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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
did you make sure there is not nazi_zombie_lorkeep in your mod's folder. if that is manually deleted and it still doesnt work, then its something with your waw not having all the default waw files. that was saing it couldnt load some of the animescripts which are really important and are gamestopping if you try to play with it
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
Not sure what the problem was, he sent me an older version and that seems to work. So never mind my problem. GG
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Use your non-modded common.ff and I bet the release build will work fine.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
I have tried to fix the train but thats kinda of waws fault and if you get stuck the train will teleport you out once it moves again, also yes the zombies can't get you while on the train (again ive tried to fix) but players wont be able to get any parts/features
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
I will be making an update soon, Im gonna wait a little for people to report any glitches (that are really big/game breaking) I might add more modes of transportation around the map since people dont like waiting for the train
Please give me beta access, I would LOVE to test CO-OP
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has permission to post map review topics in the Custom Map Reviews section of the forum. | |
Oil Rig Beta Access |
i'm 15 too and i don't know how you created this map but it is very very cool and i can't wait for your next release!
but here's some feedback and bugs i've noticed while playing (some are very little but bear with me)
- options on the main menu (after loading up the mod) are comical but way too long it looks unprofessional
- the invisible walls on the left and right of the room you spawn in leading down into the station are bothersome
- sprinting with the mauser is weird and there's no sprint noise while running with it
- while having the mauser out your melee doesn't make a noise (noticed this too with the m27, i didn't remember to check other guns)
- gun is read as 'Mauser' but it's the 'Mauser C96' (makes the map appear more polished when you have fully finished gun names instead of nick names)
- playful easter eggs are cool don't get me wrong but the why are you taking my money after every perk machine is a little repetitive (i was unable to purchase quick revive after this money joke)
- when i downed zombies were piling up on top of me and i could make points and throw grenades
- if you continue to sprint after downing you can run around while down
- when your down you pull out the pack a punched colt and not mauser even though the mauser was the starting pistol?
- when you first buy the some guns off the wall or get it out of the box it cocks really quickly and there's no noise for it (m14, b23r, peacekeeper, pdw etc.)
- if you buy a gun off the wall it doesn't float out and stay there to show that somone's purchased it
- the blue light that sticks out in front of guns on the wall looks odd, it needs that glow that the box and wunderfiz have
- walking forward and sprinting with a few black ops ported guns looks real weird (B23R, pdw, tommy etc)
- the train tracks. you get electrocuted on them twice and then you down to prevent players from not using the train i believe? smart idea. i think you shouldn't be able to run on it for 5 seconds and then get electrocuted it should be an instantaneous thing (at the second station i was avoiding it because i didn't want to get electrocuted and i was hopping from the three platforms and it was actually a lot of fun and rather unique style of training)
- b23r has no flash from the tip when shooting and no reload sound
- m27 has no reload sound and is read as 'm27' when it's 'M27' + it doesn't have it's actual firing noise
- it's not 'Scar-H' it's 'SCAR-H' and it has a wack sprint animation + no reload noise and gunfire noise isn't correct i think
- some zombies have orange eyes with a green glow i dont know if thats intentional or not
- the ray gun mark 2 isnt even green and the sight is incomplete + it has no reload noise
- at one point i was carrying 5 grenades when the max has always been 4
- i hit the box and was training zombies in station 2 and i couldnt see what i got until i came up close and it suddenly reappeared
- i wasn't getting shocked on all the train tracks i dont know if that's intentional or not (found all these in just 2 games)
- switching to the blunderat looks really weird and it has no reload noise
- peacekeepers kick is distracting and not accurate to the black ops 2 version of the gun
- peacekeeper has no reload noise
- PDW has no flash at the tip when shooting or reload noise
- the 'Tommy' is the 'M1927' and it has no reload noise
- MSMC has no reload noise and it's kick is crazy + the firing noise isn't true to black ops 2
you got a great map here but for players trying to get that polished console map feel like myself these things are an issue! don't mean to beat you up believe me this map is quite enjoyable and i'll continue to play it weather it's fixed or not.
Oil Rig Beta Access |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |