I C A R U S 1.2 UPDATE

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Created 1444 days ago
by tudark
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tried to play this mod, still has bugs

i have t4m but is there a specific graphics setting we need to play this?

Last Edit: September 11, 2016, 07:51:55 pm by Lukkie1998
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tried to play this mod, still has bugs

i have t4m but is there a specific graphics setting we need to play this?

(Content removed from quote.)
try this http://ugx-mods.com/forum/index.php?topic=12501.new#new
but its all dependent on your setup, if you struggle to play waw then this will be hard for you to play.
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try this http://ugx-mods.com/forum/index.php?topic=12501.new#new
but its all dependent on your setup, if you struggle to play waw then this will be hard for you to play.

got it, thanks  :) you really need to have low settings for this map, even if you have a highend PC
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What ever you did to your map, you pretty much killed it. Texture tearing, obscenely low FPS which was NOT present in the old release, oh and crashing for no reason. GG fix or kill the project.
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Hey man great map but at some points of the map its highly CPU intensified, so maybe try and optimise the map a bit more :)
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i guess i cant play this map i think i tryed everything that i could do rip  :'( :'( :'( but i guess i will keep trying   :) :) :D
Im having trouble too, I keep getting unhandled exception, this and ragnorak are the only maps im having pronbs with
 :(
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Im having problems, i keep getting unhandled exception and my map constantly crashes when im halfway through the load screen
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This map looks amazing. I was able to load up single player and played for awhile. Unfortunately, my friends had EXTREME difficulty in loading in multiplayer. we each got the game to launch in single player but multiplayer wouldn't work. Not sure what was wrong it just wouldn't load. Shame we never got to fully enjoy the map. Great work though! if anyone has any idea why it wasn't working please share my friends and I really want to play this map!
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having some trouble map wont work co op
when I launch solo textures pop in and out like crazy
Same thing happens with encampment
does anyone know how to fix this problem or is it just the map/I play tons of t4m maps
map looks great from the pictures
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directx fix please
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This map is 100% broken, no matter what I do or change in settings it always crashes the minute I try to start it.

Edit: Turns out I'm a major idiot, tried to use a sweetFX mod and it ended up overriding T4M  :poker:
Last Edit: November 08, 2016, 10:46:02 am by Sidzzz
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Map needs a fix. The map loads half way through load screen and then crashes
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This map looks pretty nice and seems to have a lot of work put into it, but sadly runs like garbage.
I am not familiar at all with the mapping tools of CoD games and how the maps themselves work ingame, but the fps drops are unreal when looking in certain areas/directions without any real reason.
Like, in the source engine with cs:go and stuff, objects and mdoels that aren't in your visible space aren't rendered at all, which helps your fps.
I played some other [email protected] maps before like ragnarok or leviathan which are much bigger in size (what you can see at once like models and evberything) and I normally get around 45-80fps on those maps, while in the starting room on icarus and the first 2 bought rooms, I get huge fps drops where I got from like 60 or 70 down to 25. Even with shadows disabled I barely get more fps, and the areas with huge fps drops down to 25 don't seem to be better even with stuff like shadows off.
I've tried both 1080p and 720. Even on 720p I still get those drops down to 25-30fps which if you drop from 60+ down to 25 in a second it will make you lag like hell.
I'd love to play this map, but not with sub-hd and nor with those frame drops.
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Well I would LOVE to see what this map is like but I can't because it crashes the whole game the moment I start it up. And no, I can't fix it because the moment I even glance at the Texture Settings the game just softlocks instead. Deeply irritating.
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I'm having issues playing this co-op.  We all get stuck at "Synchronizing" and nobody progresses past that point.  Do you know of any fixes for this issue or why we're having it?

 

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