX Mod v1.0.3 with some FX/anim modifications to get around the fx/anims from UGX Mod that you didn't have, and some other modifications to get around the missing support from other UGX Mod scripts/notifys. The header of the file which had author information was also removed (see quote below).

Here is a direct comparison of the files, with your _zombiemode_freezegun.gsc on the left and my ugx_freezegun.gsc from UGX Mod v1.0.3 on the right:
http://diffchecker.com/dx9u70s6

Your map download link has been removed because you did not have permission to use these scripts. Either remove the script from the download or replace it with your own freezegun script if you want to host the map here.

Quote from: original UGX Mod v1.0.3 script
//|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
//|||| Name   : ugx_freezegun.gsc
//|||| Info   : Ported from Black Ops by [UGX]treminaor
//|||| Site   : www.ugx-mods.com
//|||| Author : Treyarch & [UGX] treminaor
//Notes  :
/*
add a check to make sure the limbs i play frost on aren't already gibbed
combine muzzlefx from normal gun to Freezegun
create more freeze anims and randomize the choice
*/
//|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Edit: OP has removed the script, download link is updated.
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Your freezegun script does not belong to RedSpace200, it's ripped from UGX Mod v1.0.3 with some FX/anim modifications to get around the fx/anims from UGX Mod that you didn't have, and some other modifications to get around the missing support from other UGX Mod scripts/notifys. The header of the file which had author information was also removed (see quote below).

Here is a direct comparison of the files, with your _zombiemode_freezegun.gsc on the left and my ugx_freezegun.gsc from UGX Mod v1.0.3 on the right:
http://diffchecker.com/dx9u70s6

Your map download link has been removed because you did not have permission to use these scripts. Either remove the script from the download or replace it with your own freezegun script if you want to host the map here.
I didn't know, he told me they where his
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I didn't know, he told me they where his
lol, someone lied.
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enjoyed this map very much. the mini gun is just beast compared to the others i have played with.
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Nice  work! ;)
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

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A few nitpicks:

The Lantern: The script waits WAY to long before deleting the FX from the lantern. It also cause HUGE framerate issues when looking directly at the FX. The lantern's mostly pointless except for a few areas that have no light for absolutely no reason whatsoever, and will likely get you killed if you go into areas unknowingly without it. When you knife the zombie attack sound plays.

The Weapons : The Colt 2.0's empty reload is either too fast to see or it doesn't have one. "The Hypermole"'s clip size is way too large, it doesn't do hardly any damage, and it only comes with 192 bullets. The names for majority of the weapons are either a reference to NGT or are plain ridiculous and don't make any sense whatsoever. The recoil values for a some of weapons is completely inaccurate in comparison to other versions.

Round Start Sound: It doesn't play fast enough. By the time it gets done playing 12+ zombies have already spawned into the map.

Skybox & Snow: its snowing yet there isn't any actual clouds in the sky. WTF mother nature lol

Ultimately i enjoyed the very small areas of the map that i actually played(never got past the maze), but these issues hurt the experience for me.
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the guy who scripted the lantern couldn't figure out how to make the lantern turn off right away

 
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