downloading now, will see if this is manager material. By looking at the features it seems to be awesome :)its a very fun map don't get lost now ;)
I have sent you a pm chromastone
I did use the installation tool
//|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
//|||| Name : ugx_freezegun.gsc
//|||| Info : Ported from Black Ops by [UGX]treminaor
//|||| Site : www.ugx-mods.com (http://www.ugx-mods.com)
//|||| Author : Treyarch & [UGX] treminaor
//Notes :
/*
add a check to make sure the limbs i play frost on aren't already gibbed
combine muzzlefx from normal gun to Freezegun
create more freeze anims and randomize the choice
*/
//|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Your freezegun script does not belong to RedSpace200, it's ripped from UGX Mod v1.0.3 with some FX/anim modifications to get around the fx/anims from UGX Mod that you didn't have, and some other modifications to get around the missing support from other UGX Mod scripts/notifys. The header of the file which had author information was also removed (see quote below).I didn't know, he told me they where his
Here is a direct comparison of the files, with your _zombiemode_freezegun.gsc on the left and my ugx_freezegun.gsc from UGX Mod v1.0.3 on the right:
http://diffchecker.com/dx9u70s6 (http://diffchecker.com/dx9u70s6)
Your map download link has been removed because you did not have permission to use these scripts. Either remove the script from the download or replace it with your own freezegun script if you want to host the map here.
I didn't know, he told me they where hislol, someone lied.
the guy who scripted the lantern couldn't figure out how to make the lantern turn off right awayI haven't looked at the script but based on the feedback Daedra gave I would assume the lifetime of the fx is longer than its loop delay in the script.
let me know when the videos up :)yeah nice one for this.
Gonna try & get a video up tonight.
Big kudos for some of your features
Sounds awesomeWIN :P :P:nyan::edit:just played it in solo and completed in 17. didnt realise untill the end how beast the FG Hyper-gun from the 2nd area was! awesome reload speed on it :troll:
One for the point whore :gusta:
Hyper will be proud
loved the mazes. was on edge completly the first few times I had to go in them. Great job. Had a Friday the 13th feel about walking through them with your lantern held high.
Also loved your noisey tombstones.
My one criticism ( :please: ) is I found areas with doors or passages (some in dark places) but couldnt proceed any further down them.
Also, was the howl buyable? As I found a location with 3rd teddy but no other area to purchase. Just wondered if it was a box ONLY weapon.
So all in all a good fun map with a very reachable end game.
Thanks for the share Chromastone. :rainbow:
downloading now, will see if this is manager material. By looking at the features it seems to be awesome :)did you decide if it was manager material?
Hi i found a problem. I wanted to play this map with 3 friends but right after map starts the fourth player fall down trought the textures of map... and we cant do anything to stop it... so it can be played with 4 players. :) fix it pls coz it looks like nice map
And sry for my bad english :D
Hi i found a problem. I wanted to play this map with 3 friends but right after map starts the fourth player fall down trought the textures of map... and we cant do anything to stop it... so it can be played with 4 players. :) fix it pls coz it looks like nice map
And sry for my bad english :D
This is a Terrible Map.In case you weren't aware, the Map Manager's purpose is not for us to just put our hand-selected favorite maps of all time on. There are simply a set of basic requirements that any map must meet to be on the UGX Map Manager, found here: http://ugx-mods.com/forum/index.php?topic=214.0 (http://ugx-mods.com/forum/index.php?topic=214.0)Spoiler: click to open...I sat on my lavish computer chair pondering upon the map's completion.
Was it worth it, was it as challenging as i expected it to be? Was the entire map just a incoherent unoriginal fad and a complete waste of time of both coding effort, map design and mechanics?
Yes. Yes it was. Allow me to elaborate upon what was and what has always been. That this map is a massive hive of references clearly for Youtuber Bait. Clearly naming all of the guns on the map to NGT References truly gave me a thrilling insight as to how the author was going to captivate me with his brilliant map design and truly revolutionary story mechanics. For Example, The map's entire storyline can be summed up in a paragraph unlike Mass Effect 3's entire ending, which is as equally great.
I crashed in a snowy place filled with zombies. Coincidentally, i am holding a lantern. There are alot of lanterns in this place. Boy oh Boy, this is Lantern City. There are so many Lanterns they've put them on poles and called them Lampposts.
Oh there is a maze, apparently i need a lantern. Oh, i don't because ive turned on the power in the pitch black (dim) dark. Yep, fantastic game mechanics. Oh look, there is a gun on the wall. Oh, The Hypermole. Isn't that the name of a guy from NGT? The Author couldn't be that cheap. Oh- look. Its Hypermole's Girlfriend for some reason. Wasn't that a absolutely essential part of the atmosphere. Didn't that make my experience even better.
Experimenting with the guns has actually made me realise i can actually finish the map without actually activating the power. Fantastic, clearly the Map Author wanted me to finish this map before i could gouge my eyeballs out. (Thanks Man.)
I farm the zombies for about a good 8 minutes and hit the radio with 25000 Points.
What a terrible map. What a disaster, i even played through again and the second maze is even worse.
This wouldn't be a hive of references without a funny TROLL FAIC GAIZ XDDD!!! Even Slender Man throws in a obligatory cameo! What a fucking terrible insult to the gamemode, Doesn't UGX have any standards for quality control?
When a map is blatant bait for youtubers and the alike to record. It overall degrades the experience for people who enjoy challenging maps. Why this is on the UGX Map manager i do not know, there are alot of better authors that deserve to be on the system and haven't. This is worse then Prison Mission, at least in Prison Mission the Map Design is its saving grace, everything else is so much more unbarable. This is literally probably the worst Zombies map ive ever played and i absolutely applaud the OP for creating such a spectacular failure, i couldn't find anything redeeming in this map. Seriously, im Sorry but there are other maps that do everything better.
The Weapons, The Mechanics, The Design. Everything.
Maps like these are one of the reasons i look in the comments section for people who are genuinely critics about this. When i think of great maps, i think of Farm of the Dead by C.H.N because it never forgot what the gamemode was about, and never got wrapped up in itself. Shinra Ops is another great map that comes to mind. Illuminati Island! Zebba Farms! Nazi Zombies is meant to be challenging and tense, UGX has done this before with quality maps.
I really pity the coders who create these new features for maps only to be squandered on sub-par map design and downright narcissistic Map Makers, ZK is definitely one of those. I mean really. How self absorbed do you have to be to actually insert yourself into your own zombies map. That is just plain out arrogance. This isn't a rant on Prison Mission though.
Throw whatever overused outdated memes you want to reply with, but i won't be coming back unless its for a download or two. Admins, if you find this a inappropriate post. Fair enough to you, but critism is where its due.
Regarding your opinion, you are certainly free to have it but writing a rant essay to the mapper about including NGT-named weapons and a lamp is not convincing anyone here.
I don't need to convince anyone, or Neither does anyone have to speak for the majority.
Thank you Anyway.
When a map is blatant bait for youtubers and the alike to record. It overall degrades the experience for people who enjoy challenging maps. Why this is on the UGX Map manager i do not know, there are alot of better authors that deserve to be on the system and haven't. This is worse then Prison Mission, at least in Prison Mission the Map Design is its saving grace, everything else is so much more unbarable. This is literally probably the worst Zombies map ive ever played and i absolutely applaud the OP for creating such a spectacular failure, i couldn't find anything redeeming in this map. Seriously, im Sorry but there are other maps that do everything better.
The Weapons, The Mechanics, The Design. Everything.
i can think of 5 maps that are on the manager that(in my opinion) shouldn't be for various reasons(including game breaking glitches, visual glitches, out of the map glitches, poor weapon balancing, etc). While on the flip side there are some custom maps in the release section that are actually pretty good and fun to play and i don't see why they haven't or aren't being added to the manager.Which maps?
Which maps?
Maps that i don't think should be in manager:Define "visual issues"...
Dale's Dock - major visual issues
Ballbag's's maps - Yeah their funny for a few seconds but thats the only "fun" that i can get from themJust because they aren't fun for you doesn't mean they aren't fun for someone else.
nazi_zombie_night - Mostly a stock World at War map in a small boxed area with a few custom thingsYou just described about 80% of the maps released in the last 3 years. The map meets the requirements for the Manager and was posted in 2012 when we were still a very small community. There is no reason that map doesn't belong in the Manager, you're just being elitist to try and prove a point.
Prision Mission - game breaking bug where zombies spawn in wrong room(behind thompson)Game breaking: A bug that either kicks you out of the game, allows you to stop zombies from spawning, or prevents you from finishing the map (if it has an ending). That is not game breaking. I'd imagine this is what lies behind your opinion:
Depends if you choose to ignore the absolutely terrible voice acting and long intro, the unbalanced weapons w/ wrong sounds, the references to NGT every 5 seconds, the jumpscares that serve no purpose, and the several game breaking issues - which makes me ask why this map was added to the map manager because one of the requirements is that it doesn't have any game breaking issues.
There wasn't a single thing that i personally liked about this map, not even the level design.
Titan_Corps(Non-UGX version)We have not had time to test v2 yet, so this does not count.
Zombie_blutYou yourself posted a list of things wrong with this map (http://ugx-mods.com/forum/index.php?topic=1966.msg18564#msg18564) which to my knowledge were never fixed. So why should this map be an exception? If those were fixed then I would be happy to reevaluate the map.
nazi_zombie_oldieSame thing here, you posted that it should not be in the Manager (http://ugx-mods.com/forum/index.php?topic=654.msg22986#msg22986) yet you are telling me now that it should be.
let me guess mine don't belong (if it gets in there) either deadra?
the guy who scripted the lantern couldn't figure out how to make the lantern turn off right away>:( Is there a jumpscare? I hate those because the always ruin the experience >:(
This is a Terrible Map...No negativity intended but
(dont want to fill up the page with criticism)